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irr::scene::IBoneSceneNode Class Reference

Interface for bones used for skeletal animation. More...

#include <IBoneSceneNode.h>

Inheritance diagram for irr::scene::IBoneSceneNode:

irr::scene::ISceneNode irr::io::IAttributeExchangingObject irr::IReferenceCounted List of all members.

Public Member Functions

virtual E_BONE_ANIMATION_MODE getAnimationMode () const =0
 Gets the current animation mode of the bone.
virtual u32 getBoneIndex () const =0
 Get the index of the bone.
virtual const c8getBoneName () const =0
 Get the name of the bone.
virtual const core::aabbox3d<
f32 > & 
getBoundingBox () const =0
 Get the axis aligned bounding box of this node.
virtual E_BONE_SKINNING_SPACE getSkinningSpace () const =0
 How the relative transformation of the bone is used.
 IBoneSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1)
virtual void OnAnimate (u32 timeMs)=0
 The animation method.
virtual void render ()
 The render method.
virtual bool setAnimationMode (E_BONE_ANIMATION_MODE mode)=0
 Sets the animation mode of the bone.
virtual void setSkinningSpace (E_BONE_SKINNING_SPACE space)=0
 How the relative transformation of the bone is used.
virtual void updateAbsolutePositionOfAllChildren ()=0
 Updates the absolute position based on the relative and the parents position.

Public Attributes

s32 positionHint
s32 rotationHint
s32 scaleHint

Detailed Description

Interface for bones used for skeletal animation.

Used with ISkinnedMesh and IAnimatedMeshSceneNode.

Definition at line 55 of file IBoneSceneNode.h.


Constructor & Destructor Documentation

irr::scene::IBoneSceneNode::IBoneSceneNode ISceneNode parent,
ISceneManager mgr,
s32  id = -1
[inline]
 

Definition at line 59 of file IBoneSceneNode.h.


Member Function Documentation

virtual E_BONE_ANIMATION_MODE irr::scene::IBoneSceneNode::getAnimationMode  )  const [pure virtual]
 

Gets the current animation mode of the bone.

virtual u32 irr::scene::IBoneSceneNode::getBoneIndex  )  const [pure virtual]
 

Get the index of the bone.

virtual const c8* irr::scene::IBoneSceneNode::getBoneName  )  const [pure virtual]
 

Get the name of the bone.

virtual const core::aabbox3d<f32>& irr::scene::IBoneSceneNode::getBoundingBox  )  const [pure virtual]
 

Get the axis aligned bounding box of this node.

Implements irr::scene::ISceneNode.

virtual E_BONE_SKINNING_SPACE irr::scene::IBoneSceneNode::getSkinningSpace  )  const [pure virtual]
 

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::OnAnimate u32  timeMs  )  [pure virtual]
 

The animation method.

Reimplemented from irr::scene::ISceneNode.

virtual void irr::scene::IBoneSceneNode::render  )  [inline, virtual]
 

The render method.

Does nothing as bones are not visible.

Implements irr::scene::ISceneNode.

Definition at line 86 of file IBoneSceneNode.h.

virtual bool irr::scene::IBoneSceneNode::setAnimationMode E_BONE_ANIMATION_MODE  mode  )  [pure virtual]
 

Sets the animation mode of the bone.

Returns:
True if successful. (Unused)

virtual void irr::scene::IBoneSceneNode::setSkinningSpace E_BONE_SKINNING_SPACE  space  )  [pure virtual]
 

How the relative transformation of the bone is used.

virtual void irr::scene::IBoneSceneNode::updateAbsolutePositionOfAllChildren  )  [pure virtual]
 

Updates the absolute position based on the relative and the parents position.


Member Data Documentation

s32 irr::scene::IBoneSceneNode::positionHint
 

Definition at line 97 of file IBoneSceneNode.h.

s32 irr::scene::IBoneSceneNode::rotationHint
 

Definition at line 99 of file IBoneSceneNode.h.

s32 irr::scene::IBoneSceneNode::scaleHint
 

Definition at line 98 of file IBoneSceneNode.h.


The documentation for this class was generated from the following file:
The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Sep 21 08:57:56 2008 by Doxygen (1.4.2)