News Archive
This page contains all old entries of the news
page. It is quite big and might need some time to load. |
| Aug-06-2006 |
Irrlicht 1.1 released |
 |
We just released Irrlicht 1.1, together
with irrEdit 0.3.
Some very nice new features can be found in there, here are some
highlights:
- Scene graph (de)serialization, the possibility to save and
load whole scenes including scene nodes, materials and animators
to and from .irr files. Those files can also be edited by irrEdit,
the Irrlicht
Editor, which just has been released in a new version.
- OGRE .mesh file and .B3D import support
- Screenshot making
- Improved .3ds, .obj and .ms3d mesh importers
- New scene nodes: Spheres and SkyDomes
- Support for up to 4 textures as material parameters
- Cross .dll boundary container support
- Lots of bugfixes and other improvements
For a complete list, please take a look at the changes.txt
file. You can download the release from the download
page. The development page
and the tutorials have been updated
(there is also a new one) as well. |
| Jul-20-2006 |
irrEdit 0.2 released, Di Jabolo using Irrlicht |
 |
I just released irrEdit
0.2, the Irrlicht Editor. Further news:
- Di Jabolo
- A Diablo 2 remake in 3D with subcultures instead of monsters.
Added screenshots to the screenshots
section.
- There is a new, italian Irrlicht community, Irrlicht
Italia. They also have some translated tutorials there.
- The german Irrlicht.de community has move here.
I also updated the link and author
page. |
| Jul-09-2006 |
Again new games using Irrlicht |
 |
- Added some Gekkeiju Online
screenshots, it is a Free-to-play Fantasy based 3d Multi-User
Dungeon that has been running since 2003. The game is full of
totally unique features never seen in any Graphical Online Role-Playing
Game before, and made using Irrlicht of course.
- Added some Arena screenshots,
a fantasy hack & slay mutliplayer game created Drunken Knights
Games, using Irrlicht.
Also updated the author and tutorial
page. |
| Jul-02-2006 |
Team increasing & new videos and projects
using Irrlicht |
 |
- Hybrid and Bitplane (you should know both already if you)
received SVN accounts and are now actively improving Irrlicht;
they are now a part of the team, thanks for helping out! An
update of the author page will follow
soon.
- Also the forum staff has become a new member: Afecelis promoted
Jam to admin, being an excellent spam hunter and moderator.
- There is a youtube.com
group of Irrlicht videos started by veegun.
- David Wellin is developing Claymod,
a 3D modelling program using Irrlicht.
- University of Parma, Italy developed a simulatation
for bionic devices, and used Irrlicht for it.
|
| Jun-17-2006 |
Subversion & irrEdit |
 |
I just moved Irrlicht to the sourceforge
subversion server. You can access it via https://svn.sourceforge.net/svnroot/irrlicht,
online
repository browsing works too. The Irrlicht version at that
server is merged Irrlicht 1.0 and Irrlicht for MacOS 1.0, together
with some new features like loading and saving of the scenegraph
into .irr/.xml files, OGRE mesh loading, allocators and a lot
more. I also reorganized the directory structure, and only some
VisualStudio 7.1 files have been updated. Also please note that
the CVS will no longer be used from now on.
I also just released a pre-alpha version of irrEdit, a scene graph
editor for .irr files which is also capable as being used as particle
system designer, meshviewer, game world editor and more. More
informations on the irrEdit
homepage. |
| Jun-09-2006 |
Irrlicht 1.0 for MacOS released |
 |
Etienne Petitjean just finished Irrlicht
1.0 for MacOS, and this time there are again some new features
in it:
- Includes universal Binaries (runs on MacIntel and MacPPC machines)
- The keyboard handling code has been completely rewritten
- Added support for native copy, cut, paste for the 2D GUI
Happy downloading. Thanks to Etienne
for all the work. |
| Jun-04-2006 |
Games using Irrlicht |
 |
I added screenshots of two games using
Irrlicht to the screenshots
section:
- Bolzplatz2006 (german),
SlamSoccer2006
(english) or CoupDeFoot2006
(frensh) has been released recently by Xenoage Software and
is a free comic-style 3D-football-game created using Irrlicht/Jirr.
It has a lot of nice features and is fun to play.
- SilentFuture is working on an impressive looking game named
High
On Racing which is using the Mupolis
Engine, which again is based on Irrlicht. Added some pictures
of it.
|
| Apr-19-2006 |
Irrlicht 1.0 released |
 |
I just released Irrlicht version 1.0.
It includes some few new features and bugfixes since the last
release and has been carefully tested. Some of the new features
are:
- Enhanced software rasterizer: 32 bit rendering, dynamic lights,
more materials (Thx to Thomas Alten!).
- Support for the Code::Blocks
IDE
- Microsoft .dll hell awareness (no more abort and 'd3dx9_xx.dll
not found' messages), Irrlicht will also operate if some of
these dlls can not be loaded.
- Better support for orthogonal rendering and drawing to foreign
windows, useful for creating 2D games, editors and 3D tools
using Irrlicht.
- Improved Irrlicht.NET (root scene node, view frustrums, bounding
boxes, ...)
- More precise picking
- gcc 4 support
- Bugfixes, other small implemented feature requests
For a complete list, please take a look at the changes.txt
file. Happy downloading. I'm quite
happy to get this release out, and also wrote down a small summary
of the development of Irrlicht until now, why Irrlicht 1.0 has
been released now, and what will be done in the future, on my
blog.
Other news:
|
| Apr-03-2006 |
PhysX & Irrlicht and more |
 |
|
| Feb-18-2006 |
Forum changes |
 |
Bitplane and SkaterX29527 now are official
Irrlicht Forum
moderators, and try to help out to make the forum a better place.
Welcome on board!
Some other, related news: If you are a registered Irrlicht
Forum user but haven't posted anything until now, your account
might have been deleted recently by mistake because we are trying
to fight spammers. |
| Feb-05-2006 |
Irrlicht for Mac OS X released |
 |
Etienne Petitjean invested lots of hours
of his spare time and created a complete Mac port of the Irrlicht
Engine. The result can now be downloaded as separete irrlicht-0.14.0-macOs
SDK. It includes the full source and precompiled binaries
of the engine and the examples. The port is not checked into the
CVS yet, so the download will be the only source of the MacOS
version of Irrlicht for now. Happy downloading, and a lot thanks
to Etienne!
Other news: Jirr,
an java binding for Irrlicht has been released in version 0.6,
providing interfaces to the full irrlicht-0.14.0. |
| Jan-06-2006 |
irrLua 0.6 released |
 |
Josh Turpen just released IrrLua
0.6 for Irrlicht-0.14. IrrLua is an attempt to provide a nice
Lua front end
to the Irrlicht Engine and now supports all the examples and the
demo included in the SDK. IrrLua is one of the the furthest along
of all the language bindings of Irrlicht and it also now supports
dynamically extending Irrlicht at runtime.
Some other news: Bloodgiver,
a game created using Irrlicht won the Polish red cross competition. |
| Dec-28-2005 |
Irrlicht Engine development more open now |
 |
I'm glad to announce that there are several
changes in the software development process of Irrlicht:
- Irrlicht now is accessable via CVS. You can grab the latest
development version of the engine directly as described in this
FAQ entry and it is also possible
to browse
it via html.
- We've now got an Irrlicht Engine team, I've updated the author
page. If you would like to join the team, please take a
look at the FAQ entry. Currently,
we would be glad to find someone to create and maintain a Mac
port, for example (also mentioned in the FAQ entry).
- I've written some basic Irrlicht
coding rules you may want to look at, if you want your additions
to be merged with the development code.
And last, I've finally managed to upload the version 0.14.0
API documentation. |
| Dec-06-2005 |
New Irrlicht related project & development
video |
 |
I've added a new project using Irrlicht
to the screenshots section. It is named
Bloodgiver and is a Gothic style RPG with lots of NPCs and
(polish) dialogs, developed by Delan. The game is finished and
can be downloaded and played freely.
Some other news: Ing. Apfelbaum created a
short video showing a WIP version of Irrlicht with an interesting
new feature. |
| Dec-01-2005 |
Irrlicht 0.14.0 released! |
 |
I released the new version of Irrlicht,
version 0.14.0. That's right the last version was 0.12.0, and
I skipped one number. There are multiple reasons for this, but
to keep it short: There are so much great new features and enhancements
in this new version that it is nearly worth two version numbers.
And after all, it has been a long time since the 0.12.0 release.
:) So, here's an short overview of the new stuff, have fun:
- Irrlicht now includes a full featured, complete software
rasterizer. It is able to do everything you need: correct
3d clipping, perspective correct texture mapping, sub pixel
correctness, bilinear texel filtering, huge material support
and more. It is named Apfelbaum Software Renderer and was contributed
by Thomas Alten, thanks a lot! This makes Irrlicht now one of
the few usable open source 3D software rasterizers.
- Highly improved rendering quality. Internal
convertions, loading and filtering precision has been improved.
- Visual Studio 2005 support. (Also as Express edition)
- 2D drawing support in textures. You can for example render
2D user interfaces in 3D with that.
- Anisotropic filtering.
- Irrlicht.NET now supports shaders: HLSL,
GLSL, VS, PS, Fragment & Vertex programs. Everything you'll
ever need.
- Improved and faster terrain rendering (thanks to Spintz!)
- Lots of bugfixes
- Revised tutorials and documentation
- And more goodies like improved GLSL support, directional lights,
alpha channel buttons, better dmf loading and and and.
For a complete list, please take a look at the changes.txt
file. Happy downloading. Update:
If you are a Linux user and have some problems, you'll find some
solutions in the wiki, thx to saigumi. |
| Nov-20-2005 |
Irrlicht User Map |
 |
There is a
world map for Irrlicht users at frappr.com. Lots of people
already added themselves, now what about you? Would be interesting.
No registration required. |
| Nov-12-2005 |
irrXML 1.2 released |
 |
I just released irrXML
1.2, the xml parser used by Irrlicht. This release adds support
for CDATA sections and some small bug fixes and improvements.
Of course, irrXML 1.2 will be also part of the next Irrlicht Engine
release. |
| Nov-01-2005 |
Irrlicht related news |
 |
Some other new Irrlicht related websites
and projects:
- The latest release of the great C++ IDE Code::Blocks
includes an Irrlicht project wizard.
- Dhenton created a website
providing some Irrlicht compatible recources like .x files,
physics demos and more.
- Another
website extends Irrlicht with controls like a chat box control,
an expanded tab control, edit box and scrollbar.
- Irrwizard™
is an Irrlicht project creation wizard which produces a game
project skelleton based on the Irrlicht rendering engine. It
creates all the necessary source code, project files and dll's
at the click of a few buttons.
I also updated the development page
with the current progress. |
| Oct-10-2005 |
Free Irrlicht Project hosting & other
news |
 |
Stonefish Entertainment and Thunderbolt
Tactical are providing hosting packages for any Irrlicht projects
that wish to have a web presence. You will get 50 MB webspace
and FTP access to it, MySQL, PHP, CGI, XML, and Frontpage support
is options. For details, see this
thread in the irrlicht forum or the
announcement in the stonefish forum and the details.
Some other news:
- Abusoft created an
extension to Irrlicht which makes it possible to modify
bones of .x models in Irrlicht during runtime, for example for
the creation of rag dolls.
- Escaptor released version
0.3 of his RAD tool for Irrlicht which makes it possible
to edit lots of scene nodes, animators and effect Irrlicht offers
visually.
|
| Sep-04-2005 |
Compatibility with Code::Blocks, BlizMax and
more |
 |
Some short updates:
- Afecelis wrote a detailed tutorial on how to compile Irrlicht
using Code::Blocks.
I added it to the tutorials section,
and you can read it here.
In addition, it lools like an Irrlicht project template has
been added to CVS version of the Code::Blocks
IDE.
- Added a link to gg.Irrlicht
/ gg.IrrBMAX, an Irrlicht wrapper for BlizMax, created by
garritt.
- Jirr,
an Irrlicht bindng for Java has been released in version 0.5.
It now supports the latest version of Irrlicht and D3D.
|
| Aug-25-2005 |
Irrlicht 0.12.0 released! |
 |
I just released Irrlicht 0.12.0. This
is probably the version with the most new features and implemented
user requests in it. Here is a short overview of the most exciting
changes:
- Support for GLSL. This means Irrlicht now supports all major
shading modes/languages: ARB Vertex Programs, ARB Pixel Programs,
HLSL, GLSL 100 & 110, VS1.1 - 3.0, PS1.1 - PS3.0
- 64 bit support
- OpenGL RTT support (which means that finally all renderers
are able to do RTT)
- It is now possible to have multiple scene managers
- Vertex and Pixel shader version 3.0 support
- Detail map support, nice
for terrain rendering.
- Irrlicht.NET improvements: Terrain rendering, realtime shadows,
bug fixes and more
- Enhanced timer for features like 'bullet time' support
- Improved .dmf and .ms3d loaders
- Access to the mesh cache
- Lots of bug fixes and a lot more. For a detailed list, see
changes.txt
Thanks to lots of people how contributed code for this release,
I added them to the author page (If
I forgot one, then I'm very sorry, please don't be shy and send
me a mail!) I also updated the development
page with the roadmap for the next release and the
tutorial page with the new/updated tutorials. Happy downloading. |
| Aug-20-2005 |
Development updates |
 |
The next version of Irrlicht (0.12.0)
is doing some progress, I hope to have some more time to release
it soon (for big values of soon). Here is a screenshot
preview of a new feature in Irrlicht 0.12.0. Other news:
|
| Aug-06-2005 |
Spanish Irrlicht tutorials & Jirr update |
 |
|
| Jul-08-2005 |
Irrlicht Engine 0.11.0 released! |
 |
I just released Irrlicht 0.11.0. This
release contains lots of bug fixes and improvements, and not that
much new features. The highlights of version 0.11.0 are:
- Improved Linux support: Mip mapping, Shared Object make target,
speed improvements, bug fixes.
- Enhanced Irrlicht.NET: Besides other small additions, the
SceneCollisionManager is now available as well as the first
big parts of the GUI System.
- Antialiasing is now possible when using the D3D8 or D3D9 renderer.
- Skinnable GUI environment: It is now possible to change the
appearance of the graphical user interface easily. Besides the
old skin, Irrlicht also includes now a new, metal shaded GUI
skin.
- COLLADA file loading simplified.
- Lots of other bug fixes and improvements, see changes.txt
for a detailed list.
You can download Irrlicht 0.11.0 from the download
page. I also uploaded the new API
documentation and API.NET documentation,
and updated the development page. |
| Jul-07-2005 |
EPFL using Irrlicht in robot simulation |
 |
Two short updates:
|
| Jul-02-2005 |
New irrXML release |
 |
I just released irrXML
1.1, the xml parser used by Irrlicht. This release adds some
small bug fixes and improvements.
Other news:
|
| Jun-24-2005 |
New games using Irrlicht |
 |
There are some new projects using Irrlicht:
|
| Jun-04-2005 |
Community updates |
 |
Time for some community news:
- jirr,
a a Java(tm) binding for Irrlicht has beend released in version
0.4, which supports Irrlicht 0.10.0 and includes source and
documentation and all 12 translated examples. Thanks to Stefan
Dingfelder for his work.
- The first 10 Irrlicht tutorials have
been translated into italian by Hangman.
- The german Irrlicht Engine forum is now located at irrlicht3d.de.
- Peter Müller released his art project LeoPig which uses
Irrlicht. Source included.
|
| May-26-2005 |
Irrlicht 0.10.0 released! |
 |
I just uploaded Irrlicht
0.10.0 to the sourceforge servers. This release of Irrlicht
is maybe the one with the most new useful features in it. I implemented
lots of user requests, hope you like it. The highlights are:
- Five new built-in materials. The most interesting new material
type is parallax mapping (screenshot)
known from the Unreal3 demos. Implemented for the D3D8, D3D9
and OpenGL drivers. A demo in the SDK demonstrates this feature.
- RTT (Render To Texture) support.
- Built
in DeleD
(.dmf) and COLLADA
(.xml, dae) mesh importers. The latter one is even able to load
not only meshes but complete scenes with light and camera setup.
This means that Irrlicht now is able to load 12
different 3D mesh formats directly.
- .PNG texture loading support.
- Specular highlights.
- The possibility to run Irrlicht inside an existing Win32 window/widget.
- Highly extended Irrlicht.NET support: Added
animators, font drawing, collision response, and triangle selectors.
- Two new tutorials. This means there are now 17 tutorials/examples
in total in the SDK.
- Software renderer with support for transparencies.
- Enhanced XML parser (irrXML).
- Lots of speed improvements and bug fixes.
For a complete list, please see the changes.txt
file. You can download Irrlicht 0.10.0 from the download
page. Updated also the features page,
the author page, the tutorials,
and the development page. And I
also uploaded the new API documentation for Irrlicht
and Irrlicht.NET. |
| May-14-2005 |
irrXML 1.0 & irrLua 0.1 released |
 |
After lots of user requests, I've created
a separate project for the Irrlicht Engine xml parser. I extended
it with lots of new features and bugfixes. I named it irrXML
and created an
own homepage for it. It is now completely independent of the
Irrlicht Engine but still has all the nice features which made
it popular. If you are searching for a descent, small, fast and
simple xml parser, take a look at it.
And of course, all the features in irrXML will be in the next
Irrlicht Engine releases. In fact, the whole irrXML SDK is being
automaticly created from my Irrlicht development version with
a click on single batch file which just copies files, runs doxygen,
etc.
Another note: irrLua
0.1 has been released. It is an attempt to provide a nice
lua front end to the Irrlicht engine. The current version is only
set up to build under linux, at the moment. Linked this from the
link page. |
| May-08-2005 |
Updated Irrlicht related project page |
 |
I updated the Irrlicht
related projects page with some screenshots and links people
sent me during the last days and I found in recent threads in
the forum.
If you want your project added there too, just drop me a mail:
.
Additional updates:
|
| May-04-2005 |
Website change and call for shots |
 |
I've worked a little bit on the layout
of this website and I think I improved it. Besides the obvious
design changes it is now a lot more clearly arranged. Other big
changes are:
- Rearragend the tutorials and moved some externals to irrlicht.sf.net
- Added 'OSI certified' and W3C logos
- Added Wiki link
- Added google search-this-website link (right upper corner)
- Removed shot of the month
- Added project screenshots.
Currently under contruction and quite empty.
About the shot of the month removal: I've recieved a lot of submissions
every month and it was always difficult to choose the best and
not to make any one angry because of this. So I decided to drop
it. Instead, I created a new section on the screenshots
page, where I now want to add shots of projects using Irrlicht,
together with short descriptions. I also removed the game links
temporarily because of this. So, if you created / are creating
a game with Irrlicht, please send me a link and shots of it, so
that I can add it. Would be very nice. And free advertisement
for you.
I tested the new page with FireFox, Opera and IE, but if you encounter
any problems, don't hesitate to tell me. |
| Apr-17-2005 |
Irrlicht-Engine.com and video download |
 |
Again, there is more than one news to tell:
- Thanks to Joe Oliveri, this webpage is reachable now via Irrlicht-Engine.com
too. Cool.
- The next version of Irrlicht will be able to do parallax mapping.
I've uploaded a short video which
demonstrates this new feature. In addition, the new shot of
the week shows it.
- The link to the devpack for dev c++ I posted last time was
incorrect. Now it
should work.
|
| Apr-09-2005 |
Unanswered emails |
 |
Maybe you've recently sent a mail to me and
did not get an answer. This happens sometimes because of my spam
filters and I'm very sorry for this. But during the last few weeks,
not a single mail sent to me has been answered, because I simply
haven't received them. I had some problems with my domain (code3d.com)
and all mails sent do me did not reach their target. So it would
be nice to not to be angry with me, and resend the mail(s), but
please don't use the old one (niko (at) code3d.com) but instead
or directly .
Thanks. Also, the irrlicht (development) blog has been moved to
irrlicht3d.org.
Other news:
|
| Apr-01-2005 |
Irrlicht Wiki |
 |
Saigumi created The
Irrlicht Wiki. Wikis are currently quite popular, and undoubted
usful. So it would be cool if some articles/tutorials etc get posted
up there. Added it to the link section,
which has also been restructured a little bit. Some other news:
- The Irrlicht Forum
has been hacked for the second time. I updated, patched, modded
and restored it some hours later, and (nearly) no data has been
lost. Now we really know that script kiddies do not have any
respect for free open source software. Sorry for any inconvenience.
- Andrew Yee is creating a 3D fighting game for University of
Victoria named Stickman
Fighters.
|
| Mar-28-2005 |
Irrlicht 0.9 released! |
 |
Irrlicht 0.9 has just been released. There
are lots of bug fixes in it, but also many new features. In addition,
some of the most popular community extensions have been integrated
directly into the engine. Some of the most important changes are:
- Irrlicht now includes a completely new and working terrain
renderer. It is based on the GeoMipMapSceneNode by
Spintz which is based on Soconne's terrain renderer.
- Multipass rendering for SceneNodes is now
possible, which means a scene node can now contain multiple
types of materials (transparent/opaque) but all parts will be
rendered in the correct order. This was previously only possible
by creating spearate scene nodes for transparent objects.
- A lot of external importers have been integrated
into the engine which means Irrlicht can now load a lot more
file formats directy. The new ones are:
- FSRad (.oct) file loader
- Cartography shop 4 (.csm) loader
- Pulsar LMTools (.lmts) loader
- My3DTools 3 (.my3D) file loader
- If the now 9 supported formats are not enough, there are some
exporters for 3DSMax, Gile[s] and Blender included in the SDK.
- Multitexturing support for Linux
- A new tutorial (about terrain rendering) and an updated tutorial
which shows how to use HLSL in Irrlicht.
- Lots of other things, please take a look at changes.txt
for details.
You can download the release from the download
section. Ignoring the tradition, the API
documentation has already been uploaded. In addition, the
new tutorials are also already online
and the new shot of the week shows a scene from the newly added
tutorial. |
| Feb-03-2005 |
More
than 30.000 posts!
|
| |
Hurra, now we've got more than 30.000 posts
in the Irrlicht Engine
forum! Some additional statistics: We've got 1517 registered
users, 57.29 posts and 9.79 new topics per day, and a database
size of 47.68MB. So our community is quite active. :) Some other
good news:
- Reinhard Ostermeier created a
website with some of his extensions to Irrlicht: Currently
you can find an image list, a tree view and his addition for
making it possible to load 32 bit bmp's in Irrlicht.
- James K. Aladar created an alternative
Irrlicht engine logo. Can be usful if you want to use it
inside of your games for example.
- As you can see to the right, we've got a new shot of the month.
It shows a project of Dusan Benasic.
|
| Jan-22-2005 |
Localization
and Tutorial updates
|
| |
Major tutorial update and announcement of
a new localization of this webpage:
|
| Jan-03-2005 |
Related
projects
|
| |
Another short list of new interesting Irrlicht
Engine related projects:
- Arena of
Honor is a multiplayer first person shooter created by Artur
Hallmann and Nils Keller which uses Newton for physics, RakNet
for networking, Audiere for sound and, of course Irrlicht for
graphics. The game already looks quite well and is entertaining,
there is a demo waiting for you to download. You can discuss
the project in the Irrlicht forum in
this thread. I've added the Arena of Honor homepage to the
link section.
- IrrSED
- A scene editor for Irrlicht created by Tom Williams with export
into .h and .cpp files and particle editor. The new shot of
the month shows it in action. Notice that IrrSED uses Irrlichts
internal graphical user interface system. ;) I added IrrSED
to the link section.
(forum
thread)
- Paul Zirkle aka Keless released his ICE
framework in version 2.0. Very cool.
- IrrGame
- A gamestate system for easily creating games by Friedrich
Schick. (forum
thread)
- Drac's Irrlicht GUI Designer, a tool for creating Irrlicht
GUIs. (forum
thread)
|
| Dec-05-2004 |
Irrlicht
Forum hacked
|
| |
Few hours ago, the Irrlicht Engine forum
has been hacked. I don’t know exactly what they changed
and how they did this, but it seems that they only changed the
forum frontpage. I restored it, upgraded to a newer version of
the forum and changed some passwords. That’s the only thing
I can do. I you are a registered user in the Irrlicht Forum, please
notice that your password may be insecure now.
From my personal point of view, I cannot understand why anybody
would hack an open source project website like Irrlicht. I am
doing this for free, and in my spare time, of which I currently
don’t have a lot. I thought hackers have some honor, but
obviously I was wrong here. The Irrlicht website isn’t the
only 3D engine project which has been hacked recently: The one
of Purple#
is another example. I’m not pleased at all. Hey guys, if
you want to stop people from creating great free and open source
software, you are on the right way.
Some other, better news: This month, I received serveral submissions
for the 'shot of the month'. I chose the one sent in by Brent
Cowan, which shows his game 'Space Madness'. |
| Nov-11-2004 |
New
related projects |
| |
Some links to new Irrlicht related projects:
- Bindenlicht
is a Java(tm) binding for the Irrlicht Engine, bringing a high
quality open source 3D engine to the Java(tm) platform.
- 3D CakeWalk
- a game development kit built around the Irrlicht engine. Discuss
in the forum.
- ProjectPSI
is a project which aims to create a framework for a highly dynamic
world simulation which will use Irrlicht for graphics.
- My3DTools
by ZDimitor, tools allowing to export lightmapped scenes
from 3DMAX directly into Irrlicht.
- IrrSED
- Irrlicht Scene Editor
Updated the link page with these projects. |
| Oct-24-2004 |
Updates |
| |
I did several website updates:
- Uploaded the slides
of my lecture about Irrlicht at the os04.
Please note that I had to remove some slides and that they are
all in german language.
- knightoflight wrote a tutorial
on "How to use the terrain engine libmini with Irrlicht".
You can download a demo from his homepage.
- Alvaro F. Celis created
some video tutorials on how to use Relo + MSVC with Irrlicht.
And he finally got his author entry
;)
- Updated some links at the link section:
- Removed dead links from the link section.
If I removed your project by mistake, let me know. If your project
isn't listed on the link page, let me know too.
- Somehow tutorial5 contained the
same text as tutorial4 after the last
update. Thanks to Jacob Linz for sending me a notice. Fixed.
- Added a new shot of the week, created by arras.
It shows a scene of his space flight demo, and simply looks
cool. You can discuss it in the
forums.
- Jox modified
the .x exporter for blender, which now works better with
Irrlicht and has additional features. Take a look at this
thread in the forum.
|
| Sep-25-2004 |
Irrlicht
0.7.1 released! |
| |
Irrlicht 0.7.1 is out. This is a non-SDK-release,
which includes some major bug fixes, but no documentation, media
files and examples. Only the source and precompiled binaries have
been updated. If you don't have any problems with Irrlicht 0.7,
stay with it. Take a closer look at changes.txt
if you want to know what was exactly fixed. You can get this release
from the download section.
There is also a new shot of the week, sent in by Alvaro "afecelis"
F. Celis. It shows a scene from his splitscreen demo and really
looks cool. It looks even better in movement, so take a look into
the
forum and check it out. :) |
| Sep-18-2004 |
API
documentation uploaded |
| |
I just uploaded the API
documentation. As Irrlicht.NET is included in version 0.7,
you'll find a new entry in the left menu: API.NET.
In addition, I updated some other parts of the webpage. This is
the complete list of changes:
Please note that in version 0.7, there are some minor bugs with
the setting of the correct renderstates. I'll try to release a
small bug fix package next week. If you cannot wait until then,
visit the forum,
you'll find there bugfixes made by really quick people like jox.
Another alternative would be of course IrrlichtNX,
I think they've got most of the fixes included already. |
| Sep-11-2004 |
Irrlicht
0.7 released! |
| |
Finally, after a lot of time, today I released
Irrlicht 0.7. There are a lot of new features in it. This version
was tested and made to work with 5 different compilers, 4 different
IDEs and 2 operation systems. This was a lot of work, and I am
really happy that it is out now. The new features are in short:
- The first version of Irrlicht.NET is included in the SDK.
It makes it possible to use Irrlicht from any .NET language
like C#, VisualBasic and Delphi.NET. It is a very early version
with very limited features, but it works.
- Low level vertex and pixel shader programming support with
the D3D8, D3D9 and OpenGL renderers.
- VSync option.
- Text scene node.
- XBOX project setup support.
- Better Linux support: all examples and the techdemo now runs
on this OS.
- Three new tutorials.
- Lots of bug fixes.
A detailed list of changes can be read in changes.txt.
Irrlicht 0.7 can be downloaded from the download
section. Happy downloading! I added some new names of contributors
to the author page. Maybe I forgot someone,
please drop me a line. |
| Aug-30-2004 |
Irrlicht
0.7 with shader support |
| |
I just finished the first implementation
of the new material system for the upcoming release of the Irrlicht
engine. This change makes it possible to use D3D8 & D3D9 vertex
and pixel shaders and OpenGL vertex and fragment programs with
the engine. In 0.7, only assembler will be supported, but I'll
add support for higher level languages like HLSL and GLSL later
too. I added a screenshot of the first version which worked with
all drivers into the screenshot section,
and made it shot of the month.
The next steps for the new release are: Linux port, tutorial
and documentation updates, testing, testing, testing.
Another bigger news:
Eve-corp was moved to IrrForge.
I changed the links on this webpage to the new page. Irrforge
is the free project hosting service for Irrlicht based applications
by John Goewer, aka saigumi. |
| Aug-01-2004 |
IrrlichtNX |
| |
mm765 and erSitzt created Irrlicht
NX, a version of the irrlicht engine with added patches and
cvs support. This project looks promising, they are running their
own cvs server and they've got a forum and a wiki. In addition,
there is also an up-to-date API documentation available. I would
recommend to use and support this great service, if you need a
bug fixed, a more stable engine or cannot always wait for me to
make a new release. They could need some help:
- Of course, they need people for sending in patches. Simply
post them into their
forum.
- They are searching for maintainers of parts of the library.
- They could need someone to create a better website.
Many thanks go to the maintainers and creators of this project!
I updated the link page, adding IrrlichtNX,
jirr and a pointer
to the IRC channel. |
| Jul-19-2004 |
Jirr,
IRC channel and others |
| |
Time to add some new links to this page:
- Jirr, the java port of the Irrlicht Engine
created by Stefan Dingfelder can be found at jirr.sourceforge.net.
There are already some interesting files available for download.
- For those who didn't know yet: There is an Irrlicht
IRC Channel available. The server is irc.freenode.net,
the channel is #irrlicht. If you need help joining,
you can take a look at
this thread in the forum.
- The monthly discussion about the CVS has started again. Mike
Ennen even started a CVS
petition this time. Thanks for the effords, but it won't
change anything, sorry. Read and discuss in
this thread in the forum why.
Also, it was time again to post a new shot of the month. This
time, it is a shot stolen by me from the website of the project
goretek. |
| Jun-19-2004 |
Robomaniac
3D Engine Foundation Contest |
| |
Robomaniac launched the second Irrlicht Development
Contest. The goal is to create the best looking tech demo. The
demo must be themed around summer relaxation 2004: what your doing,
what you want to do, or anything summer related. All entries must
be submitted by June 30. And there are prices to win: For example
1 year of Webhosting donated by Saigumi! (Further donations are
welcome.) For more informations, take a look into this
thread.
Another news is that Eve-Corp
2.0 is now online. Eve-Corp hosts Irrlicht-based programs.
It is a free service, created by Saigumi. (A lot of thanks go
again to him!) |
| Jun-12-2004 |
.NET
and Java |
| |
The development of the .NET port of Irrlicht
is making progress, and it is already possible to use the most
important parts of the engine, I already posted
a screenshot. But there is going on more: Stefan Dingfelder
is currently working on a Java port of Irrlicht,
and it really looks promising: He already got the techdemo working
with it (see this
shot).
Seems that the engine is getting more and more portable, it is
now working on a lot of rival and competiting technologies:
- Linux and Windows. (Some people even sent me notice that they've
been porting the engine to MacOSX, AmigaOS and XBOX but they
never published their work.)
- OpenGL and Direct3D.
- Java and .NET.
Again, I added some links on the link page
to some Irrlicht Engine related projects, both from russia:
And last: Robomaniac posted a very
useful FAQ link page into the forum. Sorry for posting this
that late. With this update, I also updated the development
and the author page. |
| Jun-06-2004 |
Announcing
Irrlicht.NET |
| |
In version 0.7, together with some other
enhancements of the engine, I'll include the first version of
Irrlicht.NET. This will be a .NET class library, making the engine
available for C#, VisualBasic.NET, Asp.NET, Delphi.NET and whatever.
From then on, Irrlicht.NET will be included in every SDK release
and become an important part of the engine.
The first version of Irrlicht.NET will not be complete at all,
but you'll be able to do a lot of things already. My first test
with C# worked with no problem and looked like this:
using System;
using Irrlicht;
using Irrlicht.Video;
/// <summary>
/// Example application using Irrlicht.NET
/// </summary>
class ExampleApp
{
[STAThread]
static void Main(string[] args)
{
IrrlichtDevice device =
new IrrlichtDevice(DriverType.SOFTWARE);
device.ResizeAble = true; device.WindowCaption = "Irrlicht.NET test"; while(device.run())
if (device.WindowActive)
{
device.VideoDriver.beginScene(true, true, 0);
// draw something here.
device.VideoDriver.endScene();
}
}
} |
|
| Jun-01-2004 |
New
SotW & 0.7 development |
| |
I uploaded a new shot of the week, which
shows a scene created by afecelis. You can find more informations
in the Irrlicht engine forum in this
thread.
Some news about the development of the next version of Irrlicht:
I am currently working on a new material system. The current material
system is easy to use, but it is unflexible and only provides
a very limited amount of materials (currently about
15). The new one will be 100% backward compatible with the
current material system, but it will be extensible. It will be
possible to add easily new materials and to access every renderstate
of OpenGL, D3D8 and 9, even vertex and pixel shaders if you like.
So for example, if you want per pixel lighted, normal mapped polygons
in the engine but they are not built in yet, you will be able
to simply add them as you can currently add new
customized scene nodes. |
| May-09-2004 |
More
projects using Irrlicht |
| |
If you are new to Irrlicht, there is a very
objective article available on freshmeat.net, giving a short
overview about the engine. It was written by Ian Gowen and also
comments my rusty english, which I
commented in return. ;)
There are several new projects using the Irrlicht Engine. I added
links to all homepages of them to the link
section:
- 2080
- Space Colonisation, a space game hosted by sourceforge
and eve-corp,
there is already a tech demo available
- Necor,
a 3rd-person network action game.
- Project
Urbanus, an adventure/quiz-like game with a 3rd person view,
playing in a real city in the 1920's.
- Tower,
a role playing game hosted by sourceforge.
I also replaced the lemon
team icon with a newer one. I chose the new shot of the month
from a posting
by s32_weaselType, it is a first person shooter he is working
on.
And last, I updated the DevCpp tutorial,
several people sent corrections for it, thanks to all! |
| Apr-28-2004 |
Irrlicht/Ruby
interface && Paco Jones |
| |
Jerome Nichols created a
comprehensive Ruby/Irrlicht interface. It is called Irr or IrrRuby
and its homepage is located at irr.rubyforge.org.
A good reason to try out ruby at least now. :)
Another good news comes from the Lemon Team.
They created a game called 'Paco Jones' during a fast game competition.
It is available at their
homepage for free download, more details and screenshots can
be read in this
thread in the forum.
I added and updated links in the link section
and the contributors list for this.
And last, I am sorry for the recent lack of updates, I currently
have a lot to do at university. At least I created a blog
where I post from time to time to show that I am not dead already.
:) |
| Apr-12-2004 |
Game
Maker .DLL && Updates |
| |
Game
Maker is a freeware tool for making it easy to create games.
It seems to target at non-programmers, but I think this tool is
also useful for quick prototyping. Xception
now created a
plugin .DLL for GameMaker, which makes it possible to use
the Irrlicht Engine in this tool and to create 3d games with it.
A Link to to Xceptions page was added to the link
section and I updated the link to 'the
agency' project, which is now hosted on sourceforge.net. I
also updated the development page.
And last, I uploaded a new shot of the month. It shows the
Irrlicht Engine Meshviewer, which comes with the Irrlicht Engine
SDK. I enhanced it to load also Quake 3 .pk3 files and I'll include
this little change with the next release. |
Mar-27-2004 |
Physic engine
integration tutorials |
|
| Thomas
Suter updated his Irrlicht Engine ODE tutorial
to make it work with the new engine version. The irrlicht.sf.net
copy of this tutorial is now updated too. Also, there is a completely
new external tutorial available: Mercior wrote one, showing how
to use Irrlicht with a new physics engine named 'newton game dynamics'.
This means the engine seems to work now with three popular physics
engines: ODE, Tokamak and Newton. Links to all tutorials are available
in the tutorial section. |
|
| Mar-17-2004 |
Doc
upload and new IotM |
| |
Too late as the tradition demands, I uploaded
now the documentation
files of Irrlicht 0.6. Happy browsing. :)
I also uploaded a new image of the month. It shows a scene of a
game made with Irrlicht. It is called 'T'Quai The Dragon Slayer'.
Some informations about the game can be found here
and in the forum. |
| Mar-14-2004 |
Happy
birthday Irrlicht Engine! |
| |
Exactly 365 days ago, the first version of
the Irrlicht Engine (0.1) was released. This means, the Irrlicht
Engine today celebrates its first birthday. Time for some statistics:
- In the course of the last year, Irrlicht evolved from a totally
unknown C++ project to one of the most popular open source 3d
engines. As for example sourceforge's
software map reveals.
- Thousands of programmers downloaded the Irrlicht Engine SDKs.
Unfortunately, the sourceforge download statistics currently
do not work, but for example: During only 2 months, version
0.4 has been downloaded 14000 times.
- There have been 10 official releases: 0.1, 0.1.5, 0.2. 0.2.5,
0.3, 0.4, 0.4.1, 0.4.2, 0.5 and 0.6. This means one release
about every 35 days. That was a lot of work. Really.
- We've got a constantly growing community. Every day, there
are 45.66 new posts in the forum.
The database already has a size of 24 MB, and 2.5 new users
are registering every day. Soon we'll reach the 10000th post
in the forum. ;)
- In version 0.1, there were 28.512 lines and 739KB of code
in 183 source files. The latest version, 0.6 has 116.000 lines
and 3473KB of code in 455 files. The engine now consists of
4 times more code than a year before.
As you can see, the engine is very young, compared to other open
source 3d engines, but it is evolving rapidly.
A brief overview about my future plans:
- Head for version 1.0. Within the next year, we should find
an end of adding new features to the engine and try to make
everything stable and run without bugs.
- I've got an idea of creating a donation button on the homepage
using paypal or sourceforge's system to be able to buy more
hardware and books for further development. But I don't know
yet if it works fine with austria, where I live. And also, I
don't think a lot of money would be donated, so I am still guessing.
- Maybe a top level domain for the engine would be cool. But
I am unsure in this case too. irrlicht.sf.net is also cool.
Thanks to all users and supporters of the engine! All this would
not be possible without you. Lets go on, for the next release.
:) |
| Mar-09-2004 |
Irrlicht
0.6 released! |
| |
Today, I released Irrlicht 0.6. The new SDK
can be downloaded from the download page.
You might consider upgrading to the new version, if you need something
from this list:
- Improved .X file reader. Now loads, displays and animates
99% of all .x files it was tested with.
- Integrated XML parser and writer. Reads UTF-16 as well as
ASCII text, and directly out of compressed .zip files if needed.
- Lots of new GUI widgets like ComboBoxes, ToolBars, PushButtons
and ImageButtons.
- A new tutorial which shows how to create a complete mesh viewer
application.
- Resizeable rendering window.
- Full Filesystem support in Linux. (as well as some other bug
fixes for this OS)
- Lots of small additions and bug fixes.
A detailed description of all changes can be read in changes.txt.
I also uploaded the new tutorial to
this webpage, where it can be read online. |
| Feb-06-2004 |
Fog |
| |
During the last days I was adding some missing
features to the engine. In fact, I had a long list with lots of
user requests. One of the most basic missing features was fog.
It was not very difficult to add, took me about 20 minutes to
update the D3D and OpenGL renderer. In 0.5 it will be possible
to choose between pixel and vertex, exponential and linear fog,
and also range based vertex fog is supported. You can see the
result at the left.
But the shot does not only show the new fog, there is also another
new feature. Take a closer look. Okay, you cannot see it? Hint:
It is a shot of the OpenGL renderer, not D3D. Right, if you are
an Irrlicht Engine user, you should now see it. Another long missed
feature. ;)
As always, the screenshot was added to the screenshot
section. |
| Feb-03-2004 |
GUI
Enhancements & 3D Game Editor |
| |
As you can see at the screenshot on the left,
I am currently working on huge improvements of Irrlicht's user
interface environment. I already fixed lots of API problems and
made it easier to use. And I added new widgets:
- Menus: complete with submenus and also cabable
of being used as context menu (when you do a right click for
example)
- Editboxes: with support for clipboard copy
& pasting, scrolling, unicode text, short cuts and a lot
more.
- Tabcontrols: everything you need to get more
user interface elements on the screen.
These will be included in the next release, hope you'll find
it useful. I added the screenshot to the screenshot
page.
The shot also shows the prototype of a 3D game editor I am working
on. I am just testing and playing around, it doesn't mean that
I'll create a generic 3d game editor for the Irrlicht Engine.
:) |
| Jan-31-2004 |
Email
problem & updates |
| |
I am constantly getting more emails. Besides
about 150 spam mails, there are also 5-10 mails from Irrlicht
Engine users every day. I am using some very agressive configured
spam scanners to get rid of the spam, and in this way some of
real mails might get lost. I am trying to answer each mail sent
to me, and this is consuming a lot of time. So if you only have
a basic question, consider posting it into the forum,
you might get an answer more quickly.
If you didn't get an answer from me per mail after 3-5 days, simply
send it again, maybe I didn't recieve it. I updated the author
page with a similar text like in this news item, and I added
3 new answers to the FAQ. They are describing
for example why there is no CVS,
and when the next release will
be available. I also updated the development
page with the current status of the development, here some
details:
- Working on the .x animation player, loading, triangulation
and mesh optimization is already done.
- Modifying the GUI environment a little bit, also considering
some useful hints by saigumi.
- Refactoring the internal engine. Trying to add some missing
features spottet out by keless.
And last, but not least: I added a link to a new project of keless:
IrrLichtRPG
- Erring Light. I updated other parts of the link
page too, for example the ICE Framework now has a new icon. |
| Jan-22-2004 |
No
more holes anymore |
| | |