- Fresnel.
- Bumpmapping.
- Sun/Specular effect.
- Underwater caustics.
- Shallow water colour (Water shader reads from heightmap file).
Download: http://irrlichtirc.g0dsoft.com/BlindSide/WaterDemo.zip
NOTE: This new version includes both DX and OpenGL, newer NVidia cards experiencing trouble with OpenGL version should try Direct3D9.
PS: It would be cool if you can test with other (129x129) heightmap files and see what kinda of colouring effects there are in the water from this.
Cheers
- BlindSide







