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#include "IrrCompileConfig.h"
#include "aabbox3d.h"
#include "coreutil.h"
#include "irrArray.h"
#include "irrMap.h"
#include "irrMath.h"
#include "irrString.h"
#include "irrTypes.h"
#include "SColor.h"
#include "SLight.h"
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "IAttributes.h"
#include "IAttributeExchangingObject.h"
#include "IAnimatedMesh.h"
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshMD3.h"
#include "IQ3LevelMesh.h"
#include "IAnimatedMeshSceneNode.h"
#include "IBillboardSceneNode.h"
#include "IBoneSceneNode.h"
#include "ICameraSceneNode.h"
#include "IDummyTransformationSceneNode.h"
#include "IEventReceiver.h"
#include "IFileList.h"
#include "IFileSystem.h"
#include "IGPUProgrammingServices.h"
#include "IGUIButton.h"
#include "IGUICheckBox.h"
#include "IGUIColorSelectDialog.h"
#include "IGUIComboBox.h"
#include "IGUIContextMenu.h"
#include "IGUIEditBox.h"
#include "IGUIElement.h"
#include "IGUIElementFactory.h"
#include "IGUIEnvironment.h"
#include "IGUIFileOpenDialog.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "IGUIImage.h"
#include "IGUIInOutFader.h"
#include "IGUIListBox.h"
#include "IGUIMeshViewer.h"
#include "IGUIScrollBar.h"
#include "IGUISkin.h"
#include "IGUISpinBox.h"
#include "IGUISpriteBank.h"
#include "IGUIStaticText.h"
#include "IGUITabControl.h"
#include "IGUIToolbar.h"
#include "IGUIWindow.h"
#include "IImage.h"
#include "ILightSceneNode.h"
#include "ILogger.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IMeshCache.h"
#include "IMeshSceneNode.h"
#include "IMeshManipulator.h"
#include "IMeshWriter.h"
#include "IMetaTriangleSelector.h"
#include "IReadFile.h"
#include "IrrlichtDevice.h"
#include "ISceneManager.h"
#include "ISceneNode.h"
#include "ISceneUserDataSerializer.h"
#include "ITriangleSelector.h"
#include "ISceneNodeAnimator.h"
#include "ISceneCollisionManager.h"
#include "ISceneNodeFactory.h"
#include "ISceneNodeAnimatorFactory.h"
#include "ISceneNodeAnimatorCollisionResponse.h"
#include "IShaderConstantSetCallBack.h"
#include "IParticleSystemSceneNode.h"
Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::core |
| namespace | irr::gui |
| namespace | irr::io |
| namespace | irr::scene |
| namespace | irr::video |
Functions | |
| IRRLICHT_API IrrlichtDevice *IRRCALLCONV | createDevice (video::E_DRIVER_TYPE deviceType=video::EDT_SOFTWARE, const core::dimension2d< s32 > &windowSize=(core::dimension2d< s32 >(640, 480)), u32 bits=16, bool fullscreen=false, bool stencilbuffer=false, bool vsync=false, IEventReceiver *receiver=0, const c8 *sdk_version_do_not_use=IRRLICHT_SDK_VERSION) |
| Creates an Irrlicht device. The Irrlicht device is the root object for using the engine. | |
| IRRLICHT_API IrrlichtDevice *IRRCALLCONV | createDeviceEx (const SIrrlichtCreationParameters ¶meters) |
| Creates an Irrlicht device with the option to specify advanced parameters. | |
Definition in file irrlicht.h.
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Creates an Irrlicht device. The Irrlicht device is the root object for using the engine. If you need more parameters to be passed to the creation of the Irrlicht Engine device, use the createDeviceEx() function.
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Creates an Irrlicht device with the option to specify advanced parameters. Usually you should used createDevice() for creating an Irrlicht Engine device. Use this function only if you wish to specify advanced parameters like a window handle in which the device should be created.
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| The Irrlicht
Engine Documentation © 2003-2007 by Nikolaus Gebhardt. Generated
on Thu Nov 29 18:19:52 2007 by Doxygen
(1.4.2) |