IrrSED = Irrlicht Scene Editor
- Code: Select all
CSEDLevel(IrrlichtDevice* needed_device); //for scenemanager pointer and video driver
bool LoadLevle(); //will add all scenenodes and set their positions
So all you have to do is send that, along with the models/other files to the coder, and he can just include the Level.H file... simple?
Right now, you can add up to 100 models and load a Q3 BSP Level using the GUI. You can move them, select whether they cast shadows, or what their render types should be.
This editor is going to be abit compilicated... the keyboard is just as much needed as the mouse I'll be writing up documentation in another week or so... but here are some screenshots... (the green arrow, is where models are created when you add them... it can also be moved around)