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Recent Irrlicht shots
Here you'll find some recent shots of the engine. Most of the shots
are directly taken from the examples included in the SDK. Beware,
programmer art inside.
You'll find more shots back at the main
screenshot section. |
| Indoor Rendering |
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| Indoor renderering can use lightmaps
and curved surfaces, in addition, there is a collision and response
system built into Irrlicht. |
| Particle Systems |
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| The particle system has multiple
built in affectors and emitters but can be customized completely. |
| Terrain Rendering |
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| The terrain renderer can render
quite realistic terrains at decent frame rates. |
| Special Effects |
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| Special effects using pixel/vertex
shaders, fog, transparencies, bump mapping, parallax mapping, sphere
mapping etc. are no problem at all. |
| Character Animation |
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| It is possible to play different
types of character animations (skeletal, morph target), export them
from 3d modeling packages and attach shadows to them. In addition,
Irrlicht can diretly read and animate .x, .ms3d and .md2 files. |
| Additional Features |
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| Additional features like a built-in
GUI system, 2D drawing functionality, shader debugging support,
3D picking and platform independence is great help for developers. |
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