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#include "IAnimatedMesh.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::scene |
Enumerations | |
| enum | EMD2_ANIMATION_TYPE { EMAT_STAND = 0, EMAT_RUN, EMAT_ATTACK, EMAT_PAIN_A, EMAT_PAIN_B, EMAT_PAIN_C, EMAT_JUMP, EMAT_FLIP, EMAT_SALUTE, EMAT_FALLBACK, EMAT_WAVE, EMAT_POINT, EMAT_CROUCH_STAND, EMAT_CROUCH_WALK, EMAT_CROUCH_ATTACK, EMAT_CROUCH_PAIN, EMAT_CROUCH_DEATH, EMAT_DEATH_FALLBACK, EMAT_DEATH_FALLFORWARD, EMAT_DEATH_FALLBACKSLOW, EMAT_BOOM, EMAT_COUNT } |
| Types of standard md2 animations. More... | |
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Types of standard md2 animations.
Definition at line 16 of file IAnimatedMeshMD2.h. |
| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Jun 1 07:59:09 2008 by Doxygen
(1.4.2) |