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Welcome to the Irrlicht Engine
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.
31-Aug-10Monthly Screenshot Contest – July 2010
Here is the winner of the Screenshot of the Month contest for July 2010: Nova – Lava Factory. A clear winner this month, where screenshot and game are definitely worth it. Congrats! As always, you can find the screenshot and all contestants in the forum and the gallery. Please also note that strong99 has taken over the monthly contest supervision. Thanks for helping out here, this should avoid situations as we had with the last contest. |
19-Jul-10Screenshots April-June 2010
Here is the winner of the Screenshot of the Month contest, this time for months April, May, and June 2010: borges – humble screen. Due to time problems on our side, we had to reduce the amount of contests for the last month. Nevertheless, this is a very nice winner. Keep it up. As always, you can find the screenshot and all contestants in the forum and the gallery. |
05-May-10Monthly Screenshot Contest – March 2010
Here is the winner of the Screenshot of the Month contest for March 2010: wing64 – Ready to Fight. Another win for wing64′s game engine. Well done! As always, you can find the screenshot and all contestants in the forum and the gallery. |
25-Apr-10Monthly Screenshot Contest – February 2010
Here is the winner of the Screenshot of the Month contest for February 2010: Sash – Low alt hovering. A close competition between this technical screenshot against an emotional second place. Congrats! As always, you can find the screenshot and all contestants in the forum and the gallery. |
09-Mar-10Monthly Screenshot Contest – January 2010 and Best of 2009
Once again we have two winners of the Screenshot of the Month contest. This time it is the first in 2010, and the best of all screenshots from 2009! For January the winner is Mel – Olimpus Asteroid. Under all winners of last year, Suvi with Gekkeiju Online was chosen as best screenshot of 2009. With just one vote ahead, this was a very tight race with wing64 on runner ups. Congratulations to all of you, you made brilliant scenes. |
17-Feb-10Irrlicht 1.7.1 released!
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We just released Irrlicht version 1.7.1, fixing a few bugs of the latest major release. |
03-Feb-10Irrlicht 1.7 Released!
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We just released Irrlicht version 1.7. New features are:
See changes.txt in the SDK for details. |
23-Jan-10Monthly Screenshot Contest – December 2009
Here is the winner of the Screenshot of the Month contest for December 2009: Firgof – New Year’s Celebration. Very nice! As always, you can find the screenshot and all contestants in the forum and the gallery. |
13-Jan-10Irrlicht 1.6.1 released!
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We just released Irrlicht version 1.6.1. This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux. On a related note, a new version of CopperCube has been released today as well, which now supports exporting scenes to .irr files. It also features a special property window to edit Irrlicht scene node properties and materials and can be used as world editor for Irrlicht. |
16-Dec-09Irrlicht Maintenance Release 1.5.2 now public
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We just released an update to the 1.5 branch of the Irrlicht engine, version 1.5.2. It contains several updates and bugfixes, related to terrain smoothing, joystick support, OS/XCode updates and MS3D loader fixes. Happy downloading! |


