msxfan wrote:Ok, thank you. I have fixed my stupid problem that has bothered me for the last week. Actually, I have modified the Irrlicht engine to work with the wiimote and at first I thought that maybe I have introduced some bugs inadvertently. The real problem was with the x-code project configuration, the key input is not redirected to the Irrlicht event callbacks in a command-line application, you must pick the cocoa application instead and everything works just fine.
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