Irrlicht 3D Engine
IVideoDriver.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__
00006 #define __IRR_I_VIDEO_DRIVER_H_INCLUDED__
00007 
00008 #include "rect.h"
00009 #include "SColor.h"
00010 #include "ITexture.h"
00011 #include "irrArray.h"
00012 #include "matrix4.h"
00013 #include "plane3d.h"
00014 #include "dimension2d.h"
00015 #include "position2d.h"
00016 #include "SMaterial.h"
00017 #include "IMeshBuffer.h"
00018 #include "triangle3d.h"
00019 #include "EDriverTypes.h"
00020 #include "EDriverFeatures.h"
00021 #include "SExposedVideoData.h"
00022 
00023 namespace irr
00024 {
00025 namespace io
00026 {
00027     class IAttributes;
00028     struct SAttributeReadWriteOptions;
00029     class IReadFile;
00030     class IWriteFile;
00031 } // end namespace io
00032 namespace scene
00033 {
00034     class IMeshBuffer;
00035     class IMesh;
00036     class IMeshManipulator;
00037     class ISceneNode;
00038 } // end namespace scene
00039 
00040 namespace video
00041 {
00042     struct S3DVertex;
00043     struct S3DVertex2TCoords;
00044     struct S3DVertexTangents;
00045     struct SLight;
00046     class IImageLoader;
00047     class IImageWriter;
00048     class IMaterialRenderer;
00049     class IGPUProgrammingServices;
00050 
00052     enum E_TRANSFORMATION_STATE
00053     {
00055         ETS_VIEW = 0,
00057         ETS_WORLD,
00059         ETS_PROJECTION,
00061         ETS_TEXTURE_0,
00063         ETS_TEXTURE_1,
00065         ETS_TEXTURE_2,
00067         ETS_TEXTURE_3,
00068 #if _IRR_MATERIAL_MAX_TEXTURES_>4
00069 
00070         ETS_TEXTURE_4,
00071 #if _IRR_MATERIAL_MAX_TEXTURES_>5
00072 
00073         ETS_TEXTURE_5,
00074 #if _IRR_MATERIAL_MAX_TEXTURES_>6
00075 
00076         ETS_TEXTURE_6,
00077 #if _IRR_MATERIAL_MAX_TEXTURES_>7
00078 
00079         ETS_TEXTURE_7,
00080 #endif
00081 #endif
00082 #endif
00083 #endif
00084 
00085         ETS_COUNT
00086     };
00087 
00089 
00092     enum E_LOST_RESOURCE
00093     {
00095         ELR_DEVICE = 1,
00097         ELR_TEXTURES = 2,
00099         ELR_RTTS = 4,
00101         ELR_HW_BUFFERS = 8
00102     };
00103 
00105 
00106     enum E_RENDER_TARGET
00107     {
00109         ERT_FRAME_BUFFER=0,
00111         ERT_RENDER_TEXTURE,
00113         ERT_MULTI_RENDER_TEXTURES,
00115         ERT_STEREO_LEFT_BUFFER,
00117         ERT_STEREO_RIGHT_BUFFER,
00119         ERT_STEREO_BOTH_BUFFERS,
00121         ERT_AUX_BUFFER0,
00123         ERT_AUX_BUFFER1,
00125         ERT_AUX_BUFFER2,
00127         ERT_AUX_BUFFER3,
00129         ERT_AUX_BUFFER4
00130     };
00131 
00133     enum E_FOG_TYPE
00134     {
00135         EFT_FOG_EXP=0,
00136         EFT_FOG_LINEAR,
00137         EFT_FOG_EXP2
00138     };
00139 
00140     const c8* const FogTypeNames[] =
00141     {
00142         "FogExp",
00143         "FogLinear",
00144         "FogExp2",
00145         0
00146     };
00147 
00148     struct SOverrideMaterial
00149     {
00151         SMaterial Material;
00153 
00154         u32 EnableFlags;
00156 
00157         u16 EnablePasses;
00159 
00161         bool Enabled;
00162 
00164         SOverrideMaterial() : EnableFlags(0), EnablePasses(0), Enabled(false) {}
00165 
00167         void apply(SMaterial& material)
00168         {
00169             if (Enabled)
00170             {
00171                 for (u32 i=0; i<32; ++i)
00172                 {
00173                     const u32 num=(1<<i);
00174                     if (EnableFlags & num)
00175                     {
00176                         switch (num)
00177                         {
00178                         case EMF_WIREFRAME: material.Wireframe = Material.Wireframe; break;
00179                         case EMF_POINTCLOUD: material.PointCloud = Material.PointCloud; break;
00180                         case EMF_GOURAUD_SHADING: material.GouraudShading = Material.GouraudShading; break;
00181                         case EMF_LIGHTING: material.Lighting = Material.Lighting; break;
00182                         case EMF_ZBUFFER: material.ZBuffer = Material.ZBuffer; break;
00183                         case EMF_ZWRITE_ENABLE: material.ZWriteEnable = Material.ZWriteEnable; break;
00184                         case EMF_BACK_FACE_CULLING: material.BackfaceCulling = Material.BackfaceCulling; break;
00185                         case EMF_FRONT_FACE_CULLING: material.FrontfaceCulling = Material.FrontfaceCulling; break;
00186                         case EMF_BILINEAR_FILTER: material.TextureLayer[0].BilinearFilter = Material.TextureLayer[0].BilinearFilter; break;
00187                         case EMF_TRILINEAR_FILTER: material.TextureLayer[0].TrilinearFilter = Material.TextureLayer[0].TrilinearFilter; break;
00188                         case EMF_ANISOTROPIC_FILTER: material.TextureLayer[0].AnisotropicFilter = Material.TextureLayer[0].AnisotropicFilter; break;
00189                         case EMF_FOG_ENABLE: material.FogEnable = Material.FogEnable; break;
00190                         case EMF_NORMALIZE_NORMALS: material.NormalizeNormals = Material.NormalizeNormals; break;
00191                         case EMF_TEXTURE_WRAP:
00192                             material.TextureLayer[0].TextureWrapU = Material.TextureLayer[0].TextureWrapU;
00193                             material.TextureLayer[0].TextureWrapV = Material.TextureLayer[0].TextureWrapV;
00194                             break;
00195                         case EMF_ANTI_ALIASING: material.AntiAliasing = Material.AntiAliasing; break;
00196                         case EMF_COLOR_MASK: material.ColorMask = Material.ColorMask; break;
00197                         case EMF_COLOR_MATERIAL: material.ColorMaterial = Material.ColorMaterial; break;
00198                         case EMF_USE_MIP_MAPS: material.UseMipMaps = Material.UseMipMaps; break;
00199                         case EMF_BLEND_OPERATION: material.BlendOperation = Material.BlendOperation; break;
00200                         case EMF_POLYGON_OFFSET:
00201                             material.PolygonOffsetDirection = Material.PolygonOffsetDirection;
00202                             material.PolygonOffsetFactor = Material.PolygonOffsetFactor; break;
00203                         }
00204                     }
00205                 }
00206             }
00207         }
00208 
00209     };
00210 
00211     struct IRenderTarget
00212     {
00213         IRenderTarget(ITexture* texture,
00214                 E_COLOR_PLANE colorMask=ECP_ALL,
00215                 E_BLEND_FACTOR blendFuncSrc=EBF_ONE,
00216                 E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA,
00217                 E_BLEND_OPERATION blendOp=EBO_NONE) :
00218             RenderTexture(texture),
00219             TargetType(ERT_RENDER_TEXTURE), ColorMask(colorMask),
00220             BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst),
00221             BlendOp(blendOp) {}
00222         IRenderTarget(E_RENDER_TARGET target,
00223                 E_COLOR_PLANE colorMask=ECP_ALL,
00224                 E_BLEND_FACTOR blendFuncSrc=EBF_ONE,
00225                 E_BLEND_FACTOR blendFuncDst=EBF_ONE_MINUS_SRC_ALPHA,
00226                 E_BLEND_OPERATION blendOp=EBO_NONE) :
00227             RenderTexture(0),
00228             TargetType(target), ColorMask(colorMask),
00229             BlendFuncSrc(blendFuncSrc), BlendFuncDst(blendFuncDst),
00230             BlendOp(blendOp) {}
00231         bool operator!=(const IRenderTarget& other) const
00232         {
00233             return ((RenderTexture != other.RenderTexture) ||
00234                 (TargetType != other.TargetType) ||
00235                 (ColorMask != other.ColorMask) ||
00236                 (BlendFuncSrc != other.BlendFuncSrc) ||
00237                 (BlendFuncDst != other.BlendFuncDst) ||
00238                 (BlendOp != other.BlendOp));
00239         }
00240         ITexture* RenderTexture;
00241         E_RENDER_TARGET TargetType:8;
00242         E_COLOR_PLANE ColorMask:8;
00243         E_BLEND_FACTOR BlendFuncSrc:4;
00244         E_BLEND_FACTOR BlendFuncDst:4;
00245         E_BLEND_OPERATION BlendOp:4;
00246     };
00247 
00249 
00256     class IVideoDriver : public virtual IReferenceCounted
00257     {
00258     public:
00259 
00261 
00278         virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
00279                 SColor color=SColor(255,0,0,0),
00280                 const SExposedVideoData& videoData=SExposedVideoData(),
00281                 core::rect<s32>* sourceRect=0) =0;
00282 
00284 
00287         virtual bool endScene() =0;
00288 
00290 
00293         virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const =0;
00294 
00296 
00300         virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) =0;
00301 
00303 
00319         virtual const io::IAttributes& getDriverAttributes() const=0;
00320 
00322 
00325         virtual bool checkDriverReset() =0;
00326 
00328 
00331         virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) =0;
00332 
00334 
00336         virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const =0;
00337 
00339 
00340         virtual u32 getImageLoaderCount() const = 0;
00341 
00343 
00346         virtual IImageLoader* getImageLoader(u32 n) = 0;
00347 
00349 
00350         virtual u32 getImageWriterCount() const = 0;
00351 
00353 
00356         virtual IImageWriter* getImageWriter(u32 n) = 0;
00357 
00359 
00361         virtual void setMaterial(const SMaterial& material) =0;
00362 
00364 
00373         virtual ITexture* getTexture(const io::path& filename) = 0;
00374 
00376 
00385         virtual ITexture* getTexture(io::IReadFile* file) =0;
00386 
00388 
00394         virtual ITexture* getTextureByIndex(u32 index) =0;
00395 
00397 
00398         virtual u32 getTextureCount() const = 0;
00399 
00401 
00403         virtual void renameTexture(ITexture* texture, const io::path& newName) = 0;
00404 
00406 
00415         virtual ITexture* addTexture(const core::dimension2d<u32>& size,
00416             const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0;
00417 
00419 
00429         virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0) = 0;
00430 
00432 
00441         virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
00442                 const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
00443 
00445 
00452         virtual void removeTexture(ITexture* texture) =0;
00453 
00455 
00461         virtual void removeAllTextures() =0;
00462 
00464         virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb) =0;
00465 
00467         virtual void removeAllHardwareBuffers() =0;
00468 
00470 
00471         virtual void addOcclusionQuery(scene::ISceneNode* node,
00472                 const scene::IMesh* mesh=0) =0;
00473 
00475         virtual void removeOcclusionQuery(scene::ISceneNode* node) =0;
00476 
00478         virtual void removeAllOcclusionQueries() =0;
00479 
00481 
00483         virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) =0;
00484 
00486 
00488         virtual void runAllOcclusionQueries(bool visible=false) =0;
00489 
00491 
00493         virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) =0;
00494 
00496 
00498         virtual void updateAllOcclusionQueries(bool block=true) =0;
00499 
00501 
00504         virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const =0;
00505 
00507 
00523         virtual void makeColorKeyTexture(video::ITexture* texture,
00524                         video::SColor color,
00525                         bool zeroTexels = false) const =0;
00526 
00528 
00540         virtual void makeColorKeyTexture(video::ITexture* texture,
00541                 core::position2d<s32> colorKeyPixelPos,
00542                 bool zeroTexels = false) const =0;
00543 
00545 
00552         virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const =0;
00553 
00555 
00586         virtual bool setRenderTarget(video::ITexture* texture,
00587             bool clearBackBuffer=true, bool clearZBuffer=true,
00588             SColor color=video::SColor(0,0,0,0)) =0;
00589 
00591 
00602         virtual bool setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true,
00603                     bool clearZBuffer=true,
00604                     SColor color=video::SColor(0,0,0,0)) =0;
00605 
00607         virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
00608             bool clearBackBuffer=true, bool clearZBuffer=true,
00609             SColor color=video::SColor(0,0,0,0)) =0;
00610 
00612 
00615         virtual void setViewPort(const core::rect<s32>& area) =0;
00616 
00618 
00619         virtual const core::rect<s32>& getViewPort() const =0;
00620 
00622 
00636         virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
00637                 const void* indexList, u32 primCount,
00638                 E_VERTEX_TYPE vType=EVT_STANDARD,
00639                 scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
00640                 E_INDEX_TYPE iType=EIT_16BIT) =0;
00641 
00643 
00662         virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
00663                 const void* indexList, u32 primCount,
00664                 E_VERTEX_TYPE vType=EVT_STANDARD,
00665                 scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
00666                 E_INDEX_TYPE iType=EIT_16BIT) =0;
00667 
00669 
00677         void drawIndexedTriangleList(const S3DVertex* vertices,
00678             u32 vertexCount, const u16* indexList, u32 triangleCount)
00679         {
00680             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT);
00681         }
00682 
00684 
00692         void drawIndexedTriangleList(const S3DVertex2TCoords* vertices,
00693             u32 vertexCount, const u16* indexList, u32 triangleCount)
00694         {
00695             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLES, EIT_16BIT);
00696         }
00697 
00699 
00707         void drawIndexedTriangleList(const S3DVertexTangents* vertices,
00708             u32 vertexCount, const u16* indexList, u32 triangleCount)
00709         {
00710             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLES, EIT_16BIT);
00711         }
00712 
00714 
00722         void drawIndexedTriangleFan(const S3DVertex* vertices,
00723             u32 vertexCount, const u16* indexList, u32 triangleCount)
00724         {
00725             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT);
00726         }
00727 
00729 
00737         void drawIndexedTriangleFan(const S3DVertex2TCoords* vertices,
00738             u32 vertexCount, const u16* indexList, u32 triangleCount)
00739         {
00740             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_2TCOORDS, scene::EPT_TRIANGLE_FAN, EIT_16BIT);
00741         }
00742 
00744 
00752         void drawIndexedTriangleFan(const S3DVertexTangents* vertices,
00753             u32 vertexCount, const u16* indexList, u32 triangleCount)
00754         {
00755             drawVertexPrimitiveList(vertices, vertexCount, indexList, triangleCount, EVT_TANGENTS, scene::EPT_TRIANGLE_FAN, EIT_16BIT);
00756         }
00757 
00759 
00773         virtual void draw3DLine(const core::vector3df& start,
00774             const core::vector3df& end, SColor color = SColor(255,255,255,255)) =0;
00775 
00777 
00790         virtual void draw3DTriangle(const core::triangle3df& triangle,
00791             SColor color = SColor(255,255,255,255)) =0;
00792 
00794 
00805         virtual void draw3DBox(const core::aabbox3d<f32>& box,
00806             SColor color = SColor(255,255,255,255)) =0;
00807 
00809 
00812         virtual void draw2DImage(const video::ITexture* texture,
00813             const core::position2d<s32>& destPos) =0;
00814 
00816 
00831         virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
00832             const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0,
00833             SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) =0;
00834 
00836 
00855         virtual void draw2DImageBatch(const video::ITexture* texture,
00856                 const core::position2d<s32>& pos,
00857                 const core::array<core::rect<s32> >& sourceRects,
00858                 const core::array<s32>& indices,
00859                 s32 kerningWidth=0,
00860                 const core::rect<s32>* clipRect=0,
00861                 SColor color=SColor(255,255,255,255),
00862                 bool useAlphaChannelOfTexture=false) =0;
00863 
00865 
00880         virtual void draw2DImageBatch(const video::ITexture* texture,
00881                 const core::array<core::position2d<s32> >& positions,
00882                 const core::array<core::rect<s32> >& sourceRects,
00883                 const core::rect<s32>* clipRect=0,
00884                 SColor color=SColor(255,255,255,255),
00885                 bool useAlphaChannelOfTexture=false) =0;
00886 
00888 
00897         virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
00898             const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect =0,
00899             const video::SColor * const colors=0, bool useAlphaChannelOfTexture=false) =0;
00900 
00902 
00909         virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
00910             const core::rect<s32>* clip =0) =0;
00911 
00913 
00929         virtual void draw2DRectangle(const core::rect<s32>& pos,
00930                 SColor colorLeftUp, SColor colorRightUp,
00931                 SColor colorLeftDown, SColor colorRightDown,
00932                 const core::rect<s32>* clip =0) =0;
00933 
00935 
00938         virtual void draw2DRectangleOutline(const core::recti& pos,
00939                 SColor color=SColor(255,255,255,255)) =0;
00940 
00942 
00947         virtual void draw2DLine(const core::position2d<s32>& start,
00948                     const core::position2d<s32>& end,
00949                     SColor color=SColor(255,255,255,255)) =0;
00950 
00952 
00955         virtual void drawPixel(u32 x, u32 y, const SColor& color) =0;
00956 
00958 
00970         virtual void draw2DPolygon(core::position2d<s32> center,
00971                 f32 radius,
00972                 video::SColor color=SColor(100,255,255,255),
00973                 s32 vertexCount=10) =0;
00974 
00976 
00989         virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
00990 
00992 
01011         virtual void drawStencilShadow(bool clearStencilBuffer=false,
01012             video::SColor leftUpEdge = video::SColor(255,0,0,0),
01013             video::SColor rightUpEdge = video::SColor(255,0,0,0),
01014             video::SColor leftDownEdge = video::SColor(255,0,0,0),
01015             video::SColor rightDownEdge = video::SColor(255,0,0,0)) =0;
01016 
01018 
01019         virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) =0;
01020 
01022 
01026         virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f, SColor color=0xffffffff) =0;
01027 
01029 
01045         virtual void setFog(SColor color=SColor(0,255,255,255),
01046                 E_FOG_TYPE fogType=EFT_FOG_LINEAR,
01047                 f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,
01048                 bool pixelFog=false, bool rangeFog=false) =0;
01049 
01051         virtual void getFog(SColor& color, E_FOG_TYPE& fogType,
01052                 f32& start, f32& end, f32& density,
01053                 bool& pixelFog, bool& rangeFog) = 0;
01054 
01056 
01057         virtual ECOLOR_FORMAT getColorFormat() const =0;
01058 
01060 
01061         virtual const core::dimension2d<u32>& getScreenSize() const =0;
01062 
01064 
01068         virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const =0;
01069 
01071 
01076         virtual s32 getFPS() const =0;
01077 
01079 
01083         virtual u32 getPrimitiveCountDrawn( u32 mode =0 ) const =0;
01084 
01086         virtual void deleteAllDynamicLights() =0;
01087 
01091         virtual s32 addDynamicLight(const SLight& light) =0;
01092 
01094 
01095         virtual u32 getMaximalDynamicLightAmount() const =0;
01096 
01098 
01099         virtual u32 getDynamicLightCount() const =0;
01100 
01102 
01105         virtual const SLight& getDynamicLight(u32 idx) const =0;
01106 
01110         virtual void turnLightOn(s32 lightIndex, bool turnOn) =0;
01111 
01113 
01115         virtual const wchar_t* getName() const =0;
01116 
01118 
01124         virtual void addExternalImageLoader(IImageLoader* loader) =0;
01125 
01127 
01133         virtual void addExternalImageWriter(IImageWriter* writer) =0;
01134 
01136 
01139         virtual u32 getMaximalPrimitiveCount() const =0;
01140 
01142 
01151         virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled=true) =0;
01152 
01154 
01157         virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0;
01158 
01160 
01168         virtual IImage* createImageFromFile(const io::path& filename) = 0;
01169 
01171 
01178         virtual IImage* createImageFromFile(io::IReadFile* file) =0;
01179 
01181 
01188         virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) = 0;
01189 
01191 
01199         virtual bool writeImageToFile(IImage* image, io::IWriteFile* file, u32 param =0) =0;
01200 
01202 
01216         virtual IImage* createImageFromData(ECOLOR_FORMAT format,
01217             const core::dimension2d<u32>& size, void *data,
01218             bool ownForeignMemory=false,
01219             bool deleteMemory = true) =0;
01220 
01222 
01228         virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) =0;
01229 
01231 
01237         _IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
01238 
01240 
01247         _IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy,
01248                 const core::position2d<s32>& pos,
01249                 const core::dimension2d<u32>& size) =0;
01250 
01252 
01259         virtual IImage* createImage(ITexture* texture,
01260                 const core::position2d<s32>& pos,
01261                 const core::dimension2d<u32>& size) =0;
01262 
01264 
01266         virtual void OnResize(const core::dimension2d<u32>& size) =0;
01267 
01269 
01289         virtual s32 addMaterialRenderer(IMaterialRenderer* renderer, const c8* name =0) =0;
01290 
01292 
01296         virtual IMaterialRenderer* getMaterialRenderer(u32 idx) =0;
01297 
01299 
01300         virtual u32 getMaterialRendererCount() const =0;
01301 
01303 
01312         virtual const c8* getMaterialRendererName(u32 idx) const =0;
01313 
01315 
01320         virtual void setMaterialRendererName(s32 idx, const c8* name) =0;
01321 
01323 
01332         virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,
01333             io::SAttributeReadWriteOptions* options=0) =0;
01334 
01336 
01342         virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) =0;
01343 
01345 
01348         virtual const SExposedVideoData& getExposedVideoData() =0;
01349 
01351 
01352         virtual E_DRIVER_TYPE getDriverType() const =0;
01353 
01355 
01358         virtual IGPUProgrammingServices* getGPUProgrammingServices() =0;
01359 
01361         virtual scene::IMeshManipulator* getMeshManipulator() =0;
01362 
01364 
01370         virtual void clearZBuffer() =0;
01371 
01373 
01374         virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) =0;
01375 
01377 
01381         virtual video::ITexture* findTexture(const io::path& filename) = 0;
01382 
01384 
01392         virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) =0;
01393 
01395 
01401         virtual void enableClipPlane(u32 index, bool enable) =0;
01402 
01404 
01405         virtual void setMinHardwareBufferVertexCount(u32 count) =0;
01406 
01408 
01412         virtual SOverrideMaterial& getOverrideMaterial() =0;
01413 
01415 
01428         virtual SMaterial& getMaterial2D() =0;
01429 
01431 
01433         virtual void enableMaterial2D(bool enable=true) =0;
01434 
01436         virtual core::stringc getVendorInfo() =0;
01437 
01439 
01442         virtual void setAmbientLight(const SColorf& color) =0;
01443 
01445 
01448         virtual void setAllowZWriteOnTransparent(bool flag) =0;
01449 
01451         virtual core::dimension2du getMaxTextureSize() const =0;
01452 
01454 
01463         virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
01464                 void* dP, ECOLOR_FORMAT dF) const =0;
01465     };
01466 
01467 } // end namespace video
01468 } // end namespace irr
01469 
01470 
01471 #endif