Mutant-Zombie Marble Madness^^

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sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Mutant-Zombie Marble Madness^^

Post by sudi »

Well i finally decided on a game idea.

Story:
You are HumanMutant inside a big shield marble fighting hordes of zombies. either in single player or with your friends in co-op.
Since you are a mutant you will be able to use super human powers like force fields which stop your enemies or eletric shocks etc....

The Game actually evolved quite a bit in the technical aspect but not in terms of actual playability :D
Anyway i implemented a really simple Deathmatch gamemode. The game is playable over lan and inet. But keep in mind placeholder graphics and placeholder gameplay nothing finished this is still an alpha showing the tech.

Now some "spectacular" screens
Image

Image

Image

Cloudf was so kind to record a video of us playing over inet(3 people in there) that is actually a little older version with some more bugs^^

http://www.youtube.com/watch?v=PlGt_0KQpmM

and the download(win32 and ubuntu32):

Download
Download Mirror

So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Show Score: tab
Delete the Player you are controling: r
Spawn a new player and control him: p

Skills:
Spikeball press 1 to activate
Jump press space

You can change the bindings in playersetup.xml
Last edited by sudi on Tue Sep 03, 2013 8:12 pm, edited 11 times in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
omaremad
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Location: Cairo,Egypt

Post by omaremad »

thumbs up, check your pm
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
stefbuet
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Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

Can u make it arrow keyed instead of WASD or just add arrow keys because I got an azerty keyboard and for me WASD isZQSD. Ty.
Good base, and I like your idea. Another marble game, damn I'm on a marble game too :twisted:
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

Look what I Found :D
http://www.newgrounds.com/portal/view/522367
Edit: Tried it out, looks good for a mini demo :wink:
I was wondering what that black thing was and why it's rotation was a bit off from the mouse position... untill I pressed mouse button :lol:
Working on game: Marrbles (Currently stopped).
Brainsaw
Posts: 1176
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

This is nice. Everyone seems to do marble games ;). We should add a new game genre, my Idea is "Roll Playing Game" :D
stefbuet wrote:Can u make it arrow keyed instead of WASD or just add arrow keys because I got an azerty keyboard and for me WASD isZQSD. Ty.
Good base, and I like your idea. Another marble game, damn I'm on a marble game too :twisted:
I think it's always a good idea to have the controls changable by the user. That's why I created the "IrrConfigController" code snippet.

@Sudi: maybe you would like to integrate that? It's somewhere in the Code Snippets forum.
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sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

testing the good old flamethrower...i like my zombies medium :D
Image

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We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
stefbuet
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Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I don't know if sources are still availlable but here : http://www.youtube.com/watch?v=-brLc8uUeQk @ 1:25 you got a particle affector to do the flamethrower with collisions response.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Integrated network. and defined the protokoll. added LanBroadcast discovery and password protected servers.
And of course i updated the flamethrower.
In the final game i plan on having 3 weapon types. short range, mid range and long range.flamethrower is obviously short range.

Image
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

whoa, your developing it fast :shock:
Working on game: Marrbles (Currently stopped).
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

stopped coding the network for a moment and implemented the flamethrower

http://www.youtube.com/watch?v=snYGEC4aSVA
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Brainsaw
Posts: 1176
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

Nice to see this developing. Are you using Irrnetlite for networking? How did you implement the LanBroadcast discovery? I didn't really try that, but I should for further games.
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pera
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Contact:

Post by pera »

Seems like mixing marbles and mutant zombies was in the end inevitable.
You didn't seem like one who'd milk popular themes for glory. Do you really like marble or zombie games?
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

You're not using your deferred renderer ?
Because your flamethrower particles are not soft (see wall contact)
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

yeah you are actually right.....i wanted to go for gamemechnics before implementing nice graphics. but while we a at it...

Image
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Ok finally got my network system fully setup :D

Download

You can only move and shoot when you are server right now. Sry was hard enough^^

So Controls:
Move: WSAD
Shoot1: left mouse
Shoot2: right mouse
Change gun: e
Delete the Player you are controling: r
Spawn a new player and control him: p

The client currently only connects and mirrors the movement on the server without deadreckoning.
Last edited by sudi on Wed Sep 08, 2010 6:44 am, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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