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#include <S3DVertex.h>
Inheritance diagram for irr::video::S3DVertex:

Public Member Functions | |
| E_VERTEX_TYPE | getType () const |
| bool | operator!= (const S3DVertex &other) const |
| bool | operator< (const S3DVertex &other) const |
| bool | operator== (const S3DVertex &other) const |
| S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) | |
| constructor | |
| S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) | |
| constructor | |
| S3DVertex () | |
| default constructor | |
Public Attributes | |
| SColor | Color |
| Color. | |
| core::vector3df | Normal |
| Normal vector. | |
| core::vector3df | Pos |
| Position. | |
| core::vector2d< f32 > | TCoords |
| Texture coordinates. | |
Definition at line 42 of file S3DVertex.h.
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default constructor
Definition at line 45 of file S3DVertex.h. |
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constructor
Definition at line 48 of file S3DVertex.h. |
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constructor
Definition at line 52 of file S3DVertex.h. |
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Reimplemented in irr::video::S3DVertex2TCoords, and irr::video::S3DVertexTangents. Definition at line 88 of file S3DVertex.h. References irr::video::EVT_STANDARD. |
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Definition at line 74 of file S3DVertex.h. |
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Definition at line 80 of file S3DVertex.h. |
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Definition at line 68 of file S3DVertex.h. |
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Color.
Definition at line 63 of file S3DVertex.h. Referenced by irr::scene::SSkinMeshBuffer::MoveTo_2TCoords(), irr::scene::SSkinMeshBuffer::MoveTo_Tangents(), operator!=(), operator<(), and operator==(). |
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Normal vector.
Definition at line 60 of file S3DVertex.h. Referenced by irr::scene::SSkinMeshBuffer::MoveTo_2TCoords(), irr::scene::SSkinMeshBuffer::MoveTo_Tangents(), operator!=(), operator<(), and operator==(). |
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Position.
Definition at line 57 of file S3DVertex.h. Referenced by irr::scene::SSkinMeshBuffer::MoveTo_2TCoords(), irr::scene::SSkinMeshBuffer::MoveTo_Tangents(), operator!=(), operator<(), and operator==(). |
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Texture coordinates.
Definition at line 66 of file S3DVertex.h. Referenced by irr::scene::SSkinMeshBuffer::MoveTo_2TCoords(), irr::scene::SSkinMeshBuffer::MoveTo_Tangents(), operator!=(), operator<(), and operator==(). |
| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Jun 1 07:59:23 2008 by Doxygen
(1.4.2) |