Anonymous wrote:Add DeleD 3D. It works wonders with it's .x mesh exporter for level editing.
The free Terrain Lightmapper generates a lightmap (sometimes referred to as a shadowmap) texture for statically lighted 3D terrain. This terrain lightmap generator uses the original heightmap image, and not the tessellated terrain, thus providing per-pixel accurate lighting and shadows. This allows even very low-tessellated terrain to appear incredibly detailed. Thin erosion lines and small details in the heightmap that would be lost in triangulation become clearly defined in the shadows of the lightmap.
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