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IAnimatedMeshSceneNode.h File Reference

#include "ISceneNode.h"
#include "IBoneSceneNode.h"
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshMD3.h"
#include "IShadowVolumeSceneNode.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::scene

Enumerations

enum  E_JOINT_UPDATE_ON_RENDER { EJUOR_NONE = 0, EJUOR_READ, EJUOR_CONTROL, EJUOR_COUNT }


Enumeration Type Documentation

enum irr::scene::E_JOINT_UPDATE_ON_RENDER
 

Enumeration values:
EJUOR_NONE  do nothing
EJUOR_READ  get joints positions from the mesh (for attached nodes, etc)
EJUOR_CONTROL  control joint positions in the mesh (eg. ragdolls, or set the animation from animateJoints() )
EJUOR_COUNT  count of all available interpolation modes

Definition at line 20 of file IAnimatedMeshSceneNode.h.


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The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Sep 21 08:57:44 2008 by Doxygen (1.4.2)