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IGPUProgrammingServices.h File Reference

#include "IReferenceCounted.h"
#include "SMaterial.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::io
namespace  irr::video

Enumerations

enum  E_PIXEL_SHADER_TYPE {
  EPST_PS_1_1 = 0, EPST_PS_1_2, EPST_PS_1_3, EPST_PS_1_4,
  EPST_PS_2_0, EPST_PS_2_a, EPST_PS_2_b, EPST_PS_3_0,
  EPST_COUNT
}
 Compile target enumeration for the addHighLevelShaderMaterial() method. More...
enum  E_VERTEX_SHADER_TYPE {
  EVST_VS_1_1 = 0, EVST_VS_2_0, EVST_VS_2_a, EVST_VS_3_0,
  EVST_COUNT
}
 Compile target enumeration for the addHighLevelShaderMaterial() method. More...

Variables

const c8 *const PIXEL_SHADER_TYPE_NAMES []
 Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
const c8 *const VERTEX_SHADER_TYPE_NAMES []
 Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.


Enumeration Type Documentation

enum irr::video::E_PIXEL_SHADER_TYPE
 

Compile target enumeration for the addHighLevelShaderMaterial() method.

Enumeration values:
EPST_PS_1_1 
EPST_PS_1_2 
EPST_PS_1_3 
EPST_PS_1_4 
EPST_PS_2_0 
EPST_PS_2_a 
EPST_PS_2_b 
EPST_PS_3_0 
EPST_COUNT  This is not a type, but a value indicating how much types there are.

Definition at line 46 of file IGPUProgrammingServices.h.

enum irr::video::E_VERTEX_SHADER_TYPE
 

Compile target enumeration for the addHighLevelShaderMaterial() method.

Enumeration values:
EVST_VS_1_1 
EVST_VS_2_0 
EVST_VS_2_a 
EVST_VS_3_0 
EVST_COUNT  This is not a type, but a value indicating how much types there are.

Definition at line 26 of file IGPUProgrammingServices.h.


Variable Documentation

const c8* const irr::video::PIXEL_SHADER_TYPE_NAMES[]
 

Initial value:

 {
        "ps_1_1",
        "ps_1_2",
        "ps_1_3",
        "ps_1_4",
        "ps_2_0",
        "ps_2_a",
        "ps_2_b",
        "ps_3_0",
        0 }
Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.

Definition at line 62 of file IGPUProgrammingServices.h.

const c8* const irr::video::VERTEX_SHADER_TYPE_NAMES[]
 

Initial value:

 {
        "vs_1_1",
        "vs_2_0",
        "vs_2_a",
        "vs_3_0",
        0 }
Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.

Definition at line 38 of file IGPUProgrammingServices.h.


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Jun 1 07:59:10 2008 by Doxygen (1.4.2)