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#include "IAnimatedMesh.h"#include "IQ3Shader.h"#include "quaternion.h"Go to the source code of this file.
Namespaces | |
| namespace | irr |
| namespace | irr::scene |
Enumerations | |
| enum | EMD3_ANIMATION_TYPE { EMD3_BOTH_DEATH_1 = 0, EMD3_BOTH_DEAD_1, EMD3_BOTH_DEATH_2, EMD3_BOTH_DEAD_2, EMD3_BOTH_DEATH_3, EMD3_BOTH_DEAD_3, EMD3_TORSO_GESTURE, EMD3_TORSO_ATTACK_1, EMD3_TORSO_ATTACK_2, EMD3_TORSO_DROP, EMD3_TORSO_RAISE, EMD3_TORSO_STAND_1, EMD3_TORSO_STAND_2, EMD3_LEGS_WALK_CROUCH, EMD3_LEGS_WALK, EMD3_LEGS_RUN, EMD3_LEGS_BACK, EMD3_LEGS_SWIM, EMD3_LEGS_JUMP_1, EMD3_LEGS_LAND_1, EMD3_LEGS_JUMP_2, EMD3_LEGS_LAND_2, EMD3_LEGS_IDLE, EMD3_LEGS_IDLE_CROUCH, EMD3_LEGS_TURN, EMD3_ANIMATION_COUNT } |
| Animation list. More... | |
| enum | eMD3Models { EMD3_HEAD = 0, EMD3_UPPER, EMD3_LOWER, EMD3_WEAPON, EMD3_NUMMODELS } |
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Animation list.
Definition at line 27 of file IAnimatedMeshMD3.h. |
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Definition at line 17 of file IAnimatedMeshMD3.h. |
| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Jun 1 07:59:09 2008 by Doxygen
(1.4.2) |