Irrlicht Engine Forum Index Irrlicht Engine
Official forum of the Irrlicht Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Irrlicht applies for Google Summer of Code participation
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Irrlicht Engine Forum Index -> Open Discussion and Dev Announcements
View previous topic :: View next topic  
Author Message
hybrid
Admin


Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Wed Mar 11, 2009 11:26 pm    Post subject: Irrlicht applies for Google Summer of Code participation Reply with quote

Maybe you already noticed our new Wiki page Ideas for GSoC

This means, we're going to apply for participation in this year's Google Summer of Code. Google Summer of Code is a yearly program which brings together students and OpenSource developers. The (university) students are offered development tasks (e.g. those on our ideas list) and get money ($4500) from Google if they can finish the task in time (3 month, starting end of May).

Unfortunately, only a limited number of students is accepted, you have to apply in about two weeks at the GSoC page. At that point it should be known if Irrlicht is chosen as a mentoring organization.

If you're eligible for this program and you want to code for Irrlicht start to discuss possible tasks here, or just apply. You can also suggest your own ideas, but these should be discussed before the application. We're looking forward to your application Very Happy


Last edited by hybrid on Thu Apr 02, 2009 3:59 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
BlindSide
Admin


Joined: 08 Dec 2005
Posts: 2505
Location: NZ!

PostPosted: Thu Mar 12, 2009 8:50 am    Post subject: Reply with quote

I'd be willing to try this. There's a lot I could do, what do you recommend?

*After looking at the wiki page*:

Hmm the shadowing one seems suitable for me. If Irrlicht is chosen to participate I will take that one right away. Very Happy

Although the meshbuffer optimization and SColor/IImage projects look good too.

I could also make a new particle system with batching, point sprites and a new 24 byte vertex format (No Normals).
_________________
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Back to top
View user's profile Send private message Send e-mail
hybrid
Admin


Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Thu Mar 12, 2009 9:30 am    Post subject: Reply with quote

I'd really love to see you working on shaders. You're probably also allowed to do more than necessary, it's just that we need to fix some things to make the fulfillment of the task assessable Very Happy Maybe you can also combine shadows and post-processing (since you have a framework for both at hand Wink )
Back to top
View user's profile Send private message Visit poster's website
Halifax



Joined: 29 Apr 2007
Posts: 1383
Location: $9D95

PostPosted: Thu Mar 12, 2009 12:49 pm    Post subject: Reply with quote

I'm interested in a couple, specifically the DX10 driver and the hardware occlusion culling techniques. At any rate, it's a shame that they only accept a few developers because a lot of the things on the list look really great!
_________________
TheQuestion = 2B || !2B
Back to top
View user's profile Send private message AIM Address
hybrid
Admin


Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Thu Mar 12, 2009 1:51 pm    Post subject: Reply with quote

let's hope the best. We could manage around 4 students, unless some more mentors will show up (i.e. some dev team members find enough free time Wink )
Back to top
View user's profile Send private message Visit poster's website
Nadro



Joined: 19 Feb 2006
Posts: 481
Location: Poland

PostPosted: Thu Mar 12, 2009 2:54 pm    Post subject: Reply with quote

All topics on list looks very good (useful improvments). I can help in folowing topics:
1. Hardware occlusion culling
2. Postprocessing framework
3. Generalized shader access including Cg
4. Advanced shadowing techniques
I've done some elements of this points for my engine. I plan release my code, but I need add some improvments for it.

This is my suggestion for realize these points:
1. Hardware Occlusion Query support (based on depth comprision, needs precomputed sectors meshes - very low poly)
2. Screen Space Quad Node + effects: HDR, Bloom, Blur, Motion Blur, Depth of Field.
3. Adding support for techniques, passes and other features of *.fx / *.cgfx files
4. Parallel-Split Shadow Maps with some type of "blurring" eg. PCF+Intelligent Screen Space Blur or Variance.
_________________
IrrCg - Cg binding for Irrlicht! Get it here:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23676

MRTs and Floating Point Texture support:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25496


Last edited by Nadro on Thu Mar 12, 2009 7:23 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail
Halifax



Joined: 29 Apr 2007
Posts: 1383
Location: $9D95

PostPosted: Thu Mar 12, 2009 6:09 pm    Post subject: Reply with quote

Nadro wrote:
1. Hardware Occlusion Query support (based on depth comprision, needs precomputed sectors meshes - very low poly)

I just have to say that I strongly don't agree with that idea. Many people aren't going to want to do a pre-process step before loading their levels into the engine, and it sort of doesn't fit the Irrlicht mentality.

I've only looked into this slightly. But my idea would be doing a hybrid approach with OctTrees, which gives you the hierarchal data. Then you can use the new extensions for conditional rendering, to keep the checking in hardware, and implement the frame lagged technique from GPU Gems, given that you can generally count on the coherency between frames (which isn't always true in some circumstances).
_________________
TheQuestion = 2B || !2B
Back to top
View user's profile Send private message AIM Address
Sudi



Joined: 26 Aug 2005
Posts: 1020

PostPosted: Fri Mar 13, 2009 1:46 am    Post subject: Reply with quote

I would love to work on irrlicht as well with this project.

PostPrecessing
Animation System (File Format)
Meshbuffers

These are the topics i can see my self working on. I already made aPostProcessing and "AnimationSystem" for my own projects, the meshbuffer stuff would be something different but also something i would like to pull of.
_________________
http://braindamage.hobby-site.org/
irc://irc.eloxoph.net/BraindamageStudios
I know bugs are a common feature!
Back to top
View user's profile Send private message
MickeyKnox



Joined: 10 Apr 2007
Posts: 58
Location: Karlsruhe

PostPosted: Sun Mar 15, 2009 1:07 pm    Post subject: Reply with quote

I'm also interrested in applying to gsoc. One topic i'm especially interest in is the
"OpenGL-ES 2.x driver", because i want irrlicht to be able to run on the Pandora (http://www.openpandora.org).
However, i must admit, that i don't have GLSL knowledge on my chest, but i'm willing to learn Smile

Another topic i'm also interested in is "File format advances or add-ons", if my absence of
GLSL knowledge is not acceptable.
Back to top
View user's profile Send private message
Halan



Joined: 04 Oct 2005
Posts: 447
Location: Germany, Freak City

PostPosted: Sun Mar 15, 2009 10:26 pm    Post subject: Reply with quote

I would like to apply too. GLSL interests me a lot so I would like to write a Shader-Driven OpenGL 3.X / OpenGL ES 2.X video driver. As I would like have something for my own project too. I think this also would bring Irrlicht to the next level as soon Fixed-Function Pipelines becomes obsolete.

I am a active developer/tester for Ubuntu Linux (I for example helped to pack Irrlicht and will push it into the 9.10 series hopefully) and also develop my own Network Library ( http://code.google.com/p/open-network/ ). Also I've been using Irrlicht since I started with C++ (just did some C before) in around 2004.

greetings,
Halan
_________________
My Blog: http://www.freakybytes.org
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
hybrid
Admin


Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Sun Mar 15, 2009 10:35 pm    Post subject: Reply with quote

We'll know if Irrlicht is elected on March 18th. After that day, 5 days are left to discuss possible topics with us, clarify the project content, etc. From March 23rd to April 3rd you can apply as a student at GoogleSummer of Code 2009 site.
But hey, we have to wait for a positive result on the 18th first Very Happy
Back to top
View user's profile Send private message Visit poster's website
3DModelerMan



Joined: 18 May 2008
Posts: 1089

PostPosted: Wed Mar 18, 2009 1:37 am    Post subject: How about another objective? Reply with quote

Can someone add high dynamic range lighting to the list?
_________________
light speed compilers are to slow... set the compiler to... LUDICROUS SPEED!!!
Back to top
View user's profile Send private message
hybrid
Admin


Joined: 19 Apr 2006
Posts: 9757
Location: Oldenburg(Oldb), Germany

PostPosted: Wed Mar 18, 2009 9:39 pm    Post subject: Reply with quote

We did not make it into the accepted organizations this year. So sorry, no way to work on Irrlicht projects with Google funding Sad
Back to top
View user's profile Send private message Visit poster's website
Nadro



Joined: 19 Feb 2006
Posts: 481
Location: Poland

PostPosted: Wed Mar 18, 2009 9:45 pm    Post subject: Reply with quote

hybrid wrote:
We did not make it into the accepted organizations this year. So sorry, no way to work on Irrlicht projects with Google funding Sad


With or without google funding I will help in improving Irrlicht Smile Now we have got very good TODO list and We should add to engine this features from list.
_________________
IrrCg - Cg binding for Irrlicht! Get it here:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23676

MRTs and Floating Point Texture support:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25496
Back to top
View user's profile Send private message Send e-mail
Halifax



Joined: 29 Apr 2007
Posts: 1383
Location: $9D95

PostPosted: Thu Mar 19, 2009 12:37 pm    Post subject: Reply with quote

hybrid wrote:
We did not make it into the accepted organizations this year. So sorry, no way to work on Irrlicht projects with Google funding Sad

Just curious, but do they give you a reason why you aren't accepted?
_________________
TheQuestion = 2B || !2B
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Irrlicht Engine Forum Index -> Open Discussion and Dev Announcements All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
SourceForge.net Logo


Powered by phpBB © 2001, 2005 phpBB Group