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Screenshot of the Month September [Winner announced!]
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Vote for your favourite!
Escen - OverHeat
5%
 5%  [ 3 ]
Kysen - ZoE Clone
9%
 9%  [ 5 ]
m_krzywy - At the Water
3%
 3%  [ 2 ]
Seven - IrrEditor
0%
 0%  [ 0 ]
sio2 - Quake3 BSP SceneNode
7%
 7%  [ 4 ]
Yoran - Realtime Dynamic Office
3%
 3%  [ 2 ]
Mel - KaoS in HDR
27%
 27%  [ 14 ]
wing64 - The Gully
17%
 17%  [ 9 ]
FuzzYspo0n - ShadowRacer
21%
 21%  [ 11 ]
devsh - God Rays
1%
 1%  [ 1 ]
Total Votes : 51

Author Message
hybrid
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Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Wed Aug 19, 2009 7:29 am    Post subject: Screenshot of the Month September [Winner announced!] Reply with quote

Update: The winner is Mel with KaoS in HDR!

Nice work everyone, the new screenshot gallery is coming along nicely!

Escen - OverHeat


Kysen - ZoE Clone


m_krzywy - At the Water


Seven - IrrEditor


sio2 - Quake3 BSP SceneNode


Yoran - Realtime dynamic office


Mel - KaoS in HDR


wing64 - The Gully


FuzzYspo0n - ShadowRacer


devsh - God Rays


Last edited by hybrid on Tue Nov 17, 2009 12:59 pm; edited 3 times in total
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Escen



Joined: 19 Jul 2009
Posts: 24

PostPosted: Sat Aug 22, 2009 11:19 pm    Post subject: Reply with quote

OverHeat

Finally, there's one race I can win.

Not finished yet, but getting somewhere. Build around Newton and used OIS for steering.

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Adler1337



Joined: 09 Aug 2008
Posts: 213
Location: The Matrix

PostPosted: Sun Aug 23, 2009 3:23 pm    Post subject: Reply with quote

That looks awesome Very Happy
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devsh



Joined: 09 Dec 2008
Posts: 676
Location: UK

PostPosted: Sun Aug 23, 2009 5:34 pm    Post subject: Reply with quote

V. NICE shadows...
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JP



Joined: 13 Sep 2005
Posts: 4492
Location: UK

PostPosted: Mon Aug 24, 2009 7:51 am    Post subject: Reply with quote

waaant tooo plaaaaay!
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Kysen



Joined: 29 Aug 2009
Posts: 4
Location: UK

PostPosted: Sat Aug 29, 2009 12:16 pm    Post subject: Reply with quote

Project doesn't have a name (can call it ZoE clone) but it is based off my favorite mech game, Zone of the Enders 2nd Runner.

BulletPhysics
Bitplane's CBeamNode class
IrrEdit

Runs at 60fps(capped), still trying to fix some slowdown issues when multiple objects get hit. Enemy code and graphics need implementing.

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B@z



Joined: 31 Jan 2008
Posts: 660

PostPosted: Sat Aug 29, 2009 1:29 pm    Post subject: Reply with quote

wow its cool!
i hope youll make it soon!
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m_krzywy



Joined: 04 Nov 2006
Posts: 133

PostPosted: Sun Aug 30, 2009 12:56 pm    Post subject: Reply with quote

Don't know if my screens fit the category..



On my laptop:
C2D 2,5GHz, GeForce 8600M GT, 4GB Ram.

Using: DavidJE13's postprocessing, sio2's water, CCloudSceneNode.


Last edited by m_krzywy on Sat Sep 05, 2009 9:38 am; edited 6 times in total
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FuzzYspo0N



Joined: 03 Aug 2007
Posts: 889
Location: South Africa

PostPosted: Sun Aug 30, 2009 1:48 pm    Post subject: Reply with quote

They do fit, thats looking cool m_krzywy. Also only one screenshot can be entered per project if im not mistaken.
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m_krzywy



Joined: 04 Nov 2006
Posts: 133

PostPosted: Sun Aug 30, 2009 2:24 pm    Post subject: Reply with quote

FuzzYspo0N wrote:
They do fit, thats looking cool m_krzywy. Also only one screenshot can be entered per project if im not mistaken.


One of them deleted.
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Seven



Joined: 14 Nov 2005
Posts: 373

PostPosted: Sun Aug 30, 2009 3:15 pm    Post subject: Reply with quote

my game editor. uses IrrPhysx, IrrKlang, angelscript. and lots of scenenodes from around the forum. thanks to all for these items.

Game core is scriptable, with objects housed in individual DLL files. Objects are fully physx loaded and interact with each other. Currently using state machines for character intelligence. Objects can be added at runtime with no recompiling of game core, so entire game worlds can be built inside the editor and distributed easily. The Editor interacts through the use of object properties.

The MFC app is used as the DM interface, while game players run fullscreen IrrLicht windowed apps. Everything is working well.

anyhow, my only visual to this competition. I enjoy working with IrrLicht and finally have a program that I enjoy using / playing.


http://www.imagefrog.net/out.php/i35178_IrrEditor.JPG
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Mel



Joined: 07 May 2008
Posts: 405
Location: Granada, Spain

PostPosted: Sun Aug 30, 2009 4:39 pm    Post subject: Reply with quote

That ZoE clone looks really nice! Smile
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sio2



Joined: 21 Sep 2006
Posts: 945
Location: UK

PostPosted: Mon Aug 31, 2009 1:25 pm    Post subject: Reply with quote

This screenshot is of my pre-alpha work-in-progress Quake3 BSP SceneNode. I'm using unmodified Irrlicht from SVN.

The scenenode uses the visibility data from bsp levels, sorts by material, parses material scripts (parser is a separate class), and utilises the 32-bit meshbuffer support of the SVN source.

The map has 176,000 verts and 2300 bezier faces.

Quake3 Map credit: "Chartres" by QkennyQ.


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hybrid
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Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Mon Aug 31, 2009 1:54 pm    Post subject: Reply with quote

Wonderful map, ver impressive. What's the FPS for this one? Do you use VBOs for the geometry?
BTW: This month will be one of the hardest choices IMHO, it's really very high quality submitted so far. Really cool Cool
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Mel



Joined: 07 May 2008
Posts: 405
Location: Granada, Spain

PostPosted: Mon Aug 31, 2009 10:21 pm    Post subject: Reply with quote

Indeed, seems that VBO's make a diference Smile
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