BlindSide wrote:Ok, I'll make an effort to get XEffects and maybe irrNet (Blergh, but some people still find it useful.) into this.
BlindSide wrote:Few questions though:
So where is this project going, is it a collaboration of different extensions?
Are they all in one file, or will they be listed as seperate downloads under the project page?
Can/Will the extensions contain modifications to the Irrlicht source code?
BlindSide wrote:Also, I see alot of other projects/graphics engines listing features on the front page that are only available through extensions, eg. " - Skeleton animation (Available through SneakyPinkie's skeleton animation extension)". So it really wouldn't hurt Irrlicht to mention some of these features on the features page such as Arras's tiled terrain which I think is a huge asset, or possibly my shadow maps which people are always complaining Irrlicht lacks in comparison to other engines.
Maybe when this IrrExt project is stable and widely in use (Dare I say, standardised), whoever is managing the website would have more incentive to mention these things.
JP wrote:Yeah that was my thought, that irrAI and game engines etc would be too big to be considered an extension.
But maybe these library addons can be listed on the IrrExt page (if it's a website, not sure what is is ) or maybe we could create another similar project called something like IrrLib which lists all the library addons you can use with Irrlicht?
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