I have errors trying to load .x file. please help
I have errors trying to load .x file. please help
With the hello world example, since its the simpliest, I changed it so that instead of the the .md2 image it pointed to an .x image I made in DeleD. I changed the texture to load up the proper bitmap as well.
But, alas, it isn't working.
Has anyone got .x files to load up?
Also, can .x be used for entire maps, and if so, does anyone have an example?
But, alas, it isn't working.
Has anyone got .x files to load up?
Also, can .x be used for entire maps, and if so, does anyone have an example?
skinned meshes at least had problems. I think Niko is trying to solve them. The fact is animations-meshes were loading ok in the dx8 mesh viewer and skinnedmesh dx9 application, but not in Bappy's irllitch viewer.
I think last word of Niko was there was a problem for him to solve
Also, I have bad memory
I think last word of Niko was there was a problem for him to solve
Also, I have bad memory
from my experience, it seems as though the DirectX(*.x) mesh code needs some workI think last word of Niko was there was a problem for him to solve
Every idea, thought and concept ever discussed has traveled across space and time to become reality. For every scary story, fairy tale, deed done or wish you had done - has been transformed into a living, breathing entity. Would this be nirvana or hell?
please give example code
Will someone please post code somewhere to demonstrate how to load .x for a map or for images placed on the map at run time?
I copied the .x files into the same directory the .md2 file was at in the Hello example, and changed so it pointed to the .x file instead of the .md2 file, and changed the texture as well.
That didn't work.
Is there a command I need to place somewhere to tell it I'm going to be using .x format?
The http://irrlicht.sourceforge.net/docu/index.html is hard to search through.
I copied the .x files into the same directory the .md2 file was at in the Hello example, and changed so it pointed to the .x file instead of the .md2 file, and changed the texture as well.
That didn't work.
Is there a command I need to place somewhere to tell it I'm going to be using .x format?
The http://irrlicht.sourceforge.net/docu/index.html is hard to search through.
I got the hello example to run, having commented out the wrong line earlier apparently Doh! however now it just loads up a blank image.
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I tried using the quake example, changing it to load up an .x file, and it runs, but nothing loads up, with this statement on the debug information.
Could not load mesh, because file could not be opened.: Waterworld.x
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Does anyone have an .x file that does open, or know why this error happens?
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I tried using the quake example, changing it to load up an .x file, and it runs, but nothing loads up, with this statement on the debug information.
Could not load mesh, because file could not be opened.: Waterworld.x
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Does anyone have an .x file that does open, or know why this error happens?
Same problem as x guest
x guest, I'm having what looks like the exact same problem as you with loading directx models. The only difference is that I've exported them from Blender. I get the following error in the console when I load up my modified "Tutorial1":
Unknown data object in x file: Header{
Thinking perhaps that the Blender script may be including information from an older directx format (possibly 5? I have no idea really), I'll go into the directx file itself and delete the Header block , but then I get a different error message:
Unknown data object in x file: Material{
In both cases, the program continues to run, but I see no mesh
Anyone have some wisdom to impart? I think I'll start another thread asking people if they know how to load blender exports into irrlicht...
Unknown data object in x file: Header{
Thinking perhaps that the Blender script may be including information from an older directx format (possibly 5? I have no idea really), I'll go into the directx file itself and delete the Header block , but then I get a different error message:
Unknown data object in x file: Material{
In both cases, the program continues to run, but I see no mesh
Anyone have some wisdom to impart? I think I'll start another thread asking people if they know how to load blender exports into irrlicht...
I'm too lazy to log in when I post, so I just made up a name
http://www.delgine.com/index.php?filename=news is where I got mine from.
Nice thing for making objects and maps and exporting them to the .x format.
Both the ones I made myself, and those that come with the download of the DeleD 3D Editor, give me the same problems.
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You said you fixed a lot of the problems... does that mean there is a new version ready to be released? No sense waiting for everything to be done, when you can just release it every time some significant feature is ready.
As soon as it is working, we can start working with .x and have a lot of progress made on our games.
Great engine by the way.
Nice thing for making objects and maps and exporting them to the .x format.
Both the ones I made myself, and those that come with the download of the DeleD 3D Editor, give me the same problems.
----
You said you fixed a lot of the problems... does that mean there is a new version ready to be released? No sense waiting for everything to be done, when you can just release it every time some significant feature is ready.
As soon as it is working, we can start working with .x and have a lot of progress made on our games.
Great engine by the way.
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I have the same errors as before also.
Not a single .x I try actually works.
Has anyone managed to load up any .x other than the dwarf?
Not a single .x I try actually works.
Has anyone managed to load up any .x other than the dwarf?
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try loding your mesh with MVIEW and then resaving it. always worked for me.
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P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
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Thats running the dwarf example thing, and then trying to load up another .x file.Unknown data object in .x file: Header
Unknown data object in .x file: Material
Unknown data object in .x file: Material
Unknown data object in .x file: Material
Unknown data object in .x file: Material
Index count per face not equal to face material index count in .x file.
Mesh without material found in .x file.
The last sane human being in a world gone mad
http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx
http://s8.invisionfree.com/Game_Maker_f ... hp?act=idx
Where do I find MVIEW?
Where do I find MVIEW? I searched sourceforge and google but couldn't find a webpage to download it at, and checking through the Irrlicht API it isn't listed there so I must assume its a program.