Irrlicht 3D Engine
irr::scene::IBoneSceneNode Class Reference

Interface for bones used for skeletal animation. More...

#include <IBoneSceneNode.h>

+ Inheritance diagram for irr::scene::IBoneSceneNode:

List of all members.

Public Member Functions

Public Attributes

Detailed Description

Interface for bones used for skeletal animation.

Used with ISkinnedMesh and IAnimatedMeshSceneNode.

Definition at line 55 of file IBoneSceneNode.h.

Constructor & Destructor Documentation

irr::scene::IBoneSceneNode::IBoneSceneNode ( ISceneNode parent,
ISceneManager mgr,
s32  id = -1 
) [inline]

Definition at line 59 of file IBoneSceneNode.h.

Member Function Documentation

virtual E_BONE_ANIMATION_MODE irr::scene::IBoneSceneNode::getAnimationMode ( ) const [pure virtual]

Gets the current animation mode of the bone.

virtual u32 irr::scene::IBoneSceneNode::getBoneIndex ( ) const [pure virtual]

Get the index of the bone.

virtual _IRR_DEPRECATED_ const c8* irr::scene::IBoneSceneNode::getBoneName ( ) const [inline, virtual]

Get the name of the bone.

Use getName instead. This method may be removed by Irrlicht 1.9

Definition at line 64 of file IBoneSceneNode.h.

References irr::scene::ISceneNode::getName().

virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox ( ) const [pure virtual]

Get the axis aligned bounding box of this node.

Implements irr::scene::ISceneNode.

virtual E_BONE_SKINNING_SPACE irr::scene::IBoneSceneNode::getSkinningSpace ( ) const [pure virtual]

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::OnAnimate ( u32  timeMs) [pure virtual]

Returns the relative transformation of the scene node.

The animation method.

Reimplemented from irr::scene::ISceneNode.

virtual void irr::scene::IBoneSceneNode::render ( ) [inline, virtual]

The render method.

Does nothing as bones are not visible.

Implements irr::scene::ISceneNode.

Definition at line 87 of file IBoneSceneNode.h.

virtual bool irr::scene::IBoneSceneNode::setAnimationMode ( E_BONE_ANIMATION_MODE  mode) [pure virtual]

Sets the animation mode of the bone.

True if successful. (Unused)
virtual void irr::scene::IBoneSceneNode::setSkinningSpace ( E_BONE_SKINNING_SPACE  space) [pure virtual]

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren ( ) [pure virtual]

Updates the absolute position based on the relative and the parents position.

Member Data Documentation

The documentation for this class was generated from the following file: