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ECullingTypes.h File Reference

#include "irrTypes.h"

Go to the source code of this file.

Namespaces

namespace  irr
namespace  irr::scene

Enumerations

enum  E_CULLING_TYPE { EAC_OFF = 0, EAC_BOX = 1, EAC_FRUSTUM_BOX = 2, EAC_FRUSTUM_SPHERE = 4 }
 An enumeration for all types of automatic culling for built-in scene nodes. More...

Variables

const c8 *const AutomaticCullingNames []
 Names for culling type.


Enumeration Type Documentation

enum irr::scene::E_CULLING_TYPE
 

An enumeration for all types of automatic culling for built-in scene nodes.

Enumeration values:
EAC_OFF 
EAC_BOX 
EAC_FRUSTUM_BOX 
EAC_FRUSTUM_SPHERE 

Definition at line 16 of file ECullingTypes.h.


Variable Documentation

const c8* const irr::scene::AutomaticCullingNames[]
 

Initial value:

        {
                "false",
                "box",                  
                "frustum_box",          
                "frustum_sphere",       
                0
        }
Names for culling type.

Definition at line 25 of file ECullingTypes.h.

Referenced by irr::scene::ISceneNode::deserializeAttributes(), and irr::scene::ISceneNode::serializeAttributes().


The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated on Sun Sep 21 08:57:44 2008 by Doxygen (1.4.2)