Callback interface for catching events of ended animations. More...
Callback interface for catching events of ended animations.
Implement this interface and use IAnimatedMeshSceneNode::setAnimationEndCallback to be able to be notified if an animation playback has ended.
|virtual void irr::scene::IAnimationEndCallBack::OnAnimationEnd||(||IAnimatedMeshSceneNode *||node||)||
Will be called when the animation playback has ended.
See IAnimatedMeshSceneNode::setAnimationEndCallback for more informations.
|node,:||Node of which the animation has ended.|