Irrlicht 3D Engine
irr::gui::IGUISkin Class Reference

A skin modifies the look of the GUI elements. More...

#include <IGUISkin.h>

+ Inheritance diagram for irr::gui::IGUISkin:

List of all members.

Public Member Functions


Detailed Description

A skin modifies the look of the GUI elements.

Definition at line 378 of file IGUISkin.h.


Member Function Documentation

virtual void irr::gui::IGUISkin::draw2DRectangle ( IGUIElement element,
const video::SColor color,
const core::rect< s32 > &  pos,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws a 2d rectangle.

Parameters:
element,:Pointer to the element which wishes to draw this icon. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
color,:Color of the rectangle to draw. The alpha component specifies how transparent the rectangle will be.
pos,:Position of the rectangle.
clip,:Pointer to rectangle against which the rectangle will be clipped. If the pointer is null, no clipping will be performed.
virtual void irr::gui::IGUISkin::draw3DButtonPanePressed ( IGUIElement element,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws a pressed 3d button pane

Used for drawing for example buttons in pressed state. It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
rect,:Defining area where to draw.
clip,:Clip area.
virtual void irr::gui::IGUISkin::draw3DButtonPaneStandard ( IGUIElement element,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws a standard 3d button pane

Used for drawing for example buttons in normal state. It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
rect,:Defining area where to draw.
clip,:Clip area.
virtual void irr::gui::IGUISkin::draw3DMenuPane ( IGUIElement element,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws a standard 3d menu pane

Used for drawing for menus and context menus. It uses the colors EGDC_3D_DARK_SHADOW, EGDC_3D_HIGH_LIGHT, EGDC_3D_SHADOW and EGDC_3D_FACE for this. See EGUI_DEFAULT_COLOR for details.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
rect,:Defining area where to draw.
clip,:Clip area.
virtual void irr::gui::IGUISkin::draw3DSunkenPane ( IGUIElement element,
video::SColor  bgcolor,
bool  flat,
bool  fillBackGround,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws a sunken 3d pane

Used for drawing the background of edit, combo or check boxes.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
bgcolor,:Background color.
flat,:Specifies if the sunken pane should be flat or displayed as sunken deep into the ground.
fillBackGround,:Specifies if the background should be filled with the background color or not be drawn at all.
rect,:Defining area where to draw.
clip,:Clip area.
virtual void irr::gui::IGUISkin::draw3DTabBody ( IGUIElement element,
bool  border,
bool  background,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0,
s32  tabHeight = -1,
gui::EGUI_ALIGNMENT  alignment = EGUIA_UPPERLEFT 
) [pure virtual]

draws a tab control body

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
border,:Specifies if the border should be drawn.
background,:Specifies if the background should be drawn.
rect,:Defining area where to draw.
clip,:Clip area.
tabHeightHeight of tab.
alignmentAlignment of GUI element.
virtual void irr::gui::IGUISkin::draw3DTabButton ( IGUIElement element,
bool  active,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0,
gui::EGUI_ALIGNMENT  alignment = EGUIA_UPPERLEFT 
) [pure virtual]

draws a tab button

Used for drawing for tab buttons on top of tabs.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
active,:Specifies if the tab is currently active.
rect,:Defining area where to draw.
clip,:Clip area.
alignmentAlignment of GUI element.
virtual void irr::gui::IGUISkin::draw3DToolBar ( IGUIElement element,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws a standard 3d tool bar

Used for drawing for toolbars and menus.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
rect,:Defining area where to draw.
clip,:Clip area.
virtual core::rect<s32> irr::gui::IGUISkin::draw3DWindowBackground ( IGUIElement element,
bool  drawTitleBar,
video::SColor  titleBarColor,
const core::rect< s32 > &  rect,
const core::rect< s32 > *  clip = 0,
core::rect< s32 > *  checkClientArea = 0 
) [pure virtual]

draws a window background

Used for drawing the background of dialogs and windows.

Parameters:
element,:Pointer to the element which wishes to draw this. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
titleBarColor,:Title color.
drawTitleBar,:True to enable title drawing.
rect,:Defining area where to draw.
clip,:Clip area.
checkClientArea,:When set to non-null the function will not draw anything, but will instead return the clientArea which can be used for drawing by the calling window. That is the area without borders and without titlebar.
Returns:
Returns rect where it would be good to draw title bar text. This will work even when checkClientArea is set to a non-null value.
virtual void irr::gui::IGUISkin::drawIcon ( IGUIElement element,
EGUI_DEFAULT_ICON  icon,
const core::position2di  position,
u32  starttime = 0,
u32  currenttime = 0,
bool  loop = false,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

draws an icon, usually from the skin's sprite bank

Parameters:
element,:Pointer to the element which wishes to draw this icon. This parameter is usually not used by IGUISkin, but can be used for example by more complex implementations to find out how to draw the part exactly.
icon,:Specifies the icon to be drawn.
position,:The position to draw the icon
starttime,:The time at the start of the animation
currenttime,:The present time, used to calculate the frame number
loop,:Whether the animation should loop or not
clip,:Clip area.
virtual video::SColor irr::gui::IGUISkin::getColor ( EGUI_DEFAULT_COLOR  color) const [pure virtual]

returns default color

virtual const wchar_t* irr::gui::IGUISkin::getDefaultText ( EGUI_DEFAULT_TEXT  text) const [pure virtual]

Returns a default text.

For example for Message box button captions: "OK", "Cancel", "Yes", "No" and so on.

virtual IGUIFont* irr::gui::IGUISkin::getFont ( EGUI_DEFAULT_FONT  which = EGDF_DEFAULT) const [pure virtual]

returns the default font

virtual u32 irr::gui::IGUISkin::getIcon ( EGUI_DEFAULT_ICON  icon) const [pure virtual]

Returns a default icon.

Returns the sprite index within the sprite bank

virtual s32 irr::gui::IGUISkin::getSize ( EGUI_DEFAULT_SIZE  size) const [pure virtual]

returns size for the given size type

virtual IGUISpriteBank* irr::gui::IGUISkin::getSpriteBank ( ) const [pure virtual]

returns the sprite bank

virtual EGUI_SKIN_TYPE irr::gui::IGUISkin::getType ( ) const [inline, virtual]

get the type of this skin

Definition at line 566 of file IGUISkin.h.

References irr::gui::EGST_UNKNOWN.

virtual void irr::gui::IGUISkin::setColor ( EGUI_DEFAULT_COLOR  which,
video::SColor  newColor 
) [pure virtual]

sets a default color

virtual void irr::gui::IGUISkin::setDefaultText ( EGUI_DEFAULT_TEXT  which,
const wchar_t *  newText 
) [pure virtual]

Sets a default text.

For example for Message box button captions: "OK", "Cancel", "Yes", "No" and so on.

virtual void irr::gui::IGUISkin::setFont ( IGUIFont font,
EGUI_DEFAULT_FONT  which = EGDF_DEFAULT 
) [pure virtual]

sets a default font

virtual void irr::gui::IGUISkin::setIcon ( EGUI_DEFAULT_ICON  icon,
u32  index 
) [pure virtual]

Sets a default icon.

Sets the sprite index used for drawing icons like arrows, close buttons and ticks in checkboxes

Parameters:
icon,:Enum specifying which icon to change
index,:The sprite index used to draw this icon
virtual void irr::gui::IGUISkin::setSize ( EGUI_DEFAULT_SIZE  which,
s32  size 
) [pure virtual]

sets a default size

virtual void irr::gui::IGUISkin::setSpriteBank ( IGUISpriteBank bank) [pure virtual]

sets the sprite bank


The documentation for this class was generated from the following file: