Hi all,
Yes. I know that there is already irrBullet that makes a part of this work, but i want to present you an alternative.
irrBP was born near a month ago, when irrBullet wasn't the best choice of a physics engine in irrlicht.
So i decided to make a new wrapper myself, and implementing some new features.
Main features of irrBP (in developing...):
- Bullet Manager: You'll have a bullet-manager to use like a irrlicht' scene manager.
- Full (bullet) rigid body implementation
- Constraint implementation
- Physic Camera implementation
- Rigid Body Animator's in irrlicht style (on collide, on collision release,...)
- Soft Bodies support
- Vehicle support
- No memory leaks. You don't need to manage bullet's object memory.
Some videos with irrBP in action:
- http://www.youtube.com/watch?v=PrY8e4V9rqU
- http://www.youtube.com/watch?v=6eJhWPMUyL8
I haven't got any "official" release for now. But you can download the source and compile the lib from the irrBP homepage
You can learn to use it from the doxygen documentation home page.
Thanks to:
- Buck1000 for the trimesh converter
- Cobra for the "shooting" object source.
For any suggestion and bug feedback. I'm here..
irrBP homepage
irrBP SVN
***irrBP is continue working but it won't be updated anymore due to lack of time >Read This< ***


