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IAnimatedMesh.h File Reference

#include "aabbox3d.h"
#include "IMesh.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::scene

Enumerations

enum  E_ANIMATED_MESH_TYPE {
  EAMT_UNKNOWN = 0, EAMT_MD2, EAMT_MD3, EAMT_OBJ,
  EAMT_BSP, EAMT_3DS, EAMT_MY3D, EAMT_LMTS,
  EAMT_CSM, EAMT_OCT, EAMT_SKINNED
}
 Possible types of (animated) meshes. More...


Enumeration Type Documentation

enum irr::scene::E_ANIMATED_MESH_TYPE
 

Possible types of (animated) meshes.

Enumeration values:
EAMT_UNKNOWN  Unknown animated mesh type.
EAMT_MD2  Quake 2 MD2 model file.
EAMT_MD3  Quake 3 MD3 model file.
EAMT_OBJ  Maya .obj static model.
EAMT_BSP  Quake 3 .bsp static Map.
EAMT_3DS  3D Studio .3ds file
EAMT_MY3D  My3D Mesh, the file format by Zhuck Dimitry.
EAMT_LMTS  Pulsar LMTools .lmts file. This Irrlicht loader was written by Jonas Petersen.
EAMT_CSM  Cartography Shop .csm file. This loader was created by Saurav Mohapatra.
EAMT_OCT  .oct file for Paul Nette's FSRad or from Murphy McCauley's Blender .oct exporter.

The oct file format contains 3D geometry and lightmaps and can be loaded directly by Irrlicht

EAMT_SKINNED  generic skinned mesh

Definition at line 16 of file IAnimatedMesh.h.


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The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Jun 1 07:59:09 2008 by Doxygen (1.4.2)