| Greg Roelofs |
Created the zlib, used by the Irrlicht Engine to be able
to read from .zip files. |
| The Independent JPEG Group |
Created the popular free implementation for reading and
writing JPEG image files, which is used in the Engine. |
| Guy Eric Schalnat, Andreas Dilger,
Glenn Randers-Pehrson and others |
Created libPng, the official PNG reference library used
by Irrlicht to load .png files. |
| Chad Austin, Jacky Chong, Theo Reed,
Ben Scott |
Made Audiere, which is used in the tech demo of the engine
for playing back the music. |
| Mark Jeacocke |
Wrote lots of helpful comments and ideas in the forums and
per email. |
| Julio Gorgé |
Created the 'Unofficial DirectX 9.0 Driver for the Irrlicht
Engine' 0.2 and 0.3, which is a big external code contribution
to the engine. |
| Andy Spurgeon |
Wrote the Dev-Cpp tutorial. |
| André Simon |
Wrote the Codewarrior tutorial. |
| KnightToFlight |
Created the unoffical terrain renderer addon for the Irrlicht
Engine. |
| Jon Pry |
Wrote the code to load compressed TGA files. |
| Saigumi |
Wrote some tutorials for the Irrlicht Engine and more important:
He is hosting eve-corp.com, which is providing free webspace
for projects using the Irrlicht Engine. |
| Matthew Couch |
Wrote the tokamak integration tutorial. |
| Max Winkel |
Wrote the splitscreen tutorial. |
| Gorgon Zola |
Wrote the ODE integration tutorial. |
| Dean P. Macri |
Sent in code for curved surfaces and PCX Loading. |
| Sirshane |
Made several bug fixes, sent in code for making the mouse
cursor invisible in Linux. |
| Matthias Gall |
Sent in code for a spline scene node animator and reported
lots of bugs. |
| Mario Gruber |
Suggested triangle fan drawing and sent in code for this.
|
| Ariaci |
Spotted out a bug in the ATI driver. |
| Dr Andros C Bragianos |
Improved texture mapping in test scene node. |
| Philipp Dortmann |
Sent in code for stencil buffer support for OpenGL. |
| Jerome Nichols |
Created the Irrlicht/Ruby interface located at irr.rubyforge.org |
| Vash TheStampede |
Sent code for missing Draw2DLine() implementation s |
| MattyBoy |
XBOX support suggestions |
| Oliver Klems |
createImageFromData() method suggestion/implementation |
| Jox |
really, really a lot of bug fixes, and the LMTS file loader
|
| Zola |
Quaternion method additions |
| Tomasz Nowakowski |
various bug fixes |
| Nicholas Bray |
stencil shadow bug fixes with OpenGL |
| REAPER |
mouswheel events for scrollbar |
| Calimero |
various bug fixes like vector2d operators |
| Haddock |
bugfix in the linked list |
| G.o.D |
XML parser fix |
| Alvaro F. Celis |
Lots of work in the community, for example video tutorials
about Irrlicht, forum admin |
| Erik Zilli |
Translated some of the tutorials from my stuttering english
into real english. :) |
| Martin Piskernig |
Linux bugfixing and testing |
| Soconne |
Wrote the original terrain renderer were Irrlichts terrain
renderer of Irrlicht is based on it. |
| Spintz |
GeoMipMap scene node, terrain renderer of Irrlicht is based
on it. |
| Murphy McCauley |
OCT file loader, MIM tools |
| Saurav Mohapatra |
IrrCSM, and lots of addons, suggestions and bug reports |
| Zhuck Dimitry |
My3D Tools |
| Terry Welsh |
Allowed me to use the textures of his 'Parallax Mapping
with Offset Limiting' paper for the parallax demo of Irrlicht |
| rt |
Wrote the original .png loader for Irrlicht |
| Salvatore Russo |
Wrote the original .dmf loader for Irrlicht |
| Vox |
Various bug reports and fixes |
| atomice |
Contributed code for a ms3d loader enhancement |
| William Finlayson |
OpenGL RTT, GLSL support and the reflection 2 layer material
for OpenGL. |
| Delight |
Various code contributions for Irrlicht.NET (particle system,
basic shader support and more) |
| Michael Zoech |
Improved GLSL support |
| Thomas Alten |
Contributed the great Apfelbaum Software Renderer, lots
of thanks for this! |
| Etienne Petitjean |
MacOS port |
| Travis Vitek |
Contributed screenshot functionality |
| Skreamz |
Pak file support |
| Anders la Cour-Harbo |
Sky dome |
| Alfaz93 |
Sphere scene node code base |