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#include "IReferenceCounted.h"#include "SMaterial.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::io |
| namespace | irr::video |
Enumerations | |
| enum | E_PIXEL_SHADER_TYPE { EPST_PS_1_1 = 0, EPST_PS_1_2, EPST_PS_1_3, EPST_PS_1_4, EPST_PS_2_0, EPST_PS_2_a, EPST_PS_2_b, EPST_PS_3_0, EPST_COUNT } |
| Compile target enumeration for the addHighLevelShaderMaterial() method. More... | |
| enum | E_VERTEX_SHADER_TYPE { EVST_VS_1_1 = 0, EVST_VS_2_0, EVST_VS_2_a, EVST_VS_3_0, EVST_COUNT } |
| Compile target enumeration for the addHighLevelShaderMaterial() method. More... | |
Variables | |
| const c8 *const | PIXEL_SHADER_TYPE_NAMES [] |
| Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry. | |
| const c8 *const | VERTEX_SHADER_TYPE_NAMES [] |
| Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry. | |
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Compile target enumeration for the addHighLevelShaderMaterial() method.
Definition at line 46 of file IGPUProgrammingServices.h. |
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Compile target enumeration for the addHighLevelShaderMaterial() method.
Definition at line 26 of file IGPUProgrammingServices.h. |
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Initial value: {
"ps_1_1",
"ps_1_2",
"ps_1_3",
"ps_1_4",
"ps_2_0",
"ps_2_a",
"ps_2_b",
"ps_3_0",
0 }
Definition at line 62 of file IGPUProgrammingServices.h. |
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Initial value: {
"vs_1_1",
"vs_2_0",
"vs_2_a",
"vs_3_0",
0 }
Definition at line 38 of file IGPUProgrammingServices.h. |
| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Jun 1 07:59:10 2008 by Doxygen
(1.4.2) |