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IAnimatedMeshMD3.h File Reference

#include "IAnimatedMesh.h"
#include "IQ3Shader.h"
#include "quaternion.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::scene

Enumerations

enum  EMD3_ANIMATION_TYPE {
  EMD3_BOTH_DEATH_1 = 0, EMD3_BOTH_DEAD_1, EMD3_BOTH_DEATH_2, EMD3_BOTH_DEAD_2,
  EMD3_BOTH_DEATH_3, EMD3_BOTH_DEAD_3, EMD3_TORSO_GESTURE, EMD3_TORSO_ATTACK_1,
  EMD3_TORSO_ATTACK_2, EMD3_TORSO_DROP, EMD3_TORSO_RAISE, EMD3_TORSO_STAND_1,
  EMD3_TORSO_STAND_2, EMD3_LEGS_WALK_CROUCH, EMD3_LEGS_WALK, EMD3_LEGS_RUN,
  EMD3_LEGS_BACK, EMD3_LEGS_SWIM, EMD3_LEGS_JUMP_1, EMD3_LEGS_LAND_1,
  EMD3_LEGS_JUMP_2, EMD3_LEGS_LAND_2, EMD3_LEGS_IDLE, EMD3_LEGS_IDLE_CROUCH,
  EMD3_LEGS_TURN, EMD3_ANIMATION_COUNT
}
 Animation list. More...
enum  eMD3Models {
  EMD3_HEAD = 0, EMD3_UPPER, EMD3_LOWER, EMD3_WEAPON,
  EMD3_NUMMODELS
}


Enumeration Type Documentation

enum irr::scene::EMD3_ANIMATION_TYPE
 

Animation list.

Enumeration values:
EMD3_BOTH_DEATH_1 
EMD3_BOTH_DEAD_1 
EMD3_BOTH_DEATH_2 
EMD3_BOTH_DEAD_2 
EMD3_BOTH_DEATH_3 
EMD3_BOTH_DEAD_3 
EMD3_TORSO_GESTURE 
EMD3_TORSO_ATTACK_1 
EMD3_TORSO_ATTACK_2 
EMD3_TORSO_DROP 
EMD3_TORSO_RAISE 
EMD3_TORSO_STAND_1 
EMD3_TORSO_STAND_2 
EMD3_LEGS_WALK_CROUCH 
EMD3_LEGS_WALK 
EMD3_LEGS_RUN 
EMD3_LEGS_BACK 
EMD3_LEGS_SWIM 
EMD3_LEGS_JUMP_1 
EMD3_LEGS_LAND_1 
EMD3_LEGS_JUMP_2 
EMD3_LEGS_LAND_2 
EMD3_LEGS_IDLE 
EMD3_LEGS_IDLE_CROUCH 
EMD3_LEGS_TURN 
EMD3_ANIMATION_COUNT  Not an animation, but amount of animation types.

Definition at line 27 of file IAnimatedMeshMD3.h.

enum irr::scene::eMD3Models
 

Enumeration values:
EMD3_HEAD 
EMD3_UPPER 
EMD3_LOWER 
EMD3_WEAPON 
EMD3_NUMMODELS 

Definition at line 17 of file IAnimatedMeshMD3.h.


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Jun 1 07:59:09 2008 by Doxygen (1.4.2)