just a quick update before I'll leave for holidays (Yes!):
Characteristics implemented according to player type (Warrior,Thief,...), armour, damage dealing etc.
New GUI system implemented (with a 2D "sceneroot")
Heightmap "cut up" (A big heightmap can be cut up in for example 4x4 heightmaps) so if needed I can cull (better)
Multiple heightmaps so I'm having a endless (theorically ^^) seamless world
New player character (Mesh) a woman (see below

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The quest system is up and running perfectly (okay, some GUI improvements might be needed for the non-programmers

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and finally: Jumping ! (Server controlled, lag-correction,...)
Well, soon I'll have some items (up to level 10-12) and after the integration I'll try to make the first (real) quests
and maybe integrate "objects" (meshes) ingame (like rocks you can stand on, flowers you can collect,...)
But first, holiday
