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Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

Apr-25-2008 IrrExt Project online

There is now a new project available at sourceforge net, named IrrExt. Although the status message on the project page indicates the contrary, the project is active and its SVN contains a collection of extensions to the Irrlicht Engine, like scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers and more. It is managed by bitplane and Zeuss, and extended constantly. The official forum announcement can be read here.


Dec-15-2007 Irrlicht 1.4 for Mac OS released

Following the release of Irrlicht 1.4, the package for Mac OS is now available as well: download Irrlicht 1.4 for Mac OS 1.4.
The dmg file contains all source files but no precompiled binaries, you need to compile it yourself using XCode. It was created by Varmint, and we are happy to announce that he now joined our team to keep on maintaining the Mac OS version of Irrlicht.


Nov-30-2007 Irrlicht 1.4 released

We just released Irrlicht 1.4. It includes all features from the beta version such as

  • A rewritten unified skeletal animation system with some more sophisticated long awaited features such as manual joint animation.
  • Irrlicht's own file format: .irrmesh, for static meshes.
  • Mesh writing support: Write collada, .stl and .irrmesh files. Irrlicht now can also read .stl files and be used to convert any file it can read into these file formats.
  • Enhanced Particle System reintegrated from the irrSpintz fork
  • Improved GUI: Keyboard control support (tab, shift etc), SpinBox,
  • PointSprite support
  • Improved collada, .obj, .my3d and loaders
  • Tons of bug fixes and other feature enhancements

Happy downloading!


Oct-01-2007 Irrlicht 1.4beta released

We just released the first beta version of Irrlicht 1.4. Basically, this is revision 1012 from the subversion server, with precompiled binaries, examples and documentation. Irrlicht 1.4 will have the first major (breaking) API changes as we are moving towards a better engine, so we are releasing this beta for all people to try it out and to help us to improve it until the stable release.
Thanks to all people helping out, and especially to all members of the Irrlicht Team. Happy downloading, and please be aware that this release is beta only.


Sep-23-2007 Various Irrlicht updates

We are currently working heavily on the next Irrlicht Engine release. But in the meanwhile, take a look at these new or updated Irrlicht releated projects:

  • AMELIA is a project for High-Energy physics featuring the ATLAS detector at CERN, the world's largest particle physics lab. It uses Irrlicht for 3D graphics and irrKlang as sound engine.
  • Galactic Dream: Rage of War has been released, a commercial realtime strategy space game using Irrlicht
  • Stefan Dingfelder released Jirr 1.3.1, the Irrlicht 3D engine for Java. It is now compatible with Irrlicht 1.3.1, and includes more demos such as a physics demo using JNewton, and an examples on how to load and display .irr files. It also now supports JDK1.6 and script languages (Javascript).
  • irrKlang 1.0, the audio library with Irrlicht integration has been released.
  • GameIterator published the first part of an article on how to create a computer game, it uses Irrlicht as example.
  • Amulet of tri color is a a cool looking commercial game by WiredPlane Labs team, Razinkov Ilya. It will soon be published in Russia.
  • A new version of irrEdit, the Irrlicht Editor, 1.4alpha has been released
  • Loris Bognanni created an alternative irrlicht font tool.

Jul-29-2007 Announcement: Dropping Irrlicht.NET support

Support for Irrlicht.NET, the wrapper written in Managed C++ which makes Irrlicht available for .NET languages such as C#, VisualBasic and similar will be dropped with the next release. Instead, we encourage to use Irrlicht.NET CP, which is a separately maintained sourceforge project with much more functionality than Irrlicht.NET. It is very easy to switch from Irrlicht.NET to Irrlicht.NET CP, and it also has the advantage that your projects will run on Mono and on other operating systems such as Linux as well then. Extending Irrlicht scene nodes is also possible with this library. The latest release, Irrlicht.NET CP 0.8 also supports Irrlicht 1.3.1.


Jul-03-2007 Irrlicht Nominated for Community Choice Awards

Thanks to all of you, Irrlicht has been nominated for the Sourceforge.net Community Choice Awards! Now you need to vote for the nominees, please go to the nomination voting page and vote for Irrlicht again, in the categories "Best Project for Multimedia" or if you like "Best Project for Gamers" in addition.


Jun-22-2007 SF.net 2007 Community Choice Awards

Please vote for Irrlicht in the SF.net 2007 Community Choice awards. Please click this link or below and select 'Best Project for Multimedia'. Thanks!


Jun-20-2007 Irrlicht 1.3.1 released

We just released Irrlicht in version 1.3.1. This is intended to be a bug fix release, but there are also some new features:

  • Works seemlessly with the also just released irrEdit (0.7.1).
  • Support for Ogre 1.4 .mesh files
  • Added an optional SDL device, to let Irrlicht run on not yet natively supported platforms like embedded devices.
  • Added support for more texture creation flags in OpenGL
  • Cloning of whole scene graphs is now possible
  • Improved GUI editor
  • Multiple dozens of bug fixes and other small improvements

For a detailed list, please take a look at the changes.txt file. Happy downloading.


Jun-13-2007 T-Shirts available

Ever wanted a shirt with an Irrlicht Logo on it? Or ever wanted to support the Irrlicht Engine development? That's now finally possible: Go to the Shops (there are two: an European and an American, to reduce shipment costs for you).
There are various Irrlicht, irrKlang, irrEdit and Ambiera shirts to choose from. For each shirt sold, we get something between 3 and 4 euro, which we will invest into hardware, software, books and similar.


Jun-04-2007 irrKlang 0.9 and irrKlang pro released

irrKlang 0.9, the free audio library and irrKlang pro has just been released. New: Support for DirectSound8, sound effects (echo, reverb, flanger etc), doppler effects, sound frequency/playback speed, sound events and more. 'irrKlang pro' is now also available as version for commercial licensing. See the related blog entry for details and background.


May-20-2007 Bunch of news

Here are several irrlicht related news:

  • Pyrr is a new python wrapper for Irrlicht 1.3. Added to the langauge binding list.
  • Solar model is a realtime modeling of a solar system. It renders a beautiful 3D space environment using Irrlicht. Added screenshots to the screenshots page.
  • CivilFEM is a commercial Civil Engineering program. In the part 'CivilFEM Structural Designer', Irrlicht is being used ad 3D engine. Also added to screenshots page.
  • Ilham Abiyasa Suhardi created 'Tokusatsu Agent' a 3D platformer game featuring super-deformed anime characters. You can download the game (including the source code).
  • irrKlang 0.8.1, the free 2D/3D audio library has been released, it is now compatible also with irrlicht 1.3.

Apr-27-2007 irrEdit 0.7 released

We just released version 0.7 of irrEdit, the free lightmap generator and world editor for Irrlicht. It is now compatible with Irrlicht 1.3, supports terrain scene nodes and has the ability to show, edit and store custom scene nodes via plugins.


Apr-12-2007 More releated projects

Here is a list of new irrlicht releated projects and updates of them:

In other news: The official Irrlicht Engine wiki now has a lot more content, thanks to all. We are already working on the next version of Irrlicht and irrEdit, currently.


Mar-16-2007 Irrlicht 1.3 released

We just released version 1.3 of the Irrlicht Engine. The following new features can be found in the SDK:

  • Improved font support: Anti aliasing, alpha channels, different character sets, and a new font tool
  • Enhanced GUI system: serialization, a first version of a GUI editor, element alignment, tool tips and more
  • BurningVideo (the 2nd Software Rasterizer) speed improvements and new features: VertexCache, Bilinear Dither, Clipping test, ...
  • Several speed enhancements
  • A lot of API breaking changes (for example to ISceneNodes and Materials), so be careful when updating
  • Literally hundreds of bug fixes

For a detailed list of changes, please see changes.txt. You can download the package from the download page.


Mar-03-2007 jirr 0.9 for Irrlicht 1.2 and irrKlang 0.5 released

jirr, a binding making Irrlicht 1.2 usable in java has just been released in version 0.9 by Stefan Dingfelder.
In addition, Stefan is already working on jirrklang, a java binding for irrKlang, the free 3d audio engine, a demo can be already seen/heard in the techdemo of jirr. And if this would not be enough: A new release of irrklang (0.5) including several new features such as Linux support has been released as well now on ambiera.com.


Feb-11-2007 Irrlicht Wiki and several updates
We are providing now an official Irrlicht Engine wiki. It is empty yet, please help us to fill it. It also contains readonly access to development plans and internal discussions of the Irrlicht Engine team. Background: The wiki at irrforge.org is down for some time now and altough some very helpful people provided alternative wikis for Irrlicht, we now decided to host it ourselves to prevent the history from repeating itself.

Other news:
  • We did several updates to this website, also providing a page with tools like irrKlang and irrEdit now.
  • Two updates to irrKlang have been released in the mean time, and we are working on a irrKlang Linux port currently and of course on the next release of Irrlicht.
  • During the last months, a lot of new projects have been created using Irrlicht. Lee Zhi Eng made a list of them, thanks a lot. Here is a short version of it:
Sorry for the long time lacking updates, the situtation will improve soon, starting with this entry.

Nov-29-2006 Irrlicht 1.2 released

We just released version 1.2 of the Irrlicht engine. Here is a short overview of what you'll find in the package:

  • Sun Solaris/SPARC support
  • improved .3ds, OGRE .mesh, .ms3d and COLLADA loaders
  • hardware texture coord manipulation and non-power-of-two texture support
  • possibility to run Irrlicht on Linux servers without X11
  • additional new UI skin
  • speed optimizations (FPU)
  • basic mipmap support for software driver 2
  • hundreds of bug fixes, enhancements, performance improvements and a lot more

In addition, irrEdit 0.6 (including a free global illumination lightmap generator, can also be used for non-irrlicht projects) and irrKlang 0.2 have been released some days ago which are compatible with this release. You can download the package from the download page. For a detailed list of changes, please see changes.txt.


Nov-04-2006 jirr 0.8 released, ARIES using Irrlicht

Two nice Irrlicht related news:


Oct-18-2006 irrEdit 0.5 released, irrlicht.fr and Witch

irrEdit 0.5 has been released. It includes some new features, several bug fixes, and a few added user requested features. It is also back compatible with Irrlicht 1.1 now.

Other news:

  • irrlicht.fr, a Frensh irrlicht community is fully online now.
  • Witch, a game using irrlicht, created by Nick Hodges is available for download.

Sep-24-2006 irrKlang 0.1, Irrlicht .NET CP and more

A bunch of news:


Aug-29-2006 irrEdit 0.4 released and more Irrlicht projects

irrEdit, has just been released in version 0.4, including a fully functional free lightmap generator. See the irrEdit website for details. Some more Irrlicht related news:

  • Added Jam on the Irrlicht team page - he is supporting us as forum moderator since some time now and fighting those nasty spammers :)
  • There is an extension available for Clickteam's "Multimedia Fusion 2", making irrlicht available in that tool. More info on this thread.
  • MyPictures3D is a screensaver featuring photos in a picturesque environment of stunning 3D galleries rendered with Irrlicht Engine
  • My Pictures 3D Album is a program for creating highly customizable 3D photo albums (rendered with Irrlicht) for sharing them with family and friends.
  • The project 'Arena' (using Irrlicht) now has a website.
  • Anorasi is an open source racing game using Irrlicht, created by Andrej Krutak

The page with screenshots of projects has been updated as well.




For more and older news, please take a look at the news archive.

 


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