Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source high performance realtime
3D engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of
the state-of-the-art features which can be found in commercial
3d engines.
We've got a huge active
community, and there are lots of projects
in development that use the engine. You can find enhancements
for Irrlicht all over the web, like alternative terrain renderers,
portal renderers, exporters, world layers, tutorials, editors, language
bindings for java, perl, ruby, basic, python, lua, and so on.
And best of all: It's completely free. |
| Apr-25-2008 |
IrrExt Project online |
 |
There is now a new project available at sourceforge net, named IrrExt.
Although the status message on the project page indicates the contrary, the project is active and its SVN
contains a collection of extensions to the Irrlicht Engine,
like scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers
and more. It is managed by bitplane and Zeuss, and extended constantly. The official forum announcement can be read here. |
| Dec-15-2007 |
Irrlicht 1.4 for Mac OS released |
 |
Following the release of Irrlicht 1.4, the package for Mac OS is now
available as well: download Irrlicht 1.4 for Mac OS 1.4.
The dmg file contains all source files but no precompiled binaries, you need to compile it
yourself using XCode. It was created by Varmint, and we are happy to announce that he now
joined our team to
keep on maintaining the Mac OS version of Irrlicht. |
| Nov-30-2007 |
Irrlicht 1.4 released |
 |
We just released Irrlicht 1.4.
It includes all features from the beta version such as
- A rewritten unified skeletal animation system with some more
sophisticated long awaited features such as manual joint animation.
- Irrlicht's own file format: .irrmesh, for static meshes.
- Mesh writing support: Write collada, .stl and .irrmesh files.
Irrlicht now can also read .stl files and be used to convert
any file it can read into these file formats.
- Enhanced Particle System reintegrated from the irrSpintz fork
- Improved GUI: Keyboard control support (tab, shift etc), SpinBox,
- PointSprite support
- Improved collada, .obj, .my3d and loaders
- Tons of bug fixes and other feature enhancements
Happy downloading! |
| Oct-01-2007 |
Irrlicht 1.4beta released |
 |
We just released the first
beta version of Irrlicht 1.4. Basically, this is revision
1012 from the subversion server, with precompiled binaries, examples
and documentation. Irrlicht 1.4 will have the first major (breaking)
API changes as we are moving towards a better engine, so we are
releasing this beta for all people to try it out and to help us
to improve it until the stable release.
Thanks to all people helping out, and especially to all members
of the Irrlicht Team. Happy downloading,
and please be aware that this release is beta only. |
| Sep-23-2007 |
Various Irrlicht updates |
 |
We are currently working heavily on the
next Irrlicht Engine release. But in the meanwhile, take a look
at these new or updated Irrlicht releated projects:
- AMELIA
is a project for High-Energy physics featuring the ATLAS detector
at CERN, the world's largest particle physics lab. It uses Irrlicht
for 3D graphics and irrKlang as sound engine.
- Galactic
Dream: Rage of War has been released, a commercial realtime
strategy space game using Irrlicht
- Stefan Dingfelder released Jirr
1.3.1, the Irrlicht 3D engine for Java. It is now compatible
with Irrlicht 1.3.1, and includes more demos such as a physics
demo using JNewton, and an examples on how to load and display
.irr files. It also now supports JDK1.6 and script languages
(Javascript).
- irrKlang
1.0, the audio library with Irrlicht integration has been
released.
- GameIterator
published the first part of an article on how
to create a computer game, it uses Irrlicht as example.
- Amulet
of tri color is a a cool looking commercial game by WiredPlane
Labs team, Razinkov Ilya. It will soon be published in Russia.
- A new version of irrEdit,
the Irrlicht Editor, 1.4alpha has been released
- Loris Bognanni created an alternative
irrlicht font tool.
|
| Jul-29-2007 |
Announcement: Dropping Irrlicht.NET support |
 |
Support for Irrlicht.NET, the wrapper
written in Managed C++ which makes Irrlicht available for .NET
languages such as C#, VisualBasic and similar will be dropped
with the next release. Instead, we encourage to use Irrlicht.NET
CP, which is a separately maintained sourceforge project with
much more functionality than Irrlicht.NET. It is very easy to
switch from Irrlicht.NET to Irrlicht.NET CP, and it also has the
advantage that your projects will run on Mono and on other operating
systems such as Linux as well then. Extending Irrlicht scene nodes
is also possible with this library. The latest release, Irrlicht.NET
CP 0.8 also supports Irrlicht 1.3.1. |
| Jun-22-2007 |
SF.net 2007 Community Choice Awards |
 |
Please vote for Irrlicht in the SF.net
2007 Community Choice awards. Please click this
link or below and select 'Best Project for Multimedia'.
Thanks!

|
| Jun-20-2007 |
Irrlicht 1.3.1 released |
 |
We just released Irrlicht in version 1.3.1.
This is intended to be a bug fix release, but there are also some
new features:
- Works seemlessly with the also just released
irrEdit (0.7.1).
- Support for Ogre 1.4 .mesh files
- Added an optional SDL device, to let Irrlicht run on not yet
natively supported platforms like embedded devices.
- Added support for more texture creation flags in OpenGL
- Cloning of whole scene graphs is now possible
- Improved GUI editor
- Multiple dozens of bug fixes and other small improvements
For a detailed list, please take a look at the changes.txt
file. Happy downloading. |
| Jun-13-2007 |
T-Shirts available |
 |
Ever wanted a shirt with an Irrlicht Logo
on it? Or ever wanted to support the Irrlicht Engine development?
That's now finally possible: Go to the Shops
(there are two: an European and an American, to reduce shipment
costs for you).
There are various Irrlicht, irrKlang, irrEdit and Ambiera shirts
to choose from. For each shirt sold, we get something between
3 and 4 euro, which we will invest into hardware, software, books
and similar. |
| Jun-04-2007 |
irrKlang 0.9 and irrKlang pro released |
 |
irrKlang
0.9, the free audio library and irrKlang pro has just been
released. New: Support for DirectSound8, sound effects (echo,
reverb, flanger etc), doppler effects, sound frequency/playback
speed, sound events and more. 'irrKlang pro' is now also available
as version for commercial licensing. See the related
blog entry for details and background. |
| May-20-2007 |
Bunch of news |
 |
Here are several irrlicht related news:
- Pyrr
is a new python wrapper for Irrlicht 1.3. Added to the langauge
binding list.
- Solar
model is a realtime modeling of a solar system. It renders
a beautiful 3D space environment using Irrlicht. Added screenshots
to the screenshots page.
- CivilFEM
is a commercial Civil Engineering program. In the part 'CivilFEM
Structural Designer', Irrlicht is being used ad 3D engine. Also
added to screenshots page.
- Ilham Abiyasa Suhardi created 'Tokusatsu
Agent' a 3D platformer game featuring super-deformed anime
characters. You can download the game (including the source
code).
- irrKlang
0.8.1, the free 2D/3D audio library has been released, it
is now compatible also with irrlicht 1.3.
|
| Apr-27-2007 |
irrEdit 0.7 released |
 |
We just released version 0.7 of irrEdit,
the free lightmap generator and world editor for Irrlicht.
It is now compatible with Irrlicht 1.3, supports terrain scene
nodes and has the ability to show, edit and store custom scene
nodes via plugins. |
| Apr-12-2007 |
More releated projects |
 |
Here is a list of new irrlicht releated
projects and updates of them:
In other news: The official
Irrlicht Engine wiki now has a lot more content, thanks to
all. We are already working on the next version of Irrlicht and
irrEdit, currently. |
| Mar-16-2007 |
Irrlicht 1.3 released |
 |
We just released version 1.3 of the Irrlicht
Engine. The following new features can be found in the SDK:
- Improved font support: Anti aliasing, alpha channels, different
character sets, and a new font tool
- Enhanced GUI system: serialization, a first version of a GUI
editor, element alignment, tool tips and more
- BurningVideo (the 2nd Software Rasterizer) speed improvements
and new features: VertexCache, Bilinear Dither, Clipping test,
...
- Several speed enhancements
- A lot of API breaking changes (for example to ISceneNodes
and Materials), so be careful when updating
- Literally hundreds of bug fixes
For a detailed list of changes, please see changes.txt.
You can download the package from the download
page. |
| Mar-03-2007 |
jirr 0.9 for Irrlicht 1.2 and irrKlang 0.5
released |
 |
jirr,
a binding making Irrlicht 1.2 usable in java has just been released
in version 0.9 by Stefan Dingfelder.
In addition, Stefan is already working on jirrklang, a java binding
for irrKlang,
the free 3d audio engine, a demo can be already seen/heard
in the techdemo
of jirr. And if this would not be enough: A new release of
irrklang (0.5) including several new features such as Linux support
has been released as well now on ambiera.com. |
| Feb-11-2007 |
Irrlicht Wiki and several updates |
 |
We are providing now an official
Irrlicht Engine wiki. It is empty yet, please help us to fill
it. It also contains readonly access to development plans and internal
discussions of the Irrlicht Engine team. Background: The wiki at
irrforge.org is down for some time now and altough some very helpful
people provided alternative wikis for Irrlicht, we now decided to
host it ourselves to prevent the history from repeating itself.
Other news:
- We did several updates to this website, also providing a
page with tools like irrKlang and irrEdit now.
- Two updates to irrKlang
have been released in the mean time, and we are working on a
irrKlang Linux port currently and of course on the next release
of Irrlicht.
- During the last months, a lot of new projects have been created
using Irrlicht. Lee Zhi Eng made a list of them, thanks a lot.
Here is a short version of it:
- H-Craft Championship,
a high quality impressive looking commercial 3D racing game
(related
forum post) created by irrgheist. Screenshots
added.
- SiO2's
impressive Irrlicht Demos, mostly using state of the
art shader technology and techniques like Dynamic Glass
Refraction, Hardware Skinned Meshes, Hardware Ray Tracing,
Depth Of Field, Dynamic Water Reflections, Toon Shaders
and more. They are so impressive so we had to add them to
the screenshot section.
- Warboard,
a turn based 3D game by warchief.
- A
XBox360 controller for Irrlicht games, created by lug
- Mythorgia,
a MMORPG by strong99
- Lug's
GUI editor for creating irrlicht 2D GUIs.
- Battleheart
a stylish cartoon shooting game
- Cubo!
The Jungle, commercial game by thegreatstudio.com
Sorry for the long time lacking updates, the situtation will improve
soon, starting with this entry. |
| Nov-29-2006 |
Irrlicht 1.2 released |
 |
We just released version 1.2 of the Irrlicht
engine. Here is a short overview of what you'll find in the package:
- Sun Solaris/SPARC support
- improved .3ds, OGRE .mesh, .ms3d and COLLADA loaders
- hardware texture coord manipulation and non-power-of-two texture
support
- possibility to run Irrlicht on Linux servers without X11
- additional new UI skin
- speed optimizations (FPU)
- basic mipmap support for software driver 2
- hundreds of bug fixes, enhancements, performance improvements
and a lot more
In addition, irrEdit
0.6 (including a free global illumination lightmap generator,
can also be used for non-irrlicht projects) and irrKlang
0.2 have been released some days ago which are compatible
with this release. You can download the package from the download
page. For a detailed list of changes, please see changes.txt. |
| Nov-04-2006 |
jirr 0.8 released, ARIES using Irrlicht |
 |
Two nice Irrlicht related news:
|
| Oct-18-2006 |
irrEdit 0.5 released, irrlicht.fr and Witch |
 |
irrEdit
0.5 has been released. It includes some new features, several
bug fixes, and a few added user requested features. It is also
back compatible with Irrlicht 1.1 now.
Other news:
- irrlicht.fr,
a Frensh irrlicht community is fully online now.
- Witch,
a game using irrlicht, created by Nick Hodges is available for
download.
|
| Sep-24-2006 |
irrKlang 0.1, Irrlicht .NET CP and more |
 |
A bunch of news:
|
| Aug-29-2006 |
irrEdit 0.4 released and more Irrlicht projects |
 |
irrEdit,
has just been released in version 0.4, including a fully functional
free lightmap generator. See the irrEdit
website for details. Some more Irrlicht related news:
- Added Jam on the Irrlicht team page - he is supporting us
as forum moderator since some time now and fighting those nasty
spammers :)
- There is an extension available for Clickteam's "Multimedia
Fusion 2", making irrlicht available in that tool. More
info on this
thread.
- MyPictures3D
is a screensaver featuring photos in a picturesque environment
of stunning 3D galleries rendered with Irrlicht Engine
- My
Pictures 3D Album is a program for creating highly customizable
3D photo albums (rendered with Irrlicht) for sharing them with
family and friends.
- The project 'Arena' (using Irrlicht) now has
a website.
- Anorasi
is an open source racing game using Irrlicht, created by Andrej
Krutak
The page with screenshots
of projects has been updated as well. |
For more and older news, please take a look at the news
archive. |
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