Screenshot of the Month June 2012 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the Month June 2012

Poll ended at Thu Jul 05, 2012 7:18 am

Smso - A M1 Abrams tank firing
8
35%
Suvi - Höperiym Wars
10
43%
RdR - Character Animation System
5
22%
 
Total votes : 23

Screenshot of the Month June 2012 [Winner announced!]

Postby Strong99 » Mon May 21, 2012 8:08 am

This months winner is Suvi with the screenshot "Höperiym Wars"

Congratulations Suvi!

[old]
Vote now for the best screenshot of June 2012!
The poll will be active until July the 5th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

Smso - A M1 Abrams tank firing
Image

Suvi - Höperiym Wars
Image

RdR - Character Animation System
Image

Topic for the June screenshot entries!

Please submit here for the best screenshot for June 2012. You can submit until the 20th of June. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Rewards
- A special user rank: Competition winner
User avatar
Strong99
Admin
 
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands

Re: Screenshot of the Month June 2012 [Submit now!]

Postby smso » Wed Jun 13, 2012 8:41 am

A M1 Abrams tank firing shot in a city scene:
http://code.google.com/p/irrcodes/downloads/detail?name=m1_abrams_screenshot.jpg

The tank model is made by knoxville.
http://www.3dexport.com/search.php?sear ... =knoxville
knoxville@list.ru

The model is separated into body, turret and gun meshes so that different parts can be animated.

The city scene is ripped from CityDriving.zip of sio2:
viewtopic.php?t=45781

Movement control of the tank is done by Bullet/IrrBullet with explosion effect by the SPARK library and
exhaust smoke by Irrlicht's particle system.

Regards,
smso
smso
 
Posts: 245
Joined: Fri Jun 04, 2010 3:28 pm
Location: Hong Kong

Re: Screenshot of the Month June 2012 [Submit now!]

Postby Sudi » Wed Jun 13, 2012 9:37 am

Nice shot!! but maybe activate AA.
I guess the fact that you are using spark now means my particle engine lacks some cool features? would like some feedback on that.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
User avatar
Sudi
 
Posts: 1650
Joined: Fri Aug 26, 2005 8:38 pm

Re: Screenshot of the Month June 2012 [Submit now!]

Postby hendu » Wed Jun 13, 2012 9:42 am

Those bg buildings desperately need some bump/etc mapping. Also SSAO/shadows would be nice.

Now with that out of the way, it's indeed a nice shot. Is that what you're secretly working on? Helping irrlicht noobs by day, tank simulator by night ;)
hendu
 
Posts: 2068
Joined: Sat Dec 18, 2010 12:53 pm

Re: Screenshot of the Month June 2012 [Submit now!]

Postby smso » Wed Jun 13, 2012 6:33 pm

@Sudi

The biggest pitfall of spark is that the effect is not seen except it is near the camera. Some hacky workaround is done to make the effect visible.

I have actually tried out your particle engine which is nice and is better integrated with irrlicht than spark. However, sometimes faint outlines of the quad can be seen. I will try to shrink the UV's and see if this helps. It will be better if the particle engine can also use separate texture files in addition to one big one.

@hendu

The chance of using postpocessing with shaders to do effects e.g. SSAO is slim since my graphics is only GMA X3100 :(

Regards,
smso
smso
 
Posts: 245
Joined: Fri Jun 04, 2010 3:28 pm
Location: Hong Kong

Re: Screenshot of the Month June 2012 [Submit now!]

Postby hendu » Thu Jun 14, 2012 9:36 am

OK, then shadows and bumps only ;)
hendu
 
Posts: 2068
Joined: Sat Dec 18, 2010 12:53 pm

Re: Screenshot of the Month June 2012 [Submit now!]

Postby ACE247 » Thu Jun 14, 2012 3:08 pm

@smso The edges/outlines in sudi's awesome particles I think I only saw on some of the intel chipsets. Anyway thanks for reminding me, I once wanted to look at the problem... ;)
User avatar
ACE247
 
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am
Location: Namibia

Re: Screenshot of the Month June 2012 [Submit now!]

Postby Strong99 » Sat Jun 16, 2012 11:56 am

I know lots of people have exams and vacation, but we're not letting smso win this competition that easy do we? ;)

Does no one have one screenshot which can compete smso?

4 days left!
User avatar
Strong99
Admin
 
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands

Re: Screenshot of the Month June 2012 [Submit now!]

Postby Suvi » Sun Jun 17, 2012 6:58 am

Ok then :) here's a small game I was working 2 years ago to evaluate how much Irrlicht had progressed since 1.2 and if I should use it for the new Gekkeiju Online. Didn't finish it though since I got my answer sooner.

Title: Höperiym Wars
Image
The game generates a random map each time and fills it with trees and höperiym-deposits which are those pink crystals. It's using 4 texture terrain splatting for the terrain. Texture depends on the height of the map. XEffects is used for the shadows and water.

Might finish it someday or release the source if not.
User avatar
Suvi
Competition winner
 
Posts: 42
Joined: Mon Oct 01, 2007 11:24 am
Location: Finland

Re: Screenshot of the Month June 2012 [Submit now!]

Postby hendu » Sun Jun 17, 2012 10:49 am

@strong99, has anyone ever won by default so far?

@Suvi
Heh, höperiym ;)
hendu
 
Posts: 2068
Joined: Sat Dec 18, 2010 12:53 pm

Re: Screenshot of the Month June 2012 [Submit now!]

Postby RdR » Tue Jun 19, 2012 9:55 am

Here a screenshot of the Character Animation System, Erelas and I have been working on for our graduation project.
We designed it in a way it can be used independent from the render engine, as a demo we're using Irrlicht to render the skeleton.

Project: viewtopic.php?f=6&t=46513

Title: Character Animation System
Image

Supported features:
- Unlimited bones per skeleton
- Multiple skins per skeleton
- Multiple animations per skeleton
- Unlimited keyframes per animation
- Animation controls for speed, direction, looping, weight control
- Animation mixing
- Animation interpolation (linear)
- Animation blending
- Animation synchronization
- Animation layering
- Own file formats
- 3DS Max exporters

And more features still WiP

Maybe we will make it open source when done with our graduation.

If anyone has some suggestions for usefull features, post them ^^ (Not Irrlicht related)
User avatar
RdR
Competition winner
 
Posts: 269
Joined: Tue Mar 29, 2011 2:58 pm

Re: Screenshot of the Month June 2012 [Vote now!]

Postby Strong99 » Thu Jun 21, 2012 7:19 am

Vote now for the best screenshot of June 2012!
The poll will be active until July the 5th

Good luck ;)
User avatar
Strong99
Admin
 
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands

Re: Screenshot of the Month June 2012 [Winner announced!]

Postby Strong99 » Fri Jul 06, 2012 1:02 pm

This months winner is Suvi with the screenshot "Höperiym Wars"

Congratulations Suvi!
User avatar
Strong99
Admin
 
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands


Return to Competition Time!

Who is online

Users browsing this forum: No registered users and 0 guests