I just finished writing my new set of tutorials on how to use Gmax along with Micahel's GLB tools in order to get a map file exported, compiled and ready for Irrlicht. The good thing is that you don't even need quake for it. Just a frontend I'm icluding and version 2.5.10 of q3map2, so instead of doing it from a dos console I used this frontend and everything came into place. For testing the level we use the Irrlicht engine. I thought it would come in handy in order to promote Michael's tools in the Irrlicht community as well as give them a basic startup on the potential Gmax and Glb have got for the Gaming community, and also because there's been a huge discussion on lightmaps, an dthe lack of alternatives to get them.
It's pretty basic, but you may find some interesting info in them as they involve several different aspects of working with the Irrlicht engine. And best of it is you get a Quake 3 map loaded without even using Radiant or quake.
so get ready to download almost 300 mb of info!!!!
sample app and tools:
http://www.danielpatton.com/afecelis/video/IrrQ3.zip
Vt01-intro
http://www.danielpatton.com/afecelis/video/GmaxVT01.zip
vt02-setting up glb tools
http://www.danielpatton.com/afecelis/video/GmaxVT02.zip
vt03-2d lines for our level
http://www.danielpatton.com/afecelis/video/GmaxVT03.zip
vt04-Extruding walls
http://www.danielpatton.com/afecelis/video/GmaxVT04.zip
vt05-mapping-texturing-material creation in Gmax
http://www.danielpatton.com/afecelis/video/GmaxVT05.zip
vt06-lighting and exporting the level
http://www.danielpatton.com/afecelis/video/GmaxVT06.zip
vt07-tweaking and compiling the map
http://www.danielpatton.com/afecelis/video/GmaxVT07.zip
vt08-creating the app in Irrlicht
http://www.danielpatton.com/afecelis/video/GmaxVT08.zip
vt09-final map tweaks, colored lightmaps
http://www.danielpatton.com/afecelis/video/GmaxVT09.zip
I just started uploading them, so please give the server some time to upload everything.
enjoy, and as usual; comments are welcome!!!
cheers!!


