Thanks for the comments guys, i am glad people are having fun with this. Afecelis the win32-gcc dll has caught several people out I forgot to update this thread with the corrected instructions, my apologies for that, however now with v0.3 Irrlicht.dll is included in the package. The wrapper covers the important functions for 2D images, Meshes, Node manipulation, Animators, Particles, Billboards, Terrain, Lights, Cameras and Collision. Most significantly at the moment it doesnt support pixel shaders nor the GUI.
pax thanks for the comments and the advice, the wrapper tries to put very little between the host language and Irrlicht to maximise performance (and so I don't have to write too much code).
I have uploaded a new version of the Wrapper v0.3 which includes the following : -
25 new commands now exposing 100 commands from the Irrlicht Engine
New collision commands
New mesh data commands.
New animation commands.
Includes a patched Irrlicht.dll for more accurate collisions.
A complete reference manual covering all wrapper commands and types.
The wrapper supports DirectX 8 and 9 although this is not included in the build of the supplied irrlicht.dll.
This concludes this phase of my work on the wrapper, however I may update it with corrections and bugfixes. I hope you guys have lots of fun and not too much frustration with it. My thanks for your comments and help.