At the moment I am really interested in graphics programming and thus nearly the first thing I wanted to get working with Irrlicht was postprocessing.
I found several snippets but none which really was as I wanted it to be. Because of that I decided to create my own class for postprocessing effects which allows chaining of shaders and sending parameters to them.
I also plan to create a collection of several postprocessing shaders. I´ve got Bloom and inverting colors done in GLSL and HLSL.
It is all released under the MIT-license.
You can download it all, together with a compiled version here: http://files.filefront.com/Irrlicht+PostProcessing+Class/;10422053;/fileinfo.html
Please have a look at the readme!
If you have any proposals to improve it, please tell me, as well as any postprocessing shader wishes you have got

Here are two screenshots showing the bloom:


I hope you like it
