Ant conflict game

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Ant conflict game

Postby Luke » Sun Dec 03, 2006 7:54 am

Hi, I’m making a silly little fps,
Where basically giant ants attack and throw around soldiers, and stuff,

I haven’t thought of a name yet.

Physics are going to be a core part of the game play (inspired by half life 2 :lol: )

I’ve only really got some basic physics right now,

http://www.youtube.com/watch?v=WxSjIQkOxh0

I’ll get some ragdoll stuff working soon.

Yeah, this post has no point, just wasting time…
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Postby bitplane » Sun Dec 03, 2006 5:48 pm

cool video, looking forward to seeing more :)
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Postby Midnight » Mon Dec 04, 2006 4:42 am

heh... look what that little link led me to.

looks like the next evolution in physics and gaming.

watch the video. 8)

http://www.cellfactorgame.com/
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Postby Luke » Mon Dec 04, 2006 1:26 pm

Midnight, yeah I’ve see the videos for that game before, I’ve even played around with the AGEIA PhysX SDK that game uses which is now free for commercial and non-commercial use (only been updated on some parts of their site by the way)

But I’m still very impressed with Newton, it’s a very stable engine, and it sounds like its getting speed improvements in the next few versions too.
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Postby Luke » Fri Dec 15, 2006 2:23 pm

I got a character working with the physic and was paying around with some animation,

http://www.youtube.com/watch?v=AFk_MdSAzns

I might do some AI and A* pathfinding next, I cannot do ragdolls yet because of this http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=98101
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Postby rayban » Fri Dec 15, 2006 2:33 pm

looks really good.
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Postby sio2 » Fri Dec 15, 2006 2:46 pm

Luke wrote:I cannot do ragdolls yet because of this http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=98101


Acki's Extensions has a method of getting ragdolls working. Have you taken a look at his ragdoll demos?
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Postby Luke » Sat Dec 16, 2006 1:53 am

Acki's Extensions has a method of getting ragdolls working. Have you taken a look at his ragdoll demos?


Thanks, but did you look at the link, it’s about SetAbsoluteTransformation, I’ve got my own method of controlling bones with lets me animate the mesh at the same time, and some other cool features. If I really wanted to I could get ragdolls working like Acki’s demo but I want a nicer method.


Edit: SetAbsoluteTransformation works now

See:
Image
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Postby Luke » Sat Dec 16, 2006 7:37 am

Cool ragdolls are working fine now:

http://www.youtube.com/watch?v=W68-NGjeIAk
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Postby monkeycracks » Sat Dec 16, 2006 8:05 am

Ah very nice, I've always been fascinated with physics programming but was never really good at it. The ragdolls and other physics look great, can't wait for a demo.
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Postby vermeer » Sat Dec 16, 2006 10:23 am

haha

frigging cool... (poor ragdoll guy)

Animation of the guy a bit robotic, but for anything else, rocks..

you have setup a whole nice working thing.
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Postby sio2 » Sat Dec 16, 2006 10:45 am

Luke wrote:
Acki's Extensions has a method of getting ragdolls working. Have you taken a look at his ragdoll demos?


Thanks, but did you look at the link, it’s about SetAbsoluteTransformation, I’ve got my own method of controlling bones with lets me animate the mesh at the same time, and some other cool features. If I really wanted to I could get ragdolls working like Acki’s demo but I want a nicer method.


I was thinking that you didn't need SetAbsoluteTransformation if you implemented Acki's ragdoll method. I didn't realise you wanted to animate your ragdolls as well. :wink:
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Postby Luke » Sat Dec 16, 2006 12:54 pm

Thanks guys,

Animation of the guy a bit robotic, but for anything else, rocks.


Yeah I just wanted to get the basic system working,
blending in an idle animation, pivoting animation, as well as moving the head and possibly aiming the gun should make it look less robotic, hopefully. I also need to play around with the walking animation to make it look right.

I was thinking that you didn't need SetAbsoluteTransformation if you implemented Acki's ragdoll method. I didn't realise you wanted to animate your ragdolls as well.


Right now the soldier can be a ragdoll at any point in its animation, I also might get the ragdoll to get up and move again or blend the animation and ragdoll movements together.

Now for some AI which I like :)
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Postby TheRLG » Sat Dec 16, 2006 6:10 pm

This is looking awesome. This is what I need to get working for my game.
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Postby JP » Sat Dec 16, 2006 6:34 pm

This looks excellent, if only visually! Without any of the physics it still looks really nicely done, but when you add the physics on top it looks immense! Well done and good luck with carrying it on!
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