Irrlicht Engine - A free open source 3D engine

Welcome to the Irrlicht Engine

The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

New website!

Irrlicht’s website is now powered by WordPress, which means we don’t need to edit the raw HTML each time someone (usually Christian or Niko) posts a news update. Now that any of the devs can post news and edit pages without risk of destroying the site, you should see lots more news updates!

You can now use a feed reader to keep an eye on Irrlicht releases and/or news, and chat with the team and other users right here on the site.

Enjoy!

Irrlicht beginners book completed!

Some of you might have been waiting for this. Johannes Stein and Aung Sithu Kyaw have completed The Irrlicht beginner book from Packt Publishing. Take a look if you need a kickstart for your Irrlicht development.
It is available both in printed and ebook edition.

Forum upgrade installed

There is a new forum installed. We finally got around to upgrading from phpBB2 to phpBB3.
Let us know what you think here

Irrlicht .NET wrapper available

There is a new Irrlicht.NET wrapper available. It makes it possible to use Irrlicht from any .NET language like C# or VisualBasic.NET. It is implemented in C# and supports Irrlicht 1.7.2.

CopperCube 2.2.3 released

CopperCube, the editor which can be used for free by irrlicht users (it exports to .irr scenes even if the trial period is over) has been released in version 2.2.3, and includes now many new improvements to the 3D editing tools. Also, its free WebGL library now resembles a bit more the Irrlicht API.

Monthly Screenshot Contest – December 2010

Another winner of the Screenshot of the Month contest, this time for December 2010: Mel – Olimpus Demo 2. I must admit, despite the strong participatrion both with submissions and votes, we have had a clear winner with almost 50% of the votes. Well done, a truly impressive screenshot. As always, you can find the screenshot and all contestants in the forum and the gallery.

Monthly Screenshot Contest – November 2010

Here is the winner of the Screenshot of the Month contest for November 2010: Andres – irr RPG. Once more, we have had a very close and tight competition. As always, you can find the screenshot and all contestants in the forum and the gallery

Irrlicht book published

Great news for all beginners, but also for all others who want to take a deeper look into Irrlicht application development. Packt Publishing published the first Irrlicht book. It is written by Johannes Stein, and is provided as printed book as well as an eBook. Right now, only half of the book is available, but the eBook can already be bought (up to where it actually exists, with full update for the final version). Check it out!

Irrlicht 1.7.2 released!

We just released Irrlicht version 1.7.2, fixing a few bugs of the latest major release.
All users of 1.7 should update to this version.
See changes.txt in the SDK for details.
Happy downloading!

Monthly Screenshot Contest – October 2010

Here is the winner of the Screenshot of the Month contest for October 2010: xDan – Unnamed Puzzle Game. We have had a very good participation this month, and a close and tight competition. The winning screenshot is from a well done game, check it out! As always, you can find the screenshot and all contestants in the forum and the gallery.