Irrlicht Engine - A free open source 3D engine

Welcome to the Irrlicht Engine

The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

Irrlicht 1.8.4 release

A new bugfix release for the Irrlicht 1.8 series. This one is mostly about getting it to compile with gcc5 and c++11.
Visit the forum thread for more info about changes.
Download the zip here.

Enjoy!

Release: “Worlds”

“Worlds” is an action / adventure / stealth game made with Irrlicht, which will plunge you in many strange worlds. The game offers a lot of liberty, and you’ll find out that there’s often more than one way to finish your mission.

It features:
– A deep and intricate story, with plenty of surprises and odd characters
– 8 amazing worlds, with their own backgrounds and atmospheres
– Lots of possibilities; stealth, action, RPG… You choose the way you want to accomplish your objectives
– Witness the consequences of your actions when coming back on a world
– Tons of weapons, equipment and powers including grenades, medpaks, X-RAY Goggles, Analyzer, teleportation power, stop-time power…

Check the forum thread for more info.

Release: “Nightork Adventures – Beyond the Moons of Shadalee”

“Nightork Adventures – Beyond the Moons of Shadalee” has been released!


It’s an arcade shooter game, made with the Irrlicht Engine. You fly with a spaceship through procedurally generated caves and fight against evil demons using magic colors. There is a campaign of 30 levels and 6 boss monsters. It also comes with a level editor, so you can create your own caves and missions.

You can find further information in the forum thread.

Back from hack

The Irrlicht homepage got hacked last weekend. A backdoor was installed in our wordpress installation and invisible spam-links got added all over the place. This was possible as we hadn’t updated our WordPress installation for too long. Most things are now back in place. But we will no longer allow comments on posts (we have the forum for that) and we no longer support IRC chatting over the homepage (please use IRC clients for that instead).

The attackers likely got access to the database which is also used for the forums. So please update your forum password.

Irrlicht 1.8.3 released

Unfortunately a bug had slipped into 1.8.2 which prevented Irrlicht from compiling with gcc5.
Sorry for that, but here’s a new release which should fix it: Irrlicht version 1.8.3.

Same forum thread as for the last release.

Have fun!

Irrlicht 1.8.2 released

Irrlicht version 1.8.2 is now available.

It is a bugfix release, please check this forum thread for a list of changes.

Happy downloading!

Sci-Fi racer coded with Irrlicht got open sourced

The complete source code for the Sci-Fi racer H-Craft Championship is now availabe at irrgheist.com/hcraftsource.
It uses the same liberal zlib license like Irrlicht. The game runs on Window, Linux and Android. Check this thread in the forum to discuss the sources. If you want to take a quick look at the game itself you can find screenshots, videos, binaries and an Android version at irrgheist.com/games and there is also another forum thread about the game.

IRR RPG Builder release alpha 0.31

IrrRPG Builder is a simple and powerful tool designed to help people new to programming and/or players who want to create RPG games without advanced knowledge in programming languages.

-Now available for Windows in a setup package!
-Basic projectile system implemented!
-Implemented a experimental shadow mapping system (XEffect) (Still need room for performance improvement, got around 30fps on Intel integrated now)
-Improved the configuration panel GUI and added more options!
-Default player controls can be set via the configuration panel!
-Default format for terrain tiles meshes save can be set via the configuration panel! The user as a format choice between .OBJ (Wavefront), .DAE (Collada) and .B3D (Blitz 3D)
-Default player title picture can be set from the configuration panel
-Default player project can be set from the configuration panel!
Check the forum thread for more info!

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Irrlicht 1.8.1 makefile version number fix

The zip-file for Irrlicht 1.8.1 got uploaded once more. As our watchful forum member ent1ty noticed the version number in the Makefile had still been set to 1.8.0. Which resulted in wrong library names on Linux for the shared library. No other changes since last upload. Thanks for the report and sorry for the inconvenience this has caused.

Monthly Screenshot Contest – November 2013

Here is the winner of the Screenshot of the Month contest for November: SteffL with his “Star Sonata 2” screenshot. As always, you can find the screenshot and all contestants in the forum and the gallery.