HLSL to GLSL converter

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HLSL to GLSL converter

Postby Eternl Knight » Mon Nov 13, 2006 10:27 am

ATI have an interesting open source project for those of us using OpenGL but keep finding examples for DirectX only... A converter for HLSL into GLSL :)

http://sourceforge.net/projects/hlsl2glsl

--EK
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Postby Midnight » Mon Nov 13, 2006 12:31 pm

nice shouldn't this be in the tools section?

sounds like a must have for openGL devs!! 8)
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Postby Eternl Knight » Tue Nov 14, 2006 12:37 am

*shrug* Dunno, possibly should be a "tools" thread. Was more interested in getting the post out before I forgot about it than correct forum. If a mod thinks so - it'll be moved :)

I don't think it is a "necessity" by any means. I just found it useful when reading a DX tutorial and converting it over to my OpenGL engine(s).

Nice signature, btw, though you probably need a bit more hype before making it :twisted:

--EK
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Postby jam » Tue Nov 14, 2006 7:16 am

I'm thinking this forum would be better, for such a neat tool.
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
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Postby afecelis » Wed Nov 15, 2006 2:39 am

after all itś called "FAQs, Howtos, and tool lists"

btw, nice converter; thanks for linking us before you lost it :wink:
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Postby Eternl Knight » Wed Nov 15, 2006 3:04 am

See, mods make things better :P

--EK
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Postby Cosmin » Tue May 31, 2011 12:01 pm

Hi m8,
I know this is an old thread but i just make an account to the forum just to thank you for the link... so:
THANK YOU A LOT
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Postby LizardGamer » Tue May 31, 2011 12:08 pm

I was going to use this, but I wasn't sure if there was a difference in performance if I used the Cg language (I know that Cg is a shader language for OpenGl and DirectX)
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Postby Radikalizm » Tue May 31, 2011 1:07 pm

I don't think Cg would make any difference performance-wise, but you will have to use the Cg library in your project for it to work
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Postby REDDemon » Tue May 31, 2011 8:46 pm

much faster learning the missing shader language. once learned a language the other one is very fast to learn. Very good tool anyway :)
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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