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#include <IGUISpriteBank.h>
Inheritance diagram for irr::gui::IGUISpriteBank:
Public Member Functions | |
| virtual void | addTexture (video::ITexture *texture)=0 |
| Adds a texture to the sprite bank. | |
| virtual void | draw2DSprite (u32 index, const core::position2di &pos, const core::rect< s32 > *clip=0, const video::SColor &color=video::SColor(255, 255, 255, 255), u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false)=0 |
| Draws a sprite in 2d with position and color. | |
| virtual core::array< core::rect< s32 > > & | getPositions ()=0 |
| Returns the list of rectangles held by the sprite bank. | |
| virtual core::array< SGUISprite > & | getSprites ()=0 |
| Returns the array of animated sprites within the sprite bank. | |
| virtual video::ITexture * | getTexture (u32 index) const =0 |
| Gets the texture with the specified index. | |
| virtual u32 | getTextureCount () const =0 |
| Returns the number of textures held by the sprite bank. | |
| virtual void | setTexture (u32 index, video::ITexture *texture)=0 |
| Changes one of the textures in the sprite bank. | |
Definition at line 42 of file IGUISpriteBank.h.
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Adds a texture to the sprite bank.
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Draws a sprite in 2d with position and color.
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Returns the list of rectangles held by the sprite bank.
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Returns the array of animated sprites within the sprite bank.
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Gets the texture with the specified index.
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Returns the number of textures held by the sprite bank.
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Changes one of the textures in the sprite bank.
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| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Sep 21 08:57:53 2008 by Doxygen
(1.4.2) |