Class which is able to load an animated mesh from a file. More...
Class which is able to load an animated mesh from a file.
If you want Irrlicht be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with ISceneManager::addExternalMeshLoader() to the engine.
|virtual bool irr::scene::IMeshLoader::isALoadableFileExtension||(||const io::path &||filename||)|| const
Returns true if the file might be loaded by this class.
This decision should be based on the file extension (e.g. ".cob") only.
|filename||Name of the file to test.|