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#include <stdio.h>Go to the source code of this file.
Defines | |
| #define | _IRR_COMPILE_WITH_3DS_LOADER_ |
| Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files. | |
| #define | _IRR_COMPILE_WITH_B3D_LOADER_ |
| Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files. | |
| #define | _IRR_COMPILE_WITH_BMP_LOADER_ |
| Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files. | |
| #define | _IRR_COMPILE_WITH_BMP_WRITER_ |
| Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files. | |
| #define | _IRR_COMPILE_WITH_BSP_LOADER_ |
| Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files. | |
| #define | _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
| Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver. | |
| #define | _IRR_COMPILE_WITH_COLLADA_LOADER_ |
| Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files. | |
| #define | _IRR_COMPILE_WITH_COLLADA_WRITER_ |
| Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files. | |
| #define | _IRR_COMPILE_WITH_CSM_LOADER_ |
| Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files. | |
| #define | _IRR_COMPILE_WITH_DMF_LOADER_ |
| Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files. | |
| #define | _IRR_COMPILE_WITH_GUI_ |
| Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI. | |
| #define | _IRR_COMPILE_WITH_IRR_MESH_LOADER_ |
| Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files. | |
| #define | _IRR_COMPILE_WITH_IRR_WRITER_ |
| Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irr files. | |
| #define | _IRR_COMPILE_WITH_JPG_LOADER_ |
| Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files. | |
| #define | _IRR_COMPILE_WITH_JPG_WRITER_ |
| Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files. | |
| #define | _IRR_COMPILE_WITH_LIBJPEG_ |
| Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg. | |
| #define | _IRR_COMPILE_WITH_LIBPNG_ |
| Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng. | |
| #define | _IRR_COMPILE_WITH_LMTS_LOADER_ |
| Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files. | |
| #define | _IRR_COMPILE_WITH_MD2_LOADER_ |
| Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files. | |
| #define | _IRR_COMPILE_WITH_MD3_LOADER_ |
| Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files. | |
| #define | _IRR_COMPILE_WITH_MS3D_LOADER_ |
| Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to Milkshape files. | |
| #define | _IRR_COMPILE_WITH_MY3D_LOADER_ |
| Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files. | |
| #define | _IRR_COMPILE_WITH_OBJ_LOADER_ |
| Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files. | |
| #define | _IRR_COMPILE_WITH_OCT_LOADER_ |
| Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files. | |
| #define | _IRR_COMPILE_WITH_OGRE_LOADER_ |
| Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files. | |
| #define | _IRR_COMPILE_WITH_OPENGL_ |
| Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL. | |
| #define | _IRR_COMPILE_WITH_PCX_LOADER_ |
| Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files. | |
| #define | _IRR_COMPILE_WITH_PCX_WRITER_ |
| Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files. | |
| #define | _IRR_COMPILE_WITH_PNG_LOADER_ |
| Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files. | |
| #define | _IRR_COMPILE_WITH_PNG_WRITER_ |
| Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files. | |
| #define | _IRR_COMPILE_WITH_PPM_LOADER_ |
| Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files. | |
| #define | _IRR_COMPILE_WITH_PPM_WRITER_ |
| Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files. | |
| #define | _IRR_COMPILE_WITH_PSD_LOADER_ |
| Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files. | |
| #define | _IRR_COMPILE_WITH_PSD_WRITER_ |
| Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files. | |
| #define | _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ |
| Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based. | |
| #define | _IRR_COMPILE_WITH_SOFTWARE_ |
| Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver. | |
| #define | _IRR_COMPILE_WITH_STL_LOADER_ |
| Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load .stl files. | |
| #define | _IRR_COMPILE_WITH_STL_WRITER_ |
| Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files. | |
| #define | _IRR_COMPILE_WITH_TGA_LOADER_ |
| Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files. | |
| #define | _IRR_COMPILE_WITH_TGA_WRITER_ |
| Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files. | |
| #define | _IRR_COMPILE_WITH_X11_ |
| Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support. | |
| #define | _IRR_COMPILE_WITH_X_LOADER_ |
| Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files. | |
| #define | _IRR_COMPILE_WITH_ZLIB_ |
| Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib. | |
| #define | _IRR_D3D_NO_SHADER_DEBUGGING |
| Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9. | |
| #define | _IRR_LINUX_PLATFORM_ |
| #define | _IRR_LINUX_X11_VIDMODE_ |
| #define | _IRR_OPENGL_USE_EXTPOINTER_ |
| Define _IRR_OPENGL_USE_EXTPOINTER_ if the OpenGL renderer should use OpenGL extensions via function pointers. | |
| #define | _IRR_POSIX_API_ |
| #define | _IRR_USE_LINUX_DEVICE_ |
| #define | _IRR_USE_NON_SYSTEM_JPEG_LIB_ |
| Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht. | |
| #define | _IRR_USE_NON_SYSTEM_LIB_PNG_ |
| Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht. | |
| #define | _IRR_USE_NON_SYSTEM_ZLIB_ |
| Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht. | |
| #define | BURNINGVIDEO_RENDERER_BEAUTIFUL |
| Define one of the three setting for Burning's Video Software Rasterizer. | |
| #define | IRRCALLCONV |
| #define | IRRLICHT_API |
| #define | IRRLICHT_SDK_VERSION "1.4.1" |
| Irrlicht SDK Version. | |
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Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files.
Definition at line 256 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files.
Definition at line 240 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files.
Definition at line 286 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files.
Definition at line 301 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files.
Definition at line 262 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver. If you do not need this software driver, you can comment this define out. Definition at line 101 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files.
Definition at line 258 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files.
Definition at line 281 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files.
Definition at line 260 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files.
Definition at line 264 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI. Disable this if you are using an external library to draw the GUI. If you disable this then you will not be able to use anything provided by the GUI Environment, including loading fonts. Definition at line 126 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files.
Definition at line 248 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irr files.
Definition at line 279 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files.
Definition at line 288 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files.
Definition at line 303 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg. This enables the engine to read jpeg images. If you comment this out, the engine will no longer read .jpeg images. Definition at line 143 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng. This enables the engine to read png images. If you comment this out, the engine will no longer read .png images. Definition at line 154 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files.
Definition at line 266 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files.
Definition at line 251 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files.
Definition at line 253 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to Milkshape files.
Definition at line 242 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files.
Definition at line 268 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files.
Definition at line 270 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files.
Definition at line 272 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files.
Definition at line 274 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL. If you do not wish the engine to be compiled with OpengGL, comment this define out. Definition at line 92 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files.
Definition at line 290 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files.
Definition at line 305 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files.
Definition at line 292 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files.
Definition at line 307 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files.
Definition at line 294 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files.
Definition at line 309 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files.
Definition at line 296 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files.
Definition at line 311 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based. animated meshes. If you compile without this, you will be unable to load B3D, MS3D or X meshes Definition at line 236 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver. If you do not need the software driver, or want to use Burning's Video instead, comment this define out Definition at line 97 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load .stl files.
Definition at line 276 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files.
Definition at line 283 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files.
Definition at line 298 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files.
Definition at line 313 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support. If you do not wish the engine to be compiled with X11, comment this define out. Definition at line 107 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files.
Definition at line 244 of file IrrCompileConfig.h. |
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Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib. This enables the engine to read from compressed .zip archives. If you disable this feature, the engine can still read archives, but only uncompressed ones. Definition at line 132 of file IrrCompileConfig.h. |
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Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9. If _IRR_D3D_NO_SHADER_DEBUGGING is undefined in IrrCompileConfig.h, it is possible to debug all D3D9 shaders in VisualStudio. All shaders (which have been generated in memory or read from archives for example) will be emitted into a temporary file at runtime for this purpose. To debug your shaders, choose Debug->Direct3D->StartWithDirect3DDebugging in Visual Studio, and for every shader a file named 'irr_dbg_shader_%%.vsh' or 'irr_dbg_shader_%%.psh' will be created. Drag'n'drop the file you want to debug into visual studio. That's it. You can now set breakpoints and watch registers, variables etc. This works with ASM, HLSL, and both with pixel and vertex shaders. Note that the engine will run in D3D REF for this, which is a lot slower than HAL. Definition at line 172 of file IrrCompileConfig.h. |
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WIN32 for Windows32 WIN64 for Windows64 Definition at line 62 of file IrrCompileConfig.h. |
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On some Linux systems the XF86 vidmode extension or X11 RandR are missing. Use these flags to remove the dependencies such that Irrlicht will compile on those systems, too. Definition at line 119 of file IrrCompileConfig.h. |
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Define _IRR_OPENGL_USE_EXTPOINTER_ if the OpenGL renderer should use OpenGL extensions via function pointers. On some systems there is no support for the dynamic extension of OpenGL via function pointers such that this has to be undef'ed. Definition at line 113 of file IrrCompileConfig.h. |
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Definition at line 64 of file IrrCompileConfig.h. |
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Definition at line 67 of file IrrCompileConfig.h. |
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Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht. If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system. This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. Definition at line 148 of file IrrCompileConfig.h. |
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Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht. If this is commented out, Irrlicht will try to compile using the libpng installed in the system. This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. Definition at line 159 of file IrrCompileConfig.h. |
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Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht. If this is commented out, Irrlicht will try to compile using the zlib installed in the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. Definition at line 137 of file IrrCompileConfig.h. |
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Define one of the three setting for Burning's Video Software Rasterizer. So if we were marketing guys we could says Irrlicht has 4 Software-Rasterizers. In a Nutshell: All Burnings Rasterizers use 32 Bit Backbuffer, 32Bit Texture & 32 Bit Z or WBuffer, 16 Bit/32 Bit can be adjusted on a global flag. BURNINGVIDEO_RENDERER_BEAUTIFUL 32 Bit + Vertexcolor + Lighting + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + Bilinear Texturefiltering + WBuffer BURNINGVIDEO_RENDERER_FAST 32 Bit + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + WBuffer + Bilinear Dithering TextureFiltering + WBuffer BURNINGVIDEO_RENDERER_ULTRA_FAST 16Bit + SubPixel/SubTexel Correct + ZBuffer Definition at line 228 of file IrrCompileConfig.h. |
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Definition at line 196 of file IrrCompileConfig.h. |
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Definition at line 195 of file IrrCompileConfig.h. |
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Irrlicht SDK Version.
Definition at line 9 of file IrrCompileConfig.h. Referenced by irr::SIrrlichtCreationParameters::SIrrlichtCreationParameters(). |
| The Irrlicht
Engine Documentation © 2003-2008 by Nikolaus Gebhardt. Generated
on Sun Jun 1 07:59:10 2008 by Doxygen
(1.4.2) |