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| Best screenshot in November |
| tecan - Luna Engine |
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0% |
[ 0 ] |
| Grz- - irrDesertDemo |
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0% |
[ 0 ] |
| 3DModelerMan - Pingy screenshot |
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2% |
[ 1 ] |
| andres - Tikal HUD test. |
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5% |
[ 2 ] |
| andres - GrassSceneNode |
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37% |
[ 13 ] |
| Firgof - Sudden Death |
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11% |
[ 4 ] |
| Virion - Xenon World Editor |
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2% |
[ 1 ] |
| devsh - geom shaders grass |
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2% |
[ 1 ] |
| prchakal - Evangel |
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0% |
[ 0 ] |
| devsh - Parallax Occlusion Mapping with fin extrusion |
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5% |
[ 2 ] |
| Serg88 - ghost house |
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0% |
[ 0 ] |
| randomMesh - Boids |
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2% |
[ 1 ] |
| devsh - Jungle Book 2 |
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25% |
[ 9 ] |
| vins - editor |
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2% |
[ 1 ] |
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| Total Votes : 35 |
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| Author |
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hybrid Admin
Joined: 19 Apr 2006 Posts: 9757 Location: Oldenburg(Oldb), Germany
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Posted: Fri Oct 23, 2009 11:45 pm Post subject: Screenshot of the Month November [Winner announced!] |
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Indeed, time is really up. We have a winner. And this month we have a very unobstrusive, but nevertheless very unique winner. It is andres with his GrassSceneNode. Congratulations
Submissions for December are already open, so keep on posting your shots.
--
Yeah, time is up. We need to make the decisions. Please choose your favourite for this month contest.
tecan - Luna Engine
Grz- - irrDesertDemo
3DModelerMan - Pingy screenshot
andres - Tikal HUD test.
andres - GrassSceneNode
Firgof - Sudden Death
Virion - Xenon World Editor
devsh - geom shaders grass
prchakal - Evangel
devsh - Parallax Occlusion Mapping with fin extrusion
Serg88 - ghost house
randomMesh - Boids
devsh - Jungle Book 2
vins - editor
Another round of our Screenshot of the Month contest. Please submit your Irrlicht rendered screenshots here until 15th of November. As always, only one screenshot per project, give it a good name and tell us some details about the project and the scene. Winners will be posted on the Irrlicht website and on the Winners Gallery.
Last edited by hybrid on Wed Dec 02, 2009 10:50 pm; edited 4 times in total |
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tecan
Joined: 06 Jun 2008 Posts: 98
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Posted: Sat Oct 24, 2009 5:53 am Post subject: Luna |
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here's one for the forums as they say
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Grz-
Joined: 26 Dec 2007 Posts: 17
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Posted: Mon Oct 26, 2009 11:23 am Post subject: |
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One i posted in the irrDesertDemo thread in the projects section:
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tecan
Joined: 06 Jun 2008 Posts: 98
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Posted: Mon Oct 26, 2009 4:14 pm Post subject: |
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lol, you just had to do that hmmm the months young i wonder who's going to beat us. |
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FuzzYspo0N

Joined: 03 Aug 2007 Posts: 889 Location: South Africa
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3DModelerMan

Joined: 18 May 2008 Posts: 1089
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Posted: Tue Oct 27, 2009 2:08 pm Post subject: |
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Here's another Pingy screenshot.
I have another project I'm working on... I don't know if it's going to be ready for a screenshot this month though. It will be called "The Last Militia". _________________ light speed compilers are to slow... set the compiler to... LUDICROUS SPEED!!! |
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andres
Joined: 08 Jul 2008 Posts: 47 Location: Guarapuava/Brazil
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andres
Joined: 08 Jul 2008 Posts: 47 Location: Guarapuava/Brazil
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CuteAlien Admin

Joined: 06 Mar 2006 Posts: 1935 Location: Tübingen, Germany
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Posted: Tue Oct 27, 2009 10:59 pm Post subject: |
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| 3DModelerMan wrote: | | Here's another Pingy screenshot. |
I just noticed your screenshot for the last competition seems to have vanished... does imageshack maybe keep pictures only for a few weeks? _________________ http://www.irrgheist.com/
http://www.michaelzeilfelder.de/irrlicht.htm
IRC: #irrlicht on irc.freenode.net |
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3DModelerMan

Joined: 18 May 2008 Posts: 1089
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Posted: Wed Oct 28, 2009 2:57 am Post subject: |
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I don't know I've got some pretty old ones on there. Maybe I forgot to log in. _________________ light speed compilers are to slow... set the compiler to... LUDICROUS SPEED!!! |
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Virion

Joined: 18 Dec 2006 Posts: 1373 Location: Malaysia
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Posted: Wed Oct 28, 2009 6:42 am Post subject: |
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most of the time i found that irrlicht screenies have 1 common similarity which is... no shadow. why why why  _________________ Project Ostium is still alive.
My blog: http://blog.zhieng.com |
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JP

Joined: 13 Sep 2005 Posts: 4492 Location: UK
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Posted: Wed Oct 28, 2009 8:54 am Post subject: |
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| andres wrote: | | Tikal HUD test. |
Nice looking HUD but the lighting looks wrong... Surely the shading should be similar on both parts of the HUD rather than the light appearing to between the two? _________________
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Sudi

Joined: 26 Aug 2005 Posts: 1020
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3DModelerMan

Joined: 18 May 2008 Posts: 1089
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Posted: Wed Oct 28, 2009 2:00 pm Post subject: |
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Hey andres are you going to release that grass scene node? It looks like just what I need. _________________ light speed compilers are to slow... set the compiler to... LUDICROUS SPEED!!! |
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DavidJE13
Joined: 09 Jan 2007 Posts: 124
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Posted: Wed Oct 28, 2009 3:20 pm Post subject: |
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that grass looks pretty amazing. How did you get all the nodes with alpha without getting artefacts?
(and, as 3DModelerMan asked - are you planning on releasing it?) |
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