Hi.
In OpenGL...
Surely you know that when rendering to a texture and select the stencil shadow, texture is darker with the same color shadow.
The only solution I see is to modify the code for the Irrlicht.
You know any solution less aggressive?
I have read several old post but is not a good solution.
only gives you the option of using the system of shadows of BlindSide, the Xeffect.
Render to texture and stencil shadow
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