Does anyone know if the XCode requirement is mandatory, i.e. is there some vital API which is used, or is it mainly due to coding style or simple the XCode project?
dogbrain wrote:Anyone got 1.1 to compile properly. Would be really happy if someone could upload a working binary of the lib or explain how to do it with 1.1. The examples included in the project doesnt work for me.
I have almost given up... thinking of looking after a new 3d engine...
phlogios wrote:When I compile the tutorial 1 program, all I get is a blank window with the correct title. The console (in xcode) says that it cant load the mesh called sydney.md2. What did I do wrong? I'm guessing that I have to change some directory of something. The model is in /Users/gustavpihl/Desktop/irrlicht-1.0/media
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