cool graphic stuff

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums

cool graphic stuff

Postby Virion » Sat May 01, 2010 5:33 am

I found this on the internet, lots of cool stuff like ocean shader, cloud, etc. with source code:

http://www-evasion.imag.fr/Membres/Eric.Bruneton/
User avatar
Virion
 
Posts: 2102
Joined: Mon Dec 18, 2006 5:04 am
Location: Malaysia

Postby ent1ty » Sat May 01, 2010 6:36 am

Wow, that is awesome! Thanks!
Height2Normal v. 2.1 - convert height maps to normal maps

Code with brain, not heart.
- entity, a founding member of the Heartless Coders society
ent1ty
 
Posts: 950
Joined: Sun Nov 08, 2009 11:09 am

Postby Escen » Sat May 01, 2010 1:19 pm

Thanks that's nice, pity there's no Proland code available.
Escen
Competition winner
 
Posts: 132
Joined: Sun Jul 19, 2009 11:27 am

Postby Memorial76 » Sat May 01, 2010 6:37 pm

:shock: impressive
My Gui/Event receiver Architecture Pattern (GERAP):
http://irrgerap.sourceforge.net/

My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
Memorial76
 
Posts: 102
Joined: Mon Aug 10, 2009 8:22 pm
Location: France

Postby kingdutch » Sat May 01, 2010 6:51 pm

Very nice site, hope I'll be able to port some of this to irrlicht and use it in projects :D Props for finding.
if (msg.getRubbishFactor() > rubbishLimit) { ignorePost(); cout << how it should be done << "\n"; }
User avatar
kingdutch
 
Posts: 76
Joined: Tue Sep 02, 2008 7:01 am

Postby Insomniacp » Sat May 01, 2010 10:36 pm

Let me know what you port :) if you are making the ports open source that is
Insomniacp
 
Posts: 288
Joined: Wed Apr 16, 2008 1:45 am

Postby LosNir » Tue May 18, 2010 12:44 am

I've put some effort to port it into Irrlicht. It's a real pain. So far I've get the shaders to load successfully (not easy as you might think) and set some constants. That's more or less what I did, but can't really advance forward from here.. too complicated! lol

Maybe someone here can shed some light? Here is the source code: http://codetrunk.com/f90ce41e

It's very far from being working, as I said.
User avatar
LosNir
 
Posts: 43
Joined: Wed Dec 19, 2007 6:38 pm
Location: Israel


Return to Game Programming

Who is online

Users browsing this forum: No registered users and 0 guests