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#include <IBillboardSceneNode.h>
Inheritance diagram for irr::scene::IBillboardSceneNode:

Public Member Functions | |
| virtual void | getColor (video::SColor &topColor, video::SColor &bottomColor) const =0 |
| Gets the color of the top and bottom vertices of the billboard. | |
| virtual const core::dimension2d< f32 > & | getSize () const =0 |
| Returns the size of the billboard. | |
| IBillboardSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, 0, 0)) | |
| Constructor. | |
| virtual void | setColor (const video::SColor &topColor, const video::SColor &bottomColor)=0 |
| Set the color of the top and bottom vertices of the billboard. | |
| virtual void | setColor (const video::SColor &overallColor)=0 |
| Set the color of all vertices of the billboard. | |
| virtual void | setSize (const core::dimension2d< f32 > &size)=0 |
| Sets the size of the billboard. | |
A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions, fire, lensflares, particles and things like that.
Definition at line 20 of file IBillboardSceneNode.h.
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Constructor.
Definition at line 25 of file IBillboardSceneNode.h. |
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Gets the color of the top and bottom vertices of the billboard.
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Returns the size of the billboard.
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Set the color of the top and bottom vertices of the billboard.
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Set the color of all vertices of the billboard.
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Sets the size of the billboard.
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| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Sep 21 08:57:56 2008 by Doxygen
(1.4.2) |