| Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members |
#include <IBoneSceneNode.h>
Inheritance diagram for irr::scene::IBoneSceneNode:

Public Member Functions | |
| virtual E_BONE_ANIMATION_MODE | getAnimationMode () const =0 |
| Gets the current animation mode of the bone. | |
| virtual u32 | getBoneIndex () const =0 |
| Get the index of the bone. | |
| virtual const c8 * | getBoneName () const =0 |
| Get the name of the bone. | |
| virtual const core::aabbox3d< f32 > & | getBoundingBox () const =0 |
| Get the axis aligned bounding box of this node. | |
| virtual E_BONE_SKINNING_SPACE | getSkinningSpace () const =0 |
| How the relative transformation of the bone is used. | |
| IBoneSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id=-1) | |
| virtual void | OnAnimate (u32 timeMs)=0 |
| The animation method. | |
| virtual void | render () |
| The render method. | |
| virtual bool | setAnimationMode (E_BONE_ANIMATION_MODE mode)=0 |
| Sets the animation mode of the bone. | |
| virtual void | setSkinningSpace (E_BONE_SKINNING_SPACE space)=0 |
| How the relative transformation of the bone is used. | |
| virtual void | updateAbsolutePositionOfAllChildren ()=0 |
| Updates the absolute position based on the relative and the parents position. | |
Public Attributes | |
| s32 | positionHint |
| s32 | rotationHint |
| s32 | scaleHint |
Used with ISkinnedMesh and IAnimatedMeshSceneNode.
Definition at line 55 of file IBoneSceneNode.h.
|
||||||||||||||||
|
Definition at line 59 of file IBoneSceneNode.h. |
|
|
Gets the current animation mode of the bone.
|
|
|
Get the index of the bone.
|
|
|
Get the name of the bone.
|
|
|
Get the axis aligned bounding box of this node.
Implements irr::scene::ISceneNode. |
|
|
How the relative transformation of the bone is used.
|
|
|
The animation method.
Reimplemented from irr::scene::ISceneNode. |
|
|
The render method. Does nothing as bones are not visible. Implements irr::scene::ISceneNode. Definition at line 86 of file IBoneSceneNode.h. |
|
|
Sets the animation mode of the bone.
|
|
|
How the relative transformation of the bone is used.
|
|
|
Updates the absolute position based on the relative and the parents position.
|
|
|
Definition at line 97 of file IBoneSceneNode.h. |
|
|
Definition at line 99 of file IBoneSceneNode.h. |
|
|
Definition at line 98 of file IBoneSceneNode.h. |
| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Sep 21 08:57:56 2008 by Doxygen
(1.4.2) |