Irrlicht Engine - A free open source 3D engine

Welcome to the Irrlicht Engine

The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers. OpenGL-ES2 and WebGL renderers are also in development. It is a stable library which has been worked on for nearly 2 decades. We've got a huge community and Irrlicht is used by hobbyists and professional companies alike. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on. And best of all: It's completely free.

Forum downtime

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Extermination Shock released on June 30th, 2024!

Extermination Shock is a flight sim, featuring physics-based 6DOF combat.
Following the last survivors of a terrible battle it is up to you to escape a system full of hostile aliens!
Build new weapons, ships and upgrades along the way and then head out with your wingmen to do battle.
Each wingman has their own flying style and dialogue.
You’ll fight several varieties of alien craft, none of whom are going to make it easy on you…

It is available on steam.

Steam

Forum thread

DustbinGames MarbleGP – Next Generation Roll-Playing

Dive into the world of 3D marble racing.
MarbleGP features thrilling head-to-head races with up to 16 marbles controlled by players or AI.
The Windows version comes with split screen for up to eight players. Or let the good times roll in a stunning network game.

You can download the Windows version for free from https://www.dustbin-online.de.
Or get the Android port from the Google store – also free of charge.
Forum thread

Irrlicht 1.8.5 release

Another bugfix release for the Irrlicht 1.8 series. This one is mostly to fix compile problems on newer Linux systems which removed the sysctl.h header. But also a few minor bugfixes.
Visit the forum thread for more info about changes.
Download the zip here.

Enjoy!

The End of Dyeus released

The long awaited The End of Dyeus got released on October 15th, 2021!

It’s a first-person action and exploration game set in a fully open world.
You can explore a wild and cryptic world, and fight dozens of deadly enemies in challenging sword and bow fights.
And it’s also one of the most gorgeous looking games using Irrlicht released so far!

It’s available on Steam and in a DRM-free version on their website.

Trailer
Official Website
Forum thread

Irrlicht homepage URL change – from .net to .io

While updating our forum and switching to https for the Irrlicht homepage we had to move to different sourceforge servers.
So previously it was http://irrlicht.sourceforge.net and now it’s https://irrlicht.sourceforge.io
There is some automatic forwarding going on, but it’s better to update your bookmarks (the forwarding servers are often overloaded and will give you 503 errors).

IRC channel #irrlicht moves to irc.libera.chat

Please change the server in your IRC clients from freenode to to irc.libera.chat to join the official #irrlicht IRC channel from now on. For any discussions about this move you can use
this forum thread.

AmigaOS4 port of Irrlicht 1.8.4

Thanks to the relentless work of kas1e you can now run Irrlicht on the AmigaOS4. But that’s not all! kas1e even ported 3 games using Irrlicht so Amiga fans can now enjoy SuperTuxKart 0.8.1, H-Craft Championship and Night of The Zombies.

Take a look at the Irrlicht on Amiga video or check the sources on https://github.com/kas1e/Irrlicht.

More information can be found in the forum.

flasim – a game coding example

A small game from polylux using Irrlicht and cAudio. Accompanied by a long blog post explaining all the code needed for this. So a very nice example if you just want to find out how to code a game. There’s also a forum post about it.

Fairey IIID – Gago Coutinho and Sacadura Cabral

An interactive and animated 3D model from Jorge Rosa. It uses several Irrlicht features like shader for water and animated particles. And comes with full code. So check it out!

Download here and take a look at the forum for more information.