Hey, nice wrapper man! Going to give you a hand stress testing it
Here are a few things I would recommend doing and / or found not working.
Libs? You did not include any?
I was able to build a lib by creating a sln from your irreditode, just porting it to the irrode files.. But I think you should leave the sln’s in there for all examples as most of us use VS anyways. Just a nitpick, but it helps.
What is getBodyCound ?
did you mean getBodyCount ?
What are the class names for in the irr edit plugin?
Your IrrOdeCar dir is missing h files?
I set up IrrOdEditExample and the ball will not move, also tried the non edit version and no movement. But running the exes it bounces? I see your irrlicht.dll is not the right size. If I use the correct version of irrlicht.dll with your examples I get a crashes as you compiled with the corresponding lib.
I just realized you never mentioned the version it was for? This maybe part of my problem. I'm able to compile it against 1.5 but its not working.
correct files size of irrlicht.dll for version 1.5
dec 14th 08
Your version of irrlicht.dll
may 01 2009
Based on the dates I would guess this is the latest from the svn? Going to check that.( -- nope the latest is twice the size of the original 1.5
) Not sure where this version came from?
I tried to render my bounding boxes with
but nothing shows. I did try to render() my bodies in the update but nothing changed. IS the render for world a way to render all bodies? - This could be related to the problem above, as it seems the physics do not run with my version of irrlicht.dll.
I'm liking the irrEdit pluging.. This was a nice idea!
hope your vacation is/was good!!