irrlamb - 3d physics game

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Postby hybrid » Fri May 25, 2007 8:56 am

Wow, a pretty amazing game. With the simplistic, but also addictive game play it's quite likely that it will become the MarbleMadness of the new millenium :D
The control seems to be very well done, the camera movement was really cool. I guess the best scene from the video is the large sphere you're controlling by rolling to the opposite side with your small one. Really cool 8) I'll check the actual game when I find some spare time, for now the video must suffice :(
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Postby Ico » Fri May 25, 2007 10:26 am

Quite addicting - but I'd like to see WASD for the default control. :) That ESDF is just too uncommon imo.

I'd change your particle emitter so that those sparkles don't just fly from the center of your ball but also out from about 50% of the sphere.

I've seen that you want to implement networking later on. Maybe you could include split screen first: Collect everything to win + "who grabbed the most?" As the gameplay is rather simple I could imagine having up to four people playing at once using one keyboard. :) Could be some kind of "rainy day fun". ;)
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Postby Virion » Fri May 25, 2007 10:32 am

Wow that's amazing, especially when tiny sphere walking on a huge sphere. Nice work. :wink:
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Postby greenya » Fri May 25, 2007 11:35 am

Very nice :)

I remember similar project, but it is 2D.
http://www.ragdollsoft.com/nball/ -- I like this game :)
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Postby Konstantin » Fri May 25, 2007 1:14 pm

Impressing :shock: little game. Greets.

But...Maybe you realize some kind of easy riddles or moving plattforms (only ideas :idea: )
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Postby GameDude » Fri May 25, 2007 10:47 pm

Its amazing how simple games can be so additcing
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Postby BlindSide » Sat May 26, 2007 8:04 am

This is friggin amazing

it should be on irrlicht frontpage pronto! And Niko's blog!
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Postby mandrav » Sat May 26, 2007 11:04 am

Jacky_J I have to give you thumbs up not only for the game itself, which is very well done, but also for the most clean, concise and easily understandable piece of code I 've ever seen on the net. Although I wouldn't agree with some of your design decisions, still you have my respect for writing such clean and extensible code :).
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Postby Dances » Sat May 26, 2007 4:25 pm

Image

Reinstalling doesn't help. Installing on C: spews the same error.
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Postby Jacky_J » Sat May 26, 2007 10:22 pm

Thanks guys!

Next version should have an options screen where you can change key mappings. I use ESDF by default because it opens up more keys and is natural to home row keys.

I've noticed a weird bug with particles where if you move really fast, all the particles start flickering (also happens when you have tons of particles on the screen). I'll have to look more into that.

Networking would be fun, and the splitscreen gameplay would help prepare the code for that too.

I would love to discuss any code design ideas either in a pm or email.
Btw thanks for codeblocks. I use it as my main IDE in linux.

As for the error, i forgot to mention on the thread that you need VC2005 runtime libraries for windows. Eventually i would like to get it compiling on codeblocks/mingw.

http://code.google.com/p/irrlamb/wiki/WindowsInstall
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Postby Ico » Mon May 28, 2007 3:02 pm

Go to project options, code generation and then change it from "multithreaded DLL" to just "multithreaded". The executable's size increases a little bit but you won't need the runtime files to run it.
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Postby Jacky_J » Mon May 28, 2007 5:48 pm

Ico wrote:Go to project options, code generation and then change it from "multithreaded DLL" to just "multithreaded". The executable's size increases a little bit but you won't need the runtime files to run it.


Nice Ico, thanks
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