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#include <ILightSceneNode.h>
Inheritance diagram for irr::scene::ILightSceneNode:

Public Member Functions | |
| virtual video::SLight & | getLightData ()=0 |
| Gets the light data associated with this ILightSceneNode. | |
| virtual const video::SLight & | getLightData () const =0 |
| Gets the light data associated with this ILightSceneNode. | |
| ILightSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0)) | |
| constructor | |
| virtual void | setLightData (const video::SLight &light)=0 |
| Sets the light data associated with this ILightSceneNode. | |
You can switch the light on and off by making it visible or not. It can be animated by ordinary scene node animators. If the light type is directional or spot, the direction of the light source is defined by the rotation of the scene node (assuming (0,0,1) as the local direction of the light).
Definition at line 22 of file ILightSceneNode.h.
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constructor
Definition at line 27 of file ILightSceneNode.h. |
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Gets the light data associated with this ILightSceneNode.
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Gets the light data associated with this ILightSceneNode.
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Sets the light data associated with this ILightSceneNode.
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| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Sep 21 08:57:56 2008 by Doxygen
(1.4.2) |