TANK@WAR

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Which game mode you want to see next?

Capture the Flag
25
61%
King of the Hill
7
17%
Last man standing
9
22%
 
Total votes : 41

TANK@WAR

Postby RdR » Fri Jun 17, 2011 4:15 pm

Hello all,

We are a group of 5 people who have developed a online multi-player video game as a project for our university of applied science.

We used the following third party libraries to implement our game:
- Irrlicht, all rendering
- Bullet Physics , for all physics
- irrBullet , Irrlicht wrapper for Bullet Physics
- IrrIni , for read and write settings to .ini file
- IrrKlang , for 2D & 3D Sounds

Key features:
- Online multi-player
- Vehicle FPS
- Customizable tank (4 levels)
- Frist & Third person camera
- Deathmatch & Team Deathmatch
- Very fun to play! :D

Download
If you want to play the game you can download the latest release here:
http://tankatwar.com
or
Image

Note
At the moment each server has his own database, so if you want to play on a different server you need to create an account there asswell.

Screenshots:
Image
Image
Image
Image

More screenshots: http://www.facebook.com/pages/TankWar/118574318228091

We would like to have some feedback to make our game better an more fun to play.

We still have some graphics artist work to do, like designing the HUD and some other graphics (still developers art atm :P).
If anyone is up to it let me now!

It is also possible to create maps for our game, a manual how to create one is added to the download.
Last edited by RdR on Mon Mar 04, 2013 10:40 pm, edited 17 times in total.
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Postby Radikalizm » Fri Jun 17, 2011 4:29 pm

This looks very nice, great job
Can't download your beta version right now, but from what I can see from the screenshots this game seems very polished
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Postby stefbuet » Fri Jun 17, 2011 7:58 pm

Pretty cool. I'm going to give you my feedback about it :

I really enjoy the gameplay but if someone would connect to play with me it could be funnier :p
Edit : I played with 2 guys coming from a game called 'realPM' and it was fun.
Being able to build our own tank is enjoyable too!
Key changes are welcomed on an azerty keyboard, thanks!

Here is a list of remarks:

-I can't connect to the first server but the 2nd is Ok.
-Skybox edges are visibles (I think there is is a fix on this forum)
-bullet lite smoke drag would be appreciated to see the bullet position (big ones)
-impact particles/sound for small bullets?
-My screen resolution is 1280x1024 when it first started it was like 800x600, ok, but the game didn't cover all the screen (only 800x600)
-When entering in option, it told me I had to quit the game to account new changes before I had the time to select any option.
-No recoil when using the big gun.
-Sometime on respawn the tank goes crasy (crasy rotations, jumps...)
-On "Hill" map we can climb up the mountains even if it's vertical (we don't slide)

Nice work and good luck for the futur.
CuteAlien wrote:coders are well-known creatures of the night
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Postby teto » Fri Jun 17, 2011 9:02 pm

I have a segfault ? maybe because I haven't asound installed yet ?
Code: Select all
irrKlang sound library version 1.3.0
Loaded plugin: ikpMP3.so
Loaded plugin: ikpFlac.so
Could not load libasound.so
Could not find win32 key for x11 key.: 224
-- irrBullet: Freeing memory --
-- irrBullet: Finished freeing memory --
irrBullet 0.1.71
-- irrBullet: Freeing memory --
-- irrBullet: Finished freeing memory --
irrBullet 0.1.71
-- irrBullet: Freeing memory --
-- irrBullet: Finished freeing memory --
irrBullet 0.1.71
start_client.sh : ligne 5 : 18610 Erreur de segmentation  ./Client


I didn't succeed in connecting to a server (written "loading" then brings me back to the main menu) ? which one is best ?

When a login fails, if you reopen the login window, it's still written "wrong credentials" even if it's a new login attempt for a different server.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
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Postby RdR » Fri Jun 17, 2011 9:24 pm

Radikalizm wrote:This looks very nice, great job
Can't download your beta version right now, but from what I can see from the screenshots this game seems very polished


Thanks for your comment, test it when you have the time. Would like to have some feedback ^^


stefbuet wrote:Pretty cool. I'm going to give you my feedback about it :

I really enjoy the gameplay but if someone would connect to play with me it could be funnier :p
Edit : I played with 2 guys coming from a game called 'realPM' and it was fun.
Being able to build our own tank is enjoyable too!
Key changes are welcomed on an azerty keyboard, thanks!

Here is a list of remarks:

-I can't connect to the first server but the 2nd is Ok.
-Skybox edges are visibles (I think there is is a fix on this forum)
-bullet lite smoke drag would be appreciated to see the bullet position (big ones)
-impact particles/sound for small bullets?
-My screen resolution is 1280x1024 when it first started it was like 800x600, ok, but the game didn't cover all the screen (only 800x600)
-When entering in option, it told me I had to quit the game to account new changes before I had the time to select any option.
-No recoil when using the big gun.
-Sometime on respawn the tank goes crasy (crasy rotations, jumps...)
-On "Hill" map we can climb up the mountains even if it's vertical (we don't slide)

Nice work and good luck for the futur.


Thanks for your remarks!
I will add those items to our TODO list.


teto wrote:I have a segfault ? maybe because I haven't asound installed yet ?
Code: Select all
irrKlang sound library version 1.3.0
Loaded plugin: ikpMP3.so
Loaded plugin: ikpFlac.so
Could not load libasound.so
Could not find win32 key for x11 key.: 224
-- irrBullet: Freeing memory --
-- irrBullet: Finished freeing memory --
irrBullet 0.1.71
-- irrBullet: Freeing memory --
-- irrBullet: Finished freeing memory --
irrBullet 0.1.71
-- irrBullet: Freeing memory --
-- irrBullet: Finished freeing memory --
irrBullet 0.1.71
start_client.sh : ligne 5 : 18610 Erreur de segmentation  ./Client


I didn't succeed in connecting to a server (written "loading" then brings me back to the main menu) ? which one is best ?

When a login fails, if you reopen the login window, it's still written "wrong credentials" even if it's a new login attempt for a different server.


Which Linux distro are you using? Because IrrKlang requires ALSA on Linux.
You can try putting libasound.so in de shared_libs directory of the game. (Download: http://www.ferket.net/TankAtWar/libasound.so)

About the connection problem, its on the known bugs list you can try connecting twice with that server and that should fix it (sometimes:P )




Hope to find some more feedback here so we can improve our game:D
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Postby stefbuet » Fri Jun 17, 2011 10:43 pm

Hikking in the mountains with my friend... Is this an exepted behavior ?
Image
CuteAlien wrote:coders are well-known creatures of the night
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Postby teto » Fri Jun 17, 2011 11:39 pm

I am using the ubuntu 11.04. I copied the asound.so and didn't get sound. "ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so"
In the repos, I can install libasound2.

I will test it on windows later.

I succeeded in connecting to server 1
-Skybox edges are visibles
-Heavy bullets go through buildings and explode behing them.
-Heavy bullets explode on Skybox. A bit weird.
-Earth is flat ! If we go past Herakles columns, we keep falling.

I would like to play against others too :D

It's promising. I am looking forward to it.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
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Postby serengeor » Sat Jun 18, 2011 8:00 am

I played it a bit yesterday and it was quite interesting :)
I noticed one weird bug. When I killed other player and it re-spawned it still showed in the score tab to me that it was dead but it was invisible and kept shooting at me :D
Working on game: Marrbles (Currently stopped).
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Postby teto » Sat Jun 18, 2011 11:35 am

Maybe that was its ghost haunting you :p
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
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Postby RdR » Sat Jun 18, 2011 1:18 pm

stefbuet wrote:Hikking in the mountains with my friend... Is this an exepted behavior ?
Image


Yeah it is expected, the fastest tanks can move up in the mountains, but we still missing a invisible wall to prevent ppl falling down endless :D

serengeor wrote:I played it a bit yesterday and it was quite interesting :)
I noticed one weird bug. When I killed other player and it re-spawned it still showed in the score tab to me that it was dead but it was invisible and kept shooting at me :D


Hmm I will note that on the bugs list

teto wrote:I am using the ubuntu 11.04. I copied the asound.so and didn't get sound. "ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so"
In the repos, I can install libasound2.

I will test it on windows later.

I succeeded in connecting to server 1
-Skybox edges are visibles
-Heavy bullets go through buildings and explode behing them.
-Heavy bullets explode on Skybox. A bit weird.
-Earth is flat ! If we go past Herakles columns, we keep falling.

I would like to play against others too :D

It's promising. I am looking forward to it.


Did you get it working on Ubuntu?

Thanks for the comments, we still have some problems with collision.
Its pretty difficult to get those projectile collide perfectly because they move very fast.

The projectiles explode when they are out of range (each weapon has a different range) so I think that is why it looked liked it collided with the skybox.
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Postby serengeor » Sat Jun 18, 2011 3:50 pm

You could use some ray testing + some maths to get it explode correctly :wink:
Though I can't help with that right now since I haven't done this before but from what I have on my mind it shouldn't be that hard.
Working on game: Marrbles (Currently stopped).
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Postby RdR » Sat Jun 18, 2011 4:17 pm

serengeor wrote:You could use some ray testing + some maths to get it explode correctly :wink:
Though I can't help with that right now since I haven't done this before but from what I have on my mind it shouldn't be that hard.


Not sure if ray testing will work, because the projectiles don't fly in a straight line (Projectiles have mass so gravity pulls them down).
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Postby serengeor » Sat Jun 18, 2011 4:47 pm

RdR wrote:
serengeor wrote:You could use some ray testing + some maths to get it explode correctly :wink:
Though I can't help with that right now since I haven't done this before but from what I have on my mind it shouldn't be that hard.


Not sure if ray testing will work, because the projectiles don't fly in a straight line (Projectiles have mass so gravity pulls them down).

That's why I said you'd need some maths. I'm pretty sure its possible to calculate how much the gravity pulls down the projectile, isn't it? :)
And you should do more than one ray test of course to get good results.
Working on game: Marrbles (Currently stopped).
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Postby mrdoubleb » Sun Jun 19, 2011 2:24 pm

teto wrote:I am using the ubuntu 11.04. I copied the asound.so and didn't get sound. "ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so"
In the repos, I can install libasound2.

I will test it on windows later.

I succeeded in connecting to server 1
-Skybox edges are visibles
-Heavy bullets go through buildings and explode behing them.
-Heavy bullets explode on Skybox. A bit weird.
-Earth is flat ! If we go past Herakles columns, we keep falling.

I would like to play against others too :D

It's promising. I am looking forward to it.


can u point me to where u found that fix for the skybox edges?
Image
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Postby Fireblade954 » Mon Jun 20, 2011 12:03 pm

New release with installer(Windows).

Download now from: http://www.tankatwar.com
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