include folder missing in MacOSX download

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include folder missing in MacOSX download

Postby bluecat » Tue Sep 22, 2009 10:31 pm

Hi,

just wanted to inform you, that in the current SDK 1.5.1 for MacOSX, the include folder is missing. Download of the sources and copy over the include folder fixes that.
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Postby bitplane » Wed Sep 23, 2009 6:37 am

Yes the include dir is actually inside the .framework, but this doesn't help if you're trying to compile the library! Sorry about this, I will fix asap
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Postby bluecat » Wed Sep 23, 2009 7:13 pm

Thanks. Maybe someone can help me with another strange problem.

I have set up the projects in XCode 3.2. After changing the build targets etc, I managed to build the library and projects. Now the strange thing is, I can run the HelloWorld App just fine, but other projects i tried (Quake3Map and Movement) do not start properly.

The status bar says "GDB: Running", the executable appears on the "Tasks"-Button, but no window appears, no icon in the dock and no output if i start it from the commandline. No matter if it is debug/release build.

Can anybody tell me what is wrong here, or how i can debug further?
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Postby fabietto » Thu Oct 01, 2009 9:03 am

bluecat wrote:The status bar says "GDB: Running", the executable appears on the "Tasks"-Button, but no window appears, no icon in the dock and no output if i start it from the commandline. No matter if it is debug/release build.


Have a look the the Xcode's console window (Run->Console). Maybe the software is just waiting for your input about the driver to use.
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Postby bitplane » Thu Oct 01, 2009 7:09 pm

Yeah it's a console thing. For the 1.6 Mac release I'll edit the demos so they don't ask for any input, the software drivers don't work on OSX anyway and it's a pain having to open the console each time you run the applications, afaik OSX GUI apps don't use the console at all.
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Postby randomMesh » Thu Oct 01, 2009 8:01 pm

bitplane wrote:Yeah it's a console thing. For the 1.6 Mac release I'll edit the demos so they don't ask for any input, the software drivers don't work on OSX anyway and it's a pain having to open the console each time you run the applications, afaik OSX GUI apps don't use the console at all.

This should be done in general, since Linux suffers from the same problem, too.
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Postby bitplane » Thu Oct 01, 2009 8:05 pm

It does? When I double click a binary in GNOME I get a console window, if I do that in OSX the app just stops.
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Postby sRc » Thu Oct 01, 2009 9:08 pm

it might depend on some other factors. I used to be able to in Ubuntu on my Eee but I cant anymore
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Postby bitplane » Wed Jan 06, 2010 4:58 pm

Added to tracker here.
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