Mutant-Zombie Marble Madness^^
Mutant-Zombie Marble Madness^^
Well i finally decided on a game idea.
Story:
You are HumanMutant inside a big shield marble fighting hordes of zombies. either in single player or with your friends in co-op.
Since you are a mutant you will be able to use super human powers like force fields which stop your enemies or eletric shocks etc....
The Game actually evolved quite a bit in the technical aspect but not in terms of actual playability
Anyway i implemented a really simple Deathmatch gamemode. The game is playable over lan and inet. But keep in mind placeholder graphics and placeholder gameplay nothing finished this is still an alpha showing the tech.
Now some "spectacular" screens
Cloudf was so kind to record a video of us playing over inet(3 people in there) that is actually a little older version with some more bugs^^
http://www.youtube.com/watch?v=PlGt_0KQpmM
and the download(win32 and ubuntu32):
Download
Download Mirror
So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Show Score: tab
Delete the Player you are controling: r
Spawn a new player and control him: p
Skills:
Spikeball press 1 to activate
Jump press space
You can change the bindings in playersetup.xml
Story:
You are HumanMutant inside a big shield marble fighting hordes of zombies. either in single player or with your friends in co-op.
Since you are a mutant you will be able to use super human powers like force fields which stop your enemies or eletric shocks etc....
The Game actually evolved quite a bit in the technical aspect but not in terms of actual playability
Anyway i implemented a really simple Deathmatch gamemode. The game is playable over lan and inet. But keep in mind placeholder graphics and placeholder gameplay nothing finished this is still an alpha showing the tech.
Now some "spectacular" screens
Cloudf was so kind to record a video of us playing over inet(3 people in there) that is actually a little older version with some more bugs^^
http://www.youtube.com/watch?v=PlGt_0KQpmM
and the download(win32 and ubuntu32):
Download
Download Mirror
So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Show Score: tab
Delete the Player you are controling: r
Spawn a new player and control him: p
Skills:
Spikeball press 1 to activate
Jump press space
You can change the bindings in playersetup.xml
Last edited by sudi on Tue Sep 03, 2013 8:12 pm, edited 11 times in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Look what I Found
http://www.newgrounds.com/portal/view/522367
Edit: Tried it out, looks good for a mini demo
I was wondering what that black thing was and why it's rotation was a bit off from the mouse position... untill I pressed mouse button
http://www.newgrounds.com/portal/view/522367
Edit: Tried it out, looks good for a mini demo
I was wondering what that black thing was and why it's rotation was a bit off from the mouse position... untill I pressed mouse button
Working on game: Marrbles (Currently stopped).
This is nice. Everyone seems to do marble games . We should add a new game genre, my Idea is "Roll Playing Game"
@Sudi: maybe you would like to integrate that? It's somewhere in the Code Snippets forum.
I think it's always a good idea to have the controls changable by the user. That's why I created the "IrrConfigController" code snippet.stefbuet wrote:Can u make it arrow keyed instead of WASD or just add arrow keys because I got an azerty keyboard and for me WASD isZQSD. Ty.
Good base, and I like your idea. Another marble game, damn I'm on a marble game too
@Sudi: maybe you would like to integrate that? It's somewhere in the Code Snippets forum.
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I don't know if sources are still availlable but here : http://www.youtube.com/watch?v=-brLc8uUeQk @ 1:25 you got a particle affector to do the flamethrower with collisions response.
Integrated network. and defined the protokoll. added LanBroadcast discovery and password protected servers.
And of course i updated the flamethrower.
In the final game i plan on having 3 weapon types. short range, mid range and long range.flamethrower is obviously short range.
And of course i updated the flamethrower.
In the final game i plan on having 3 weapon types. short range, mid range and long range.flamethrower is obviously short range.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
stopped coding the network for a moment and implemented the flamethrower
http://www.youtube.com/watch?v=snYGEC4aSVA
http://www.youtube.com/watch?v=snYGEC4aSVA
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Nice to see this developing. Are you using Irrnetlite for networking? How did you implement the LanBroadcast discovery? I didn't really try that, but I should for further games.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
yeah you are actually right.....i wanted to go for gamemechnics before implementing nice graphics. but while we a at it...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Ok finally got my network system fully setup
Download
You can only move and shoot when you are server right now. Sry was hard enough^^
So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Delete the Player you are controling: r
Spawn a new player and control him: p
The client currently only connects and mirrors the movement on the server without deadreckoning.
Download
You can only move and shoot when you are server right now. Sry was hard enough^^
So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Delete the Player you are controling: r
Spawn a new player and control him: p
The client currently only connects and mirrors the movement on the server without deadreckoning.
Last edited by sudi on Wed Sep 08, 2010 6:44 am, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.